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What Are The Paladin Order Spells????

Discussion in 'Icewind Dale 2' started by Bruce, Aug 14, 2004.

  1. Bruce Gems: 1/31
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    Can anyone list or give me a site that tells me what spells you get for your paladin domains? as in what do you get for Paladin of Illmater or Mystra??? of Helm??? at what levels?
     
  2. Menion Leah Gems: 9/31
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    Every paladin gets the same spells. The only difference between a paladin of Helm, Ilmater and Mystra is that they can multiclass into another class and keep leveling as a paladin.

    Spell progression tables are in the manual. If for some reason you don't have a manual, you can download it here at Sorcerer's Place.
     
  3. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    What is more, paladins don't get any domain powers or spells per D&D rules. It's only a cleric feature.

    Being able to multiclass and still remain elligible for further paladin levels is a Forgotten Realms setting feature and every deity who has paladins allows them to multiclass into a group of classes. Yeah, not just a single class like in IWD2, but a group of them. Practically all of them allow paladins to multiclass as clerics. Just one or two don't allow multiclassing as fighter.

    As far as I know, in pen and paper Forgotten Realms setting, all the deities that paladins in IWD2 can choose allow taking fighter and cleric levels, Ilmater also allows monk levels and Mystra wizards as well as sorcerers. In IWD2, however, it's only one class per each :(

    Damn, Ilmater himself is a paladin/monk and you can't make that - at least not without using the ability to advance in the paladin class.

    Also, Lathander is a valid paladin deity and a popular one. I guess he beats Mystra in this regard in the original Forgotten Realms setting. For some reason, though, you can have clerics of Lathander but not paladins - and you can have paladins of Mystra but not clerics!

    Look, I realise that far far in the uncivilised North a paladin of Mystra might have lots to do (recovering artifacts, tracking the flow of magical energy between certain points, investigating magic disturbances, picking up sorceresses and the like) while a temple to Mystra would be more or less useless, but still... the PCs are from Luskan and that is a city of mages. There's bound to be some church of Mystra there, including 1st level acolytes.

    And paladins of Lathander, just why are they missing? So far as paladin deities go, if there's enough reason to have clerics, there's enough reason to have paladins.

    [/rant]
     
  4. Menion Leah Gems: 9/31
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    I really hate these multiclassing restrictions. I don't think they erally make any sense. Besides, why can a paladin of Mystra multiclass to a wizard but not a sorcerer? Stupid. Why wouldn't my sorcerer choose a righteous path and still want to develop his awesome arcane powers? The same goes for any other class. It's actually pretty smart for a paladin to take some fighter training seeing as though he spends a of time fighting.
    I also think that paladins should have the same deities and thus be able to multiclass into clerics (of the same deity of course).
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Yeah, it's practically a rule for paladins to be allowed to turn into clerics - only problems arise when they want to advance the paladin path again or to drag the two paths simultaneously. Try using Mediaeval Europe as an example. Almost all ranking clergy were born nobles. Some were trained for the clerical estate nearly since birth, but some took the frock later in their lives. Discovering a call, being fed up with politics, escaping something, becoming unfit for military service - various reasons.

    When they became clerics, they didn't magically lose all their military experience. Sometimes they kept the lordly titles they had, even their hereditary possessions (in Poland we had a couple of regional princes who on top of his dynastic birthright got ordained bishop and joined the "swords" - temporal and spiritual authority - in one hand).

    However, they couldn't revert to their past lives. They were clerics forever. Even if they still fought, besieged the other bishop's seat (yeah) or some such, they still weren't knights again. It wouldn't be proper for them to wear the belt of knighthood.

    The same way a D&D deity might not wish his clerics to acquire levels in any other classes. BTW, clerics are restricted the same way as paladins in pen and paper D&D. Sometimes even more so. Sometimes paladins are welcome multiclass and clerics are expected to be pure class.

