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Has anyone tried Improved Anvil v6?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Advanced Simplicity, Nov 25, 2010.

  1. isleepwithgoats Gems: 1/31
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    It's been over 2 years since I played it. Version 5 was very refreshing, coming from Tactics, Vanilla or the G3 difficulty improvements. V6 didn't add much to the table and crippled the game actually with it's many class/race/weapons/etc. limitations.

    First and second time playing IA are very fun. There are some "walkthru's" posted at G3.
     
  2. Ruben Gems: 2/31
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    I agree, V6 feels more limiting than V5 (although I never played v5 all the way through). I'm very often worried about triggering some hidden condition, like: less than 5 party members alive, starting fights with certain SI combinations (not sure about this, but thebigg said it could influence a fight), having too much exp and perhaps other things that I'm not aware of, which then causes some loot not to drop or shuts off quests.

    Like now I just did the fight with Samia and her group and I noticed that the mage, Kaol, casted very fast, and he's one possible place for the Robe of Vecna to drop, but when he died he didn't drop it, so maybe I at some point triggered a hidden condition which caused it to vanish. Hard to say, I play with a full party and haven't exploited or used SK at all, I didn't cheese the fight either and re-did it without anyone in my party dying, but still didn't get it.

    I do think it's an extrordinary cool mod though, just a shame that he had to implement so many anti-"cheese" measures that it could end up hurting the overall experience for everyone as well as forcing you into a very standarised party setup.

    My run up to now has been very fun. Currently the average party level is 20, I'm almost fresh out of the underdark, just did the fight against the githyanki group, the Umar witch (ranger stronghold), Lord Roenall (fighter stronghold) and now Samia. Not sure what to do next, might go to WK or hunt some liches.

    The game feels more open now that I'm in chapter 6. Chapter 2 & 3 had some fun fights, but the opening felt linear and "farmy" (farming items and exp)plus the pressure of going to Spellhold before reaching 2350000 exp and thus triggering the "Uber improved spellhold" was always there.
    My favorite fights so far:
    1. Dracolich
    2. Prince Villynaty
    3. Master Brain
     
  3. isleepwithgoats Gems: 1/31
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    Always did Samia & Co before Spellhold, never dropped Vecna.

    I'm pretty sure enemies cast spells as scripted, regardless what items they wear :)
     
  4. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Kaol could have just had alacrity up, to explain the fast casting.
     
  5. betamin Gems: 1/31
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    Hey I just started playing this today, it's been great fun so far. I have a question: In what order should you do chapter 2's quests? I'm doing the druid groove but I can't beat Faldorn here with my vagrant so I thought I'll just do Umar Hills, I did the copper coronet slaver quest (not the house-boat part) and not much else. Any other recommendations are welcome.
     
  6. Montresor

    Montresor Mostly Harmless Staff Member ★ SPS Account Holder

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    The game is very non-linear in Chapter 2. You can do the quests in whatever order you choose before setting off after Imoen.
     
  7. Yoshimo's Heart Gems: 13/31
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    That is normally true though earlier in the thread it seemed to me that there was a suggestion that this mod made it so you had to do things in some order though I am unsure how or why (perhaps because doing it in any other order made it too difficult to proceed). It also seemed implied you had to have certain party members in order to succeed as well.
     
  8. Montresor

    Montresor Mostly Harmless Staff Member ★ SPS Account Holder

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    :doh: Sorry, was thinking Vanilla!
     
  9. betamin Gems: 1/31
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    I got stuck on Shadow Jailor so I went to DeArnise's keep and I was happily going through the castle until I got to the part where you can steal from that golem protected place... I killed the golems and when I looted the last statue a snake popped out and killed my party members. The snake had good regeneration, magical and plus 1 weapons immunity, a lot of physical resistance and a hard bite. It defeated my unprepared ass and then I thought "well, I'll just take the items and run", so I grabbed the items, summoned some stuff and run, I got out of danger and saved and suddenly I realized you can't use the stairs! LOL the guy really thought about options, I'm just pissed off that now since I overwrote my only save I gotta repeat that floor again. Pretty damn fun mod I gotta say.
     
