1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Fell Wood craziness! HELP!

Discussion in 'Icewind Dale 2' started by Trypt, Dec 1, 2002.

  1. Trypt Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Nov 30, 2002
    Messages:
    53
    Likes Received:
    0
    Aw'ite, I can't find that group of ruffians that stole that spirits drinking horn.. I got all the info thats needed as far as I know, I was told that they went east into the Fell Wood and never returned.. I've cleared both places out completely before the actual Fell Wood maze, and now I've been wondering for an hour in there, and I just keep on running into the same monsters over and over, and I've tried every combination I can think of. Is there any trick to this or what? I don't want a spoiler, no need to get through the wood, Ijust need this little clue to find that ruffian band so that I can talk to the Elder of the village! Thanx

    Trypt
     
  2. Quint Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Oct 4, 2002
    Messages:
    279
    Likes Received:
    0
    Here's a "little" clue.
    There is not ruffian band.

    Want another one?
    The horn is in the woods.

    Want another one?
    Use the search feature of this forum. ;)
     
  3. Trypt Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Nov 30, 2002
    Messages:
    53
    Likes Received:
    0
    I figured no ruffian band, since they would be killed, but check it out, I even disarmed every tree trap in there, and checked everything, there is not one trap left in all the places that it allows you to go, killed all the trolls, skeletons, spiders etc. but i will search the forum, hopefully there is some luck. I have also started dropping items for direction, and just realised that wilderness lore really helps here, damn, should have thought of that earlier, thanx anyway!
     
  4. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] Use Wilderness Lore - it helps no end - look out for a 'stone formation'... or something simular
     
  5. Bahamut ZERO Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Dec 1, 2002
    Messages:
    3
    Likes Received:
    0
    [​IMG] ...and a dead guy leaning on it...
     
  6. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] I was talking about what it says when you use Wilderness Lore

    'You hear the wind echoing through a stone formation with a dead guy leaning on it' :rolleyes:
     
  7. Sprite Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Jun 12, 2001
    Messages:
    775
    Likes Received:
    0
    Trypt, the online walkthrough on this site gives you very detailed instructions on how to get through the woods, and also has numbered maps to show you visually, if your wilderness lore skill is too low to help you here. If you want to do this without peeking, Pairi in the village can tell you how to get most of the way to where you need to go, and the Huntmaster will give you some general tips on finding your way through the woods. Mark your maps regularly as you may think you are going in circles even when you aren't!
     
  8. GabrielNYC Gems: 9/31
    Latest gem: Iol


    Joined:
    Jan 19, 2002
    Messages:
    304
    Likes Received:
    0
    @#$%^&!!!!!

    Good lord this is frustrating. The way the forest twists and turns.. the treant's limbs attacking me...the skeletons popping up...seeing the same markers I leave...the constant troll attacks! And who left those 6 tied bundles of sticks outside our tents??

    But seriously, this level is insane. Where the hell are the will o` the wisps anyway?

    Gabriel
     
  9. Frostbite Gems: 16/31
    Latest gem: Shandon


    Joined:
    Apr 22, 2002
    Messages:
    805
    Likes Received:
    0
    [​IMG] Most of the indevidual areas may look the same, but some are actually different, look at where the different clearings exits are and stuff.

    Frosty
    (Trying to be helpful...)

    (and failing)
     
  10. Quint Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Oct 4, 2002
    Messages:
    279
    Likes Received:
    0
    The will'o'wisps are not what you have to kill (although they look similar). The wisps are only found while walking around in normal areas of the wood. They're created when you walk on certain traps, and although they attack you, are quite harmless compared to the ones you need to kill.

    The ones you want are called 'Witch Lights' or something similar. They're found in 'The heart of the Forest'. The Driad will tell you how to get to the heart of the forest (perhaps you need to use a specific class to talk to her to get that option). This is if you want to play the game without looking at a map of the woods.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.