    As for paladins taking fighter levels, it doesn't pay off. Four levels are a solid training, providing 3 extra feats and Weapon Specialisation allowance, but they make you lag behind in paladin class abilities such as smiting (in 3.5E you smite once per day per 5 levels in paladin class) or spellcasting. Even the 2nd level spell Bull's Strength outranks Weapon Specialisation in benefits (1-2 to damage, same to attack bonus) and they cast up to 4th level spells (6th in IWD2).
     
  6. Menion Leah Gems: 9/31
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    It might not be common for a cleric (or paladin or monk) to multiclass, but if I want to do it in a RPG, I think I should be allowed to. I don't think there would be a lot of halfling barbarians or half-orc wizards, but you can make those.
     
  7. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    The point is, in PNP there are less strict restrictions for paladins than IWD2, but the restrictions for clerics are totally nonexistent in IWD2 while they're at least as strong as for paladins - with one exception - the consequences for a paladin are dire if he won't become a blackguard or a holy liberator, while a cleric can find a new deity of any given alignment. Other than that, a cleric's restrictions are comparable to the paladin's when it comes to upholding the church's edicts, the faith's dogma, etc, let alone obeying a deity's orders. Multiclassing restrictions tend to be stricter for clerics than for paladins in Forgotten Realms - despite the fact that paladins are not supposed to multiclass, while clerics are not supposed to be restricted.
     
  8. Kanaela Gems: 1/31
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    If you want you could always level your paladin to a certain level and then transfer, I've done that quite often. Another question is the monks. Why is there a monk of Shar? Shar only uses Magic no melee, she uses her Paladins for that... and why aren't there any? I really think they should have had monks like defense, offense, balanced, etc like specializing in a certain trait. And I think IWD2 needed a diplomat class for bard or something, you almost need one.
     
  9. Dalakdan Gems: 2/31
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    I think the reason that IWD2 makes the paladins and clerics like they are is to make the game balance. I think that if the clerics could multiclass into anything he wants than you could have a super cleric with a mix in of wizard, fighter, or whatever which ultimately could upset the balance of the game and the challange and replay values would exponentially be diminished
     
  10. The Shaman Gems: 28/31
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    Kanaela, are there paladins of Shar, of all deities? Paladins of Mystra, ok, but Shar...
    Anyway, I somehow think that the allowable dual class for Paladins of Mystra and monks of the dark moon would be better off changed :)
     
  11. MrNexx Gems: 7/31
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    Paladins are only available to Gods within one "step" of LG (meaning LG, LN, and NG), with the exception of Sune, who powers some because they're pretty. Shar, being NE, cannot have paladins.
     
  12. Spliff Krieger Gems: 5/31
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    OK, so I want to give my sorcerer two paladin levels for better saving throws & HP... What type of Paladin should I take then...?
     
  13. Celesialraven Gems: 11/31
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    The only reason i see why Black Isle (RIP) chose to restrict paladins to multiclassing to wizards but not sorcerers, and monks to sorcerers but not wizards, is game balancing. Both in-game choices convieniantly forfiet the base-class's favored attribute for one irrelevent to said base class. Frankly, even for the sake of game balancing i dont see why they did this... screwing with the rules to fit your game strikes me as so... PoR.
     
  14. Arianyr Gems: 4/31
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    ehm....arent there supposed to be paladins and clerics who dont follow a specific deity? i thought clerics could start as generalist and decide to follow, say, helm later?
     
  15. Shrikant

    Shrikant Swords! Not words! Veteran

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    @Spliff
    Take Mystra. By an odd chance you might be able do that quest in Kuldahar. A few more XP never hurt.
     
  16. MrNexx Gems: 7/31
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    So far as I know, Spliff, it doesn't matter.

    However, Arianyr, that may be possible in standard D&D, but its not possible in the Forgotten Realms. There are no unaligned divine casters in FR. Every cleric, druid, paladin and ranger has to have a patron deity to grant them spells and magical powers (though a ranger doesn't really need one until level 4).
     
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