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Demogorgon Not Tough Enough?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Wildfire, Jul 6, 2001.

  1. Wildfire Gems: 23/31
    Latest gem: Black Opal


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    [​IMG] If you think that he was far too easy compared to what he should have been, you're in luck. Demogorgon's original (and much harder) difficulty is now aavailable for download, as well as a few other 'fixes'. These are: Improved Tougher Balthazar and extra Bhaal Spawn Powers. All this stuff is available for download here: http://members.home.net/mrkevvy/ToB/TOBtweaksandcheats.html .

    Please note, although these were designed by Dave Gaider, these should not seen as official patches for the game, and should be considered the same as a third party mod for the game.
     
  2. Boon Gems: 4/31
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    What are the extra Bhaal Spawn powers like? Are they worth downloding, do they unbalance the game.
     
  3. Wildfire Gems: 23/31
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    First - do they unbalance the game:

    Second - You get the Bhaal Spawn Powers after doing the trials in your pocket plane. Depending on whether you do them good or evil, you will get a different power:

    Good:
    Test #1: Pocket Plane
    Test #2: Mass Healing
    Test #3: Holy Might
    Test #4: 5% Magic Resistance and Permanent Negative Plane Protection
    Test #5: Resurrection

    Evil:
    Test #1: Pocket Plane
    Test #2: Regeneration
    Test #3: Dark Taint
    Test #4: Hand of Murder
    Test #5: 25% Resistance to Physical Damage

    New ability info:

    Dark Taint (Necromancy)
    Range: 20 feet
    Duration: 1 turn
    Casting Time: 1
    Area of Effect: 1 creature
    Saving Throw: Negates

    Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below:
    7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
    10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
    13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
    15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
    17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
    25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets

    Hand of Murder (Necromancy)
    Range: Caster
    Duration: 1 rounds/5 levels
    Casting Time: 1
    Saving Throw: none

    When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves.
    The effects vary by level as follows:
    10th: 2 rounds, 4 hp extra damage, 4 hp healed
    15th: 3 rounds, 6 hp extra damage, 6 hp healed
    20th: 4 rounds, 8 hp extra damage, 8 hp healed
    25th: 5 rounds, 10 hp extra damage, 10 hp healed
    30th: 6 rounds, 12 hp extra damage, 12 hp healed

    On whether they're worth downloading, I have no clue - I don't even have ToB yet :(.
     
  4. Boon Gems: 4/31
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    thanks for the info, the new powers sound rather good. Oh well roll on the 13th so I can get my copy.
     
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