  10. Yoshimo's Heart Gems: 13/31
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    Really? That sounds like no fun to me. Artificially forcing you to fight seems very heavy handed but then again that seems to be the point of this mod.
     
  11. betamin Gems: 1/31
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    Well it seems to be there to avoid you looting stuff and then running away which I think it's good, It's kinda lame that you don't get a warning but I respect the challenge. Myself, if I don't get some kind of limitation I mostly avoid thinking, so I like the fact that the mod makes me think.
     
  12. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Well, it would be good if it wasn't unrealistic, but as YH says, the point of the mod is to make you fight whether it's unrealistic or not, so it's hard to criticize it for doing what it's designed to do.
     
  13. betamin Gems: 1/31
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    Exactly, can't blame a difficulty mod for being difficult (and enforcing it in anyway possible, realism in my BG2? If I want to kill somebody I'll just fake starting a conversation :p)
     
  14. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    That actually isn't all that unrealistic, actually. "Hey Bob.. great to see you! Did you hear about the-" In a quick stroke, Billy pulls a dagger from behind his back and plunges it into Bob's gut. Bob falls to ground with a surprised groan, dying in seconds. Sorry Bob, I just find it's safer to kill someone when they think I'm planning to engage in conversation with them. I hope you won't hold it against me. And don't mind me if I just relieve you of that potion of Redbull, and those coins you have in your pocket. :D
     
  15. betamin Gems: 1/31
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    Well, yeah. And when my initial strike doesn't kill him I say "oh, by the way I forgot to mention...*slice*, and when he goes to get his gun "hey, I almost forgot!" and while he stands there with a polite look on his face *slam* :))
     
    Taluntain likes this.
  16. kerkes Gems: 1/31
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    About Vecna and casting time: Sikret created mages so they have faster casting time then your mages. So, Kaol and some others do not need to have Vecna on to cast uber-fast. Kaol never has Vecna equipped, even if he drops it.
    For paying money - it's not worth 30 USD. BG2 (original) costs that much...and it's not that much "better" (if at all) then IA5. Besides, 90% people who play (or have played IA6) got it for free, and u still can so why bother? Sure, you loose access to forums, but given that they have 5-6 members it doesn't matter that much. You'll find more help here and at G3.
    As for "qoutes" about IA- those are for IA3, 4, and 5. Not IA6 which is quite a different story. I won't even get started about replay value (2 times - Vagrant run, Necro run) then feel free to delete it permanantly.
    For "learning new tactics to become Tactician" - lol. Go play chess or read some books.
    For "elitism" - well, if u guys from BWL think u r that elite among modders/players, fell free. My concept of "elite" does not include paying for "frendship", since u don't ask friends for money - you say: "We need help because..... Wolud u help us by donating XXX amount so we can do XXXXX?" Myself, I would be happy to help. Had great fun at ur forums, and like IA.
    Of course, banning people from forum (without any warning) unless they pay is really a fruitful way of conversation. To each his own, I guess...
    Funny how most IA6 dwnload sites vanished, yet some Chinese(!?) site still has it....
    I am saddened to see Baronius and Sikret (especially Sikret) with this behavior - false identity JCMorgan79 - who r u fooling man? Whoever read anything written by Sikret knows its him, and in those posts at G3 u degenerated to a everyday troll status...Good job showing ur real face and embarresing to everyone. Having ur plans spoiled by mod leaking really hurts doesn't it? The truth, I only want u to know the truth......
     
  17. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    That's what people mean by fake talking? Oy vey. I have never dreamed of trying something so cheesey.
     
  18. Exor Gems: 2/31
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    wow... I can't believe that I've just read half the Gibberlings 3 thread about improved anvil O.o

    I don't understand but entertaining.


    Since IA 6 seems to have followed the (odd?) design direction I will stay away.

