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Fable: The Lost Chapters

Discussion in 'Playground' started by ToddMcF2002, May 25, 2006.

  1. ToddMcF2002 Gems: 6/31
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    [​IMG] Yes I'm serious! I'm playing it and I'm glad I am. Frankly I wasnt expecting much. You know what? Its got alot going for it. Please feel free to comment!

    CONS:
    - Too linear
    - Horrible Console Save System
    - Really a half RPG action title
    - Reeks of consolitis in many aspects

    PROS:
    - Excellent production values. Art, music - feels like a "Fable". Well done.
    - Hilarious game. Really. Some great NPC lines like when a bandit guarding a door tells me "You can't be serious. I'm no expert at infiltration but don't you think you ought to at least give it some effort and dress like a bandit?" There is lots of that kind of stuff on quest and its pretty damn funny.
    - Fun combat. I can pop off heads all day long with my bow. It never gets old. Pretty decent melee and very frantic.
    - Imaginative quests. They are just alot of fun. I've had two puzzles so far that were actually pretty damn hard!
    - The interface is very slick despite it contributing to the "non immersive" RPG linearity. The quest cards, mapping radar all that stuff. Once you get over it not being a serious RPG, the streamlined interface keeps the game going and its just "fun". Teleporting, quest cards and radar map really work here.
    - The evil vs. good thing is fun to mess around with. NPC reactions are like a mini game and its pretty interesting.
    - Fun graphics. Great to look at. Sure its consolish but on the PC its damn pretty.
    - Totally (and I mean totally) bug free. At least so far.

    Conclusion:
    Does the game insult our intelligence? Yes and no. As an "RPG" yes, but the parody factor really carries it. Try the "lost boy in cave" quest. Totally cookie cutter RPG - but the ending is simply hilarious.
    The whole "good and evil" thing plays a surprisingly small part in the game but it does shape the quest selections. For example I've earned 2 quests that totally oppose each other, savior or butcher. I'm treading the evil line so that makes perfect sense. I'm at the crossroad. I'm glad the system is there - it adds a nice dimension to the game but its not really all its billed to be. Bottom line is - if you can accept the game as a half RPG action game you might just love it. If not, you'll hate it. I'm having a blast with it.
     
  2. Fiatil Gems: 4/31
    Latest gem: Sunstone


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    Yeah, I'm in the same boat as you. I was anticipating it heavily before it came out, then heard it didn't have all the fancy features it promised. So I gave up caring, and decided to give it a shot when it came out for the PC. It's definately not gonna last ya as long as Baldur's Gate 2 or Kotor, but it's definitely a fun game for the first couple of playthroughs.
     
  3. Wordplay Gems: 29/31
    Latest gem: Glittering Beljuril


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    It was decend, but some of the design flaws simply pissed me off so much that I couldn't bear to play it past that one, infuriating part. Just try this cave with a group of club-toting hobbits with 'naked' -challenge enabled (=no armor), combine it with a mission where you must protect an AI character that rushes to these hobbits, insta-failure if he dies, and automatic save over all your saves in the case of failure... So cheers of that PITA to the designers. :mad:
     
  4. Merlanni

    Merlanni Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Just keep those game on the consoles. the first levelboss was enough for me. He is 4 metes tall, has two swords of 2 meters and very hard to hit, until he hits the ground(timed) and can be hurt safely. Once you figure this out, you can kill him with a spoon. The chicken-kicking contest was fun. Just to dumb, to simple, to console.
     
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