MM7 looting averages
This is the VERY detailed summary of the looting run data for each MM7 variable.
Variable #1 - Lowest possible Luck(-50)
Variable #2 - Perception=10(Grand Master)
Variable #3 - Luck=500(researched by me)
Variable #4 - Luck=500 and Perception=10(Grand Master)
Variable #5 - Luck=0 and Perception=0
Summary of ALL MM7 averages from ALL variables