    Just wish I could enjoy something someone has spent so much time and effort on :/
     
  19. saros Gems: 5/31
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    Haven't visited any BG2-oriented forums in several months, so sorry about the late answer :) Yeah, there are people who'd discuss or give tips now and then :) but my guess is that you've discovered much of what you needed to know already :) Will give some tips about a Necro protagonist here:

    Don't do Marvella's fight (last Marvella quest, encounter with Pasha Mahmoud) in chapter 3. There is an implemented bug or 'precaution measure' and the next event in the Expanded Mage stronghold, the 'Story of the Old Ones', won't trigger.

    For me, there was a big problem to find the third item, needed to upgrade the Carmine and Crimson Ioun Stones - namely the Ruby of the Gods. It can be found in Underdark, in the Quo-Toan area prior to the guarded gate. Click on one of the pools and a fight with a Guardian triggers. The gardian resembles the ones in WK lvl 1, but casts Chain Lightning as well.

    The first in-game Improved Haste scroll can be found on the mage in the Slaver Ship in the Slums. If you cannot kill him fast enough, he reads the scroll. I think he's not immune to stun, so try those Darts of Stunning on him. The second scroll is in the Planar Prison - the Warden there has it, but overall the Prison itself may be harder than the pirates :)

    The Remove Magic spell in IA doesn't respond to the vanilla description, and in IA 6.0 the description of the spell has been changed to match the effect, namely:

    Lower-than-enemy-level Remove magic will have no effect on enemy buffs, except Mirror Image (which is always dispelled by Remove Magic), and except potion/scroll buffs (which are considered to be a lvl 10 buff and will most probably be dispelled).
    Equal-of-enemy-level Remove Magic will have 50% to dispel enemy buffs.
    10-lvl-higher than enemy Remove Magic will always dispel enemy buffs. No 1% chance of failure.

    If you complete both of Jaheira's quests, you'll get much more than 1 RoP and CoP. Don't remember the exact amount, but I think at least 3 RoP and 4 CoP are there for the taking, plus many sellable items and various potions. And you'll get the Harper Pin, although it's only of some use to a Fighter/Thief. It disables the thieving button permanently though, and is nerfed. In addition - there is a much more useful amulet for a F/T - the monk's amulet granting +5% physical and magic resistance, Master of Disciplines.

    BTW siding with Bodhi is much more profitable, and easier than siding with Aran. Although he no longer has the Ring of Djinni Summoning...
     
    Ruben likes this.
  20. Ruben Gems: 2/31
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    Thanks for the replies. As of now I have finished SoA, (including all extended stronghold quests) and progressed to level 4 of Watcher's Keep.

    I've however put my game on hold for a while due to studying for my finals.

    My party: (from memory, no access to my game at the moment)
    Average levels are around 25, iirc.

    Valygar. ** in Katana, Club, Short Sword and Warhammers. * in Long Sword and Long Bow (thanks Sikret..) wields Cortala Family True Blade +5 and Crom Faeyr
    Riskbreaker. ***** Flails **** Short Sword ** Bastard Sword (for Foebane) wields FoA +4 and Belm
    Kensai ***** 2H swords **** Halberd ** Quarterstaff. Warblade +5 (upgraded with +10% physical resistance), Staff of Rynn +4, Wave halberd.
    Cernd
    Necro (PC) Lord of the Underworld, Memory of the Apparenti, Scholistic Cloak.
    Sorceress

    Noteworthy equipment: Ring of Greater Djinni summoning (a great item, forge this as fast as you can). Improved Cat Figurine.

    HLAs: the fighters have 3-4 hardiness and 4-5 Critical strikes. Valygar also has 1x Contact with nature.
    Cernd has: 4 Natural restorations (Instant cast, ranged, single target heal). Sadly seems to be capped at 4. 2 Fist of Nature (Short cast-time, ranged, single target damage (crushing) spell, does 3x damage versus Rakashas. Also has Animal Summoning VII, which gates (can't be death-spelled) a Smildion - a large cat and a potent fighter. He also has several quest-level spells; storm of vengeance, energy blades and greater elemental summoning.
    Necro and Sorc has nearly all Quest-level spells HLAs and Alchemy.

