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Another Party Question Thread

Discussion in 'BG2: Throne of Bhaal (Classic)' started by nataben1314, Feb 19, 2006.

  1. nataben1314 Gems: 10/31
    Latest gem: Zircon


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    Okay after getting myself back into BGII after a long hiatus by playing a few solo runs unmodded, I'm officially ready for a player-created party run with tactics/ascension installed.

    Here is what I have so far:

    1. Half-elf Ranger/Cleric using flails/hammers/maces

    2. Human Inquisitor using two-handed swords

    3. Elf Sorcerer using staffs/darts

    4. Gnome Fighter/Illusionist using katanas/scimitars

    5. Elf Fighter/Mage using halberds (any ideas on a better weapon proficiency?)

    6. This one I'm not sure about. One criteria for this character is he MUST be capable of pickpocketing, and the other is that he will be using ranged weapons (bow preferably). Possibly a fighter/thief using shortbows? Can bards make good archers?


    That is my attempt at making a superpowered party for my first run with the hard mods installed. Ideas? Suggestions? Improvements on party structure? Too many arcane magic users? Not enough divine magic users? I know that a singleclass pure magic user is a powerhouse in an unmodded game, are they less effective with the mods installed??
     
  2. Warmonger Gems: 5/31
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    ^For me, it's something like two-headed dragon using condom (or opposite). This party wil have very few useful abilities and will have to tank... witch is rather hard with only one pure tank. Ok, you can create strange team just for fun, but I would rather suggest to make each member doing ONE thing good instead of all together. Fighter-mage using haleberds is a mistake, as none of them might help with casting spells - in opposite to staffs or daggers.
    Mage-cleric may be good, but you will hardly heal your party and have to rely on item resistances.
     
  3. Prine Gems: 11/31
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    A multiclass ought to beat a single class every time (except in the case of a sorcerer, perhaps, which the OP has). In my experience a fighter/mage will out-tank a fighter any day of the week simply because the former won't get hit. If you're playing with tactics and similar, your tank getting hit often means a dead tank. Healing? You mean people actually memorise healing spells?

    If you wanted to dual wield with your fighter/mage instead of using a halberd, you could put Kundane in his offhand for an extra attack. (There's also the scarlet ninja-to, but you need a character with UAI to use that one.) Don't know what you'd put in his main hand with katanas and flails already accounted for. Choices a-plenty in TOB/WK of course, but until then he'd probably be stuck with something like Daystar for a high enchantment solution.
     
  4. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


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    Make the gnome an illusionist/thief OR get a F/M/T, thieves have the single most important skill for beating the hardest mods, DETECT ILLUSIONS, this skill is so valuable, and is often ignored. When enemy casters have SI:Divination and Imp. Invisibilty, you WILL need Detect Illusions!

    My party was:
    1-Big me, Druidic Sorcerer! Able to cast all kind of spells, and casts A LOT. (He has 48 1st level spells! :p ) Has 100+ MR, other resistances are kewl, and has many special abilities!
    2-A MP created loyal friend, F/M/T, invaluable, detects illusions, cast spells, backstabs for massive damage, Mislead+Imp. Haste+Dual-wield+Critical Strike HLA+Backstab=200+damage per hit for 8 attacks/round!
    3-Jaheira, big tank, impossible to kill!
    4-Sola, 100+ MR, lowest AC, saves, dual-wielding, and neat special abilities!
    5-Viccy, sked into C/F, dual wielding CF and FoA+4, she is scary when she is buffed up to the max+Improved Hasted+Critical Striking! She has 100+MR too!
    6-Immy, support mage and ranged attacker

    I beat SoA with my hardest mods on insane with ease. I am having fun in ToB, Ascension.

    Hope this gives you ideas for a powerful party!
     
  5. kuemper Gems: 31/31
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    This is all my opinion:

    Give your pally points in halberds. I only used them for special things (Wave+fire elementals?). You might want to give your elf F/M 2 weapon fighting with axes and long swords.

    Bards are good archers when they have a good Dex. I'd take a F/T, halfling, halforc or dwarf, and give them * in backstabby weapons (short or long swords, daggers, clubs).
     
  6. nataben1314 Gems: 10/31
    Latest gem: Zircon


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    Well in addition to ascension and tactics I've decided to install:

    unfinished business
    quest pack
    oversight
    g3 tweak pack
    ease-of-use
    item upgrade
    improved asylum
    planar sphere
    g3 anniversary


    With all these mods, I'm sure I'll have a very hard game, but will end up with super powergame characters in the end anyways thanks to all the new items.


    This is the party I am thinking of going with... thoughts from experienced mod-users?

    Gnome Fighter/Illusionist dual-wielding katanas and scimitars. A well known powerhouse character.

    Elf Fighter/Thief using staffs. He will focus on hide in shadows, move silently, and trap setting.

    Human monk. new oversight HLAs should be good.

    Jaheria - using spears

    Edwin

    half-orc cleric/thief using flail or mace and shields. Thief points go to detect illusions and pickpocketing.
     
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