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Exp. Cap Update

Discussion in 'Neverwinter Nights (Classic)' started by scream4play, Aug 23, 2002.

  1. scream4play Gems: 1/31
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    It's been over a month now since the last threads of an exp. cap remover for NWN - anyone have any new info if there is a cap kill out there? I still don't understand why BioWare put a level 20 umbrella - if they are worried about strong characters then why not put an algorithm that'll identify what level character you have and then generate the appropriate level monsters to fight those characters. I mean if you have a level 3 paladin then you fight monsters within level 7 and below just to make it fair and challenging. But once you have a character that is level 16 or higher then don't make the game stagnant by sticking the same level monsters, make the game dynamic and tailored to the player who is playing - power up those monsters and bosses to be a couple of levels higher than that character. NWN is a great game - held up with many lines of code, but I am sure the brilliant coders at bioware can come up with a few more lines to do such a task...afterall, a rogue doesn't stop thieving and acquiring skills at a certain age, does he? he keeps his skills sharp and 'levels up' as time goes on (until of course he needs to start using viagra)...
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] There was an attempt at a cap remover posted at NWVault, but it didn't work. I.e., it did nothing. So thus far there's still no working, public cap remover to date. I think that scripting group of Mike Prilla or whatever made one, but you need to join their group first before you can download it. Don't know if it's any good, either. Not to mention I have 0 respect for sites that force you to sign up before you can download something.

    You obviously didn't read the last thread on why the cap's there, I explained it in detail.

    1.) Epic Level Handbook hasn't even been released yet when NWN shipped, so BioWare couldn't make the rules go higher even if they wanted to. The core rules only go up to level 20.
    2.) The cap will undoubtedly be raised to ELH levels with the expansion BioWare's working on. If the ability to get over level 20 was in the core game, no one would buy an expansion. What for? You can find thousands of modules out there already, many better than what BioWare put together for the official campaign.

    So stuff like raising the cap is one of the main selling pitches for the expansion. I hope this clears it up for you.
     
  3. Rastor Gems: 30/31
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    Taluntain, it sounds like you're saying there already is an expansion in the works. Am I correct on this? Do you have any other details or know where we can get them?

    How would these xp cap removers work properly anyway? For those of you who have read the epic handbook, the rules are slightly different for higher level characters, whereas the cap removers likely would not account for this.

    [ August 23, 2002, 22:24: Message edited by: Rastor ]
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] The cap removers would be improvising, more or less. You can't go over level 20 in 3e just like that. It was easy to just raise the cap in BG and similar games, but that doesn't work any more. So in this case you'd have to wait for BioWare to officially raise the cap, with proper rule adjustments.

    Rastor, there's no doubt an expansion is in the works. No, there are no announced details about it yet, except various hints the designers leave on the official boards. All that I've said has already been hinted at at one time or another. BioWare has been working on an expansion since the minute NWN was released. Not that figuring out NWN will have an expansion is anything but logical. All other games of this type except Planescape: Torment had one. And NWN sold more than enough to warrant one, not to even mention that its whole modular concept allows BioWare to easily expand on it. The only real question is, will it have just one expansion, or more...

    [ August 24, 2002, 11:02: Message edited by: Taluntain ]
     
  5. SlimShogun Gems: 13/31
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    [​IMG] *Cue loud organ music*
     
  6. scream4play Gems: 1/31
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    I did read the previous post and it's a sorry excuse for Bioware to put a cap if they did not know the rules beyond level 20. They could have put a patch out to augment the rules once it was released. Also, to put a cap so they can sell an expansion is just pathetic. With the expansion - will there be another cap so the characters won't get strong or that they can sell another expansion? You miss my point altogether - I am sure many fans would enjoy the game more without the cap...when you can have a game that identifies what level character you have and generate or adapt monsters to that level it would be more entertaining and have more playablility. What good is the Aurora toolset and making or playing other modules if you're maxed out?!?!
     
  7. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] No, you miss my point completely. The rules for higher than level 20 DID NOT EXIST when BioWare was making NWN, understand? WoTC didn't make them yet at that point.

    And why on earth would they release a patch to remove the cap when they can sell it? (And as I said, it would be one of the main reasons anyone would buy a NWN expansion, you can get everything else for free online anyway.) No one at BioWare's that stupid that they'd take away one of the main selling points of the inevitable expansion. All the games since BG1 on have sold expansions and the main feature of each was the raised cap, new areas, monsters and so on. I think ELH caps at 40 levels, but I could be wrong, I'm not sure. You're forgetting that NWN is using the official 3e rules. They can't just make rules up, or remove or correct the cap as they please. It all has to be approved by WoTC. And if WoTC caps characters at level 40, saying that this is god-like status, that's it. The level 20 you can reach easily in NWN would take years of p&p play in reality. It takes a couple of days for a determined player in NWN. See the problem here?
     
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