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Monk vs Kangaxx

Discussion in 'BG2: Throne of Bhaal (Classic)' started by nataben1314, Mar 3, 2006.

  1. nataben1314 Gems: 10/31
    Latest gem: Zircon


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    Well I've just set sail for The Asylum... and I'm quite afraid that my character is getting to boringly easy! I'm level 27 and with 90% magic resistance and AC of -10... I'm completely untouchable at this point!

    I'm sure that my problem with easiness is just being exacerbated by the fact that I'm using the oversight monk HLAs... I never realized how overpowered they are until now playing with them...

    Improved invisibility and SI: divination for a duration of twice charname's current level (so 54 rounds right now for me)

    multiple quivering palms daily

    something like critical strike that lasts for two rounds and also knocks the opponent back and unconscious

    a punch that instantly dispells every protection you can think of (such as stoneskin, p. from magic weapons, etc.) from an enemy spellcaster

    an ability that gives immunity to maze, imprisonment, timestop, backstab, level drain, etc.

    an ability that unleashes a powerful fireball centered on the caster, as well as blinding enemies within the area of effect and revealing invisiblity

    an ability that is used to "flip" your magic resistance to damage resistnace. So if you have 90% magic resistance you can "flip" it to 90% damage resistance.

    These abilities are insane! Now I'm bored already adn I only started the character 3 days ago! :(
     
  2. Prine Gems: 11/31
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    Isn't there also one to automatically heal yourself to full health?
     
  3. nataben1314 Gems: 10/31
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    indeed... and amazingly that one is low on my priority list just because of the other ones (and since a solo char has no shortage of rod of rez charges)

    here is the full list:

    Shadowless Kick
    This kick throws the target back, knocks the target unconscious, and deals 4d8 points of damage.

    Tiger Strike
    A more powerful form of Shadowless Kick, this power ensures every blow for the next round is a critical hit. In addition, every blow for the next two rounds throws the target back and knocks the target unconscious.
    Prerequisite: Shadowless Kick.

    Dragon Fist
    With a blow, the monk strips away the magical protections of the target.

    Faster Than The Eye
    By concentrating briefly on another area within 4000 feet, the monk can instantly transport herself there.
    Prerequisite: Feet of the Wind.

    Flip Resistances
    The monk's magic resistance converts into physical damage resistance for a number of rounds equal to twice the monk's level. The monk also becomes immune to backstab for the same duration.

    Solar Stance
    Solar Stance renders nearby enemies more vulnerable, reducing the saving throws of any within 60 feet of the monk by 4. It creates a cloud of glittering golden particles that fill the air for twenty feet around the monk, revealing invisible creatures. All enemies in the cloud must roll a successful saving throw vs. spell or be blinded (-4 to attack rolls, saving throws, and Armor Class) until the dust fades, after 4 rounds. Also, a blast of fire emanates from the monk, scorching and throwing back everyone in a 30-foot radius, though the stance protects the monk from the flames.
    Prerequisite: Tiger Strike.

    Lunar Stance
    A monk who strikes this stance gains a +5 bonus to Saving Throws vs. Death, a + 2 bonus to luck, and becomes immune to Slay, Imprisonment, Petrification, Level Drain, Disintegrate, and Time Stop. The duration of this power is four rounds.
    Prerequisite: Solar Stance.

    Shadow Stance
    This stance causes the monk to instantly become both invisible, as per the spell Improved Invisibility, and immune to divination spells such as True Seeing. This power lasts for 23 rounds.
    Prerequisite: Lunar Stance.

    Feet of the Wind
    Each time this ability is chosen, it greatly and permanently increases the monk's movement rate.

    Second Wind
    By concentrating briefly, the monk can shrug off even the worst of wounds, once per day. The effect of this power is to fully heal the monk instantly.
    Prerequisite: Flip Resistances.

    Stunning Blow
    The monk has one more use of the Stunning Blow ability per day.

    Quivering Palm
    The monk has one more use of the Quivering Palm ability per day.
     
  4. Jhonka

    Jhonka This is the face of Justice Veteran

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    Er. Since you're soloing, isn't the rod of resurrection completely useless? Unless it has some secondary use that I'm unaware of.
     
  5. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    Well, it heals you completely if used on a live character. :D
     
  6. nataben1314 Gems: 10/31
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    Like Fel said, it is the best healing tool in the game!

    ...not that my monk ever needs healing!

    edit: I think I may be abandoning this game... I've just emerged from the underdark and the monk with the oversight HLAs is simply too untouchable to make the game fun! -15AC and Essentially immune to magic... plus all the HLA's... Far too boring for me!

    [ March 04, 2006, 08:57: Message edited by: nataben1314 ]
     
  7. starwalker Gems: 16/31
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    Those are way more powerful than my thing that came with the oversight mod states. Yeouch.
     
  8. Panopticon Gems: 1/31
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    Hmmm.... Isn't the magic resistance capped for the monk? Before you reach 90% that is. Or am I way out there now? :p
     
  9. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    Capped at 26th level and 78%...unless Oversight fixes that non-oversight. :p Cheesy mod; EoS.
     
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