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Traditional or Progressive?

Discussion in 'BG2: Shadows of Amn (Classic)' started by Sir Belisarius, Nov 3, 2000.

  1. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    [​IMG] I started playing D & D when I was young, when there was only 1 Edition...Now I find myself sticking to the traditional classes such as Paladin/Mage/Ranger/Monk/Priest/Rogue, etc...even Cavaliers...

    But I haven't been able to get into the kits as much. I like the specialty priests, and I thought the magical spheres were cool when they came out, but I haven't used any of the kits on BG2 yet.

    So my question is...What's your preference? Are you a traditionalist? Or are you rolling with the change? I'd love to hear your opinions! By the way...I really like this board! it's cool to see so many people interested in the same thing, that enjoy it in different ways!
     
  2. Elverath Gems: 7/31
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    ive never played pen and paper D&D before. it is before my time.

    i like to use the kits.
     
  3. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I'm partial to the bow, so I jumped at the chance to change my Ranger from BG1 into an Archer for BG2.

    I for one like the kits; I think the advantages/disadvantages allow one to choose a character more in line with their style of play... Like me and the bow! :)
     
  4. Hope Gems: 3/31
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    I think it gives you the chance to adapt your character to your personality, rather than being a general fighter (or paladin, in my case) you pick the one that suits you best
     
  5. Neverworlder Gems: 7/31
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    [​IMG] I started playing Basic D&D when it came in a goofy red cardboard box and mages were called "magic-users" and halflings were briefly called "hobbits" (before the lawsuit). But I prefer the kits, as they add incredible flavor to classes I am somewhat bored with by now. (Too bad that 3rd Edition D&D dropped kits altogether.) Fighters are alright, but Kensai are more interesting. Blades, Shapeshifters, Archers, Jesters, Sorcerers - they make those familiar old classes new and shiny again.

    [This message has been edited by Neverworlder (edited November 03, 2000).]
     
  6. Vermillion Gems: 18/31
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    I think that TSR will realease stuff like the complete fighters handbook and so on for 3rd ED. and put the kits in again, they were always popular and it's nice to see some of the classes back in the game. And the new rules on multiclassing are great, lets hope that BG3 uses them ;)
     
  7. Draco Vlasavius Gems: 11/31
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    Allright, there are other's out there! Well, I'm somewhat of a 'Traditionalist' as well. I havn't played any of the Kit's either. I also started with AD&D when there were no 'Kits'. So in BG2 I've played a Fighter and then a Monk. Now I'm playing a Thief/Fighter. I don't 'blast' anyone else for playing a 'Kit', just like I dont think others should 'blast' those who play 'traditional' classes.

    After all there are 'pros & cons' to ANY class. (except Monks,they're TOO BAD ok...some minor 'cons'). Great eye there Sir Belisarius -I like the specialty Priests as well. I NEVER hear anyone playing a Priest. Which is exactly what I'll play next time in BG2! I can see myself with the Mace of Disruption (enhanced) in one hand and the Croem Faeyr in the other! Converting others without a choice in the matter!
     
  8. Darkmoon Gems: 3/31
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    I love the kits myself. I started playing AD&D with the second edition, but before kits. When the complete handbook series came out I absolutly loved the variety it gave me both as a dm and as a player. Especially since I was calling my thief a swashbuckler and playing him as one long before the kit was released, that one just made my day!!
     
  9. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    [​IMG] I think the next time I play this, I'm going to play something I haven't played before...I always play a paladin or a mage
    (magic user - for the old school gamers)

    I definitely want to try out the monk, or one of the specialized fighter types. The more I play, and read about the classes other people play, the more interested I am in the kits...
     
  10. Crawl Gems: 23/31
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    I never played D&D on paper. Only tried it out once I got a computer. Kits are nice for more variety. Some are good and some suck just like the classes. I think I'd rather see some unique new classes or unique races available. The classes added in BG2 are not very unique except for monks, but I have a problem with them. Sure they're great to play, but they just don't seem to fit into the environments offered by Bioware. Maybe it's just me. But kits do add some nice variety; gotta agree on that.
     
  11. Vermillion Gems: 18/31
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    The kits are brilliant, as well as some nice advantages, and often irritating disadvantages, they add something to the character's personality. So rarther than being the fireball slinging wizard or the 2 handed sword weilding mainiac that everyone else is, you are a little more unique.
     
  12. greylin Gems: 1/31
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    I like the kits in theory, and they are implemented well in BG2. However, (/Begin 2nd edtion rant) PnP was a totally different story. How many books of kits/sub kits did they need to print? with 1rst edt. I could play with the PH, the DMG, and the Monster Manuel. With 2nd edt you needed to bring your books to the gaming session with a hand-truck. This was crucial if you were DMing and you had to keep ahead of the power-gamers/rules-lawers out there. In my group if an argument broke out, and if it's in X handbook was mentioned, everyone whom wasn't involed always wound up walking to 7-11 for a munchies/sodas.(/end 2nd edt. Rant) From what I've seen of the 3rd edt. Kits are very easy to do, just choose the proper skill/feats and everything generally works out. Oh well, enough incoherent raving for now.
     
  13. Baldak Oakfist Gems: 15/31
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    I started playing back befor the first edition, and i like all the variance the kits allow. I also enjoy just playing traditional characters. Every class and option has it's own advantages and disadvantages. This has been built into them to keep all the classes somewhat balanced. The key to success is to have a well balanced party and use the talents of each member in the situations that best suit them.
     
  14. sminnis Gems: 5/31
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    I like some of the kits, but I appreciate the traditionalist sentiment. My favorite is the swashbuckler, because I always liked playing thief but was never that impressed with backstabbing and wanted my thief to have more skill in melee combat. The archer is also very good.

    Not too crazy about the fighter kits. Kensai/Mage seems to be all the rage, but if you read the PnP description of the Kensai kit, it seems a little incongruous to turn him into a mage.

    Still, the traditional classes have their charms. Probably my favorite class is fighter dualed to cleric. Start your fighter with 2 pips each in mace and sling, then dual to cleric as soon as you reach level 2. You end up with a cleric with weapon specialization, d10 hit dice, and possible 18/xx strength...a real ass kicker.

    But I think the most important think here is to not judge other people's preferences. Now, I'm not saying that to be all warm and fuzzy. Rather, since this is a role playing game, people should be allowed to play whatever role they are most enthusiastic about.
     
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