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Saving Throws?

Discussion in 'BG2: Shadows of Amn (Classic)' started by Gale, Mar 1, 2002.

  1. Gale Gems: 1/31
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    okay, exactly how to they work. that thing in SP has been 'getting fixed' forever!
     
  2. C'Jakob Guest

    Example:

    You are hit by a spell (say, Fireball)
    You must make a saving throw.
    Your save vs. spell (or otherwise appropriate saving throw) is 6
    You must roll a 6 on a 20-sided die or higher (not the die) to save vs. the spell. If so, damage or otherwise negative effects are negated/reduced.

    Hope that helps. :)

    [This message has been edited by C'Jakob (edited March 01, 2002).]

    [This message has been edited by C'Jakob (edited March 01, 2002).]
     
  3. zaknafein Guest

    hey that made more sense than what they said in all the RPG handbooks
     
  4. Extremist Gems: 31/31
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    Patience...

    The reason it's getting fixed so much time is IWD&HoW.

    I'm sure the author will fix it as soon as possible (and that's Nildir, Amojika or Raiwen, I can't remember which one is which, sorry).
     
  5. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] I apologize for the delay ... I've been all busy/ lazy and everything the last six weeks ... and there were some times I really had other things in mind. Anyway - the time of sorrow is over. Today I posted my fixed page to Tal and you can expect it to be put on SP soon :)

    The new tables are taken from the game data base and extracted with the infinity engine explorer. The table ois pretty complete and the only thing left to find out is wether/ how wis influences saving throws. Though the manual is partly faulty I tend to think that wis influences saving throws. However, since I don't habve a proof I won't post more about it. I'm working on that and there will be an update about this on the saving throw table - however, this may take a little time.
     
  6. Gale Gems: 1/31
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    that's what I wanted, how they arrive at the numbers. I'm not a dummy. :)
    main thing I want to know is does WIS affect saving throws.
    Thanks guys (BTW, the thing is back up in SP)
     
  7. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    The wis-saving trow modifier as listed in the manual is a tricky thing:

    Actually no-one really knows if it exists or not. In the manual wis is listed to work vs. mind-affecting spells (like feeblemind). But that doesn't include spells in general - like fireball - that are included in the general saving throw vs. spells. In fact wis doesn't has any effect on the saving throw vs. spells: irrelevant how high your wis is - there won't be a change in the st vs. spells. There also isn't a wis-mod table in the game engine that can be read with the infinity engine explorer.

    Despite that it seems to me that wisdom does influence a chars resistance to mind affecting spell attacks, my wis-18 halfling cavaliers resistance to mindflayer's psi attacks makes me think so: He meleed a mindflayer dungeon solo without getting stunned once.

    If I am right and wis does influence the saving throw vs. mind affecting spells, the wis modifier would be handled off-tables, individually for every mind affecting spell attack, though yet I lack the final proof for it. As I mentioned, I will include that in a later update.
     
  8. Gale Gems: 1/31
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    thanks, that's what I needed. though it's not solid, I believe it. thanks again.
     
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