    Sorc spell picks:
    Lvl 1: LMD, MM, Chromatic Orb, Shield
    Lvl 2: MI, Blur, M's Acid Arrow, Resist Fear
    Lvl 3: Remove Magic, Haste, Vampiric Touch, Lightning Bolt
    Lvl 4: Stoneskin, Emotion, Ice Storm, Ray of Fragmentation
    Lvl 5: Sunfire, Spell Immunity, Lower Resistance, Breach
    Lvl 6: Improved Haste, Giant Strength, GOI, PfMW
    Lvl 7: Mass Invisibility, RRR, Spell Sequencer, Mordy Sword,
    Lvl 8: Monster Summoning VI, ProEnergy, Spell Trigger, Foreknowledge
    Lvl 9: Wish, Chain Contingency, Recast Vital Energy and nearly all mage HLA spells

    Thoughts on my party:
    Regrets: having Cernd, and to some extent Valygar. Reasons: in a party with 2 singleclass mages Cernds arcane spells (Mirror Image, Chain Lightning, Ruby Ray of Reversal) are really not needed. Immunity to silence is of course valuable, but its actual usefulness is limited since the Necro gets immunity as well, and he is without doubt the main actor in all fights involving silence (liches and dragons).Instead I would rather have a dualclass Ranger(7)->Cleric, whom could contribute somewhat to melee dps and has Greater Restoration.
    Valygar is good enough, but suffers from not being able to get grandmastery in his weapons, in hindsight I would rather have had another Riskbreaker, since they are ridiculously powerful.

    Riskbreaker and Kensai are absolute beasts in melee. I do however wonder if the Kensai -1 to speed factor every 4 levels is bugged.
    The sorceress has been invaluable for a long while, but recently has been heavily outshined by the Necro, with his great gear and spells. Thought I've been entertaining: dropping the Sorceress for Sarevok when I get to playing ToB. The Necro should be powerful enough to handle the arcane requirements on his own, even more so with some help from Cernd, and having another strong melee would help immensely.

    Top 3 Favorite SoA fights:
    Lesser Force, Return to the Demon Plane. (Last quest of the extended mage stronghold).
    Orcus (A new fight in the graveyard tombs if you have Daystar sword in your inventory)
    Twisted Rune

    Biggest disappointment: Irenicus, both at the Tree of Life and in hell. Did them both in the 1st try.

    "The first in-game Improved Haste scroll can be found on the mage in the Slaver Ship"

    Yeah, I did find it there, and it helped immensely in the improved pirate hideout fight. It should be noted that if you let the slaver mage stay alive too long he will use the scroll.

    "For me, there was a big problem to find the third item, needed to upgrade the Carmine and Crimson Ioun Stones - namely the Ruby of the Gods."

    Thanks for the tip. I haven't been planning to buy this upgrade anytime soon, or maybe not at all since I would rather have +2 AC on my Kensai.

    "Don't do Marvella's fight (last Marvella quest, encounter with Pasha Mahmoud) in chapter 3." Again, thanks. I never attempted it in chapter 3.

    "About Vecna and casting time: Sikret created mages so they have faster casting time then your mages. So, Kaol and some others do not need to have Vecna on to cast uber-fast. Kaol never has Vecna equipped, even if he drops it. " Thanks, Kerkes. I figured that out by checking his .CRE file in Near Infinity. In my game I found Vecna on the mage in the Illithid compound in the sewers.

    "BTW siding with Bodhi is much more profitable, and easier than siding with Aran." Interesting, thanks for the info. I sided with Aran in my game.

    A question about the "Squirreled away" quest: after cleaning out their base in the bridge district the nobleman (can't remember his name) says that they will likely attack you sometime in the future. When does this happen? Will I still see this fight even though I've finished the SoA portion of the game?
     
    Last edited: Apr 8, 2012
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