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Object Activate/Deactivate

Discussion in 'Neverwinter Nights (Classic)' started by keaven, Aug 13, 2002.

  1. keaven Gems: 1/31
    Latest gem: Turquoise


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    I'm having one devil of a time trying to get this to work <grumble>....

    okay, i have an inn that contains a secret portal to a wilderness oasis. at the waypoint in the oasis where the character arrives, there is a 'shaft of light' object. i want this object to start as 'activated', wait for about 2.5 seconds, and then turn off. The 'shaft of light' being like an after effect of the portal transport.

    i've tried setting the object 'useable' and using a DelayCommand (or whatever) in a script attached to the Area's OnEnter property. nothing i seem to do has any effect though... driving me nuts! any help would be greatly appriciated..
     
  2. Erran Gems: 19/31
    Latest gem: Aquamarine


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    [​IMG] Read stickey #24 on the Bioboards Scripting FAQs, might help. ;)
     
  3. keaven Gems: 1/31
    Latest gem: Turquoise


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    ah... thanks, i'l try that.
     
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