1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Is it possible to force prohibited multiclassing combinations?

Discussion in 'Icewind Dale (Classic)' started by chevalier, Sep 12, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    I know you can change race, appearance etc, even making multiclassed humans... but is it possible to have multiclassing combinations anyhow?

    For instance, I would like to make a paladin/mage. GK won't do that - or I can't do that in GK. Anyway, is it possible to tweak some settings and achieve this?
     
  2. Ziad

    Ziad I speak in rebuses Veteran

    Joined:
    Aug 3, 2004
    Messages:
    4,088
    Media:
    57
    Likes Received:
    47
    I'm pretty sure you should be able to have a dual-class paladin/mage using GK. For example, you can (I think) take your level 9 paladin (or whatever), GK him to fighter, then dual-class to mage. Once you reach mage level 10, change the fighter class back to paladin.

    I don't think there's any other way to do things, as I'm pretty sure the valid multiclasses are hard-coded into the game. The 2DA files list them, but I don't think simply changing "fighter/mage" to "paladin/mage" will do much.
     
  3. Andyr Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Aug 10, 2004
    Messages:
    612
    Likes Received:
    0
    Won't work, making invalid combinations like this will crash the game. ;)

    You could make a Fighter-Mage and then use NearInfinity or your editor of choice to add some of the Paladin's innate abilities to your character, though.
     
  4. Lady Shanna of Lochtenvey Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 9, 2004
    Messages:
    3
    Likes Received:
    0
    Where would I find NearInfinity to edit my characters abilities?
     
  5. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,645
    Media:
    494
    Likes Received:
    564
    Gender:
    Male
  6. Andyr Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Aug 10, 2004
    Messages:
    612
    Likes Received:
    0
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.