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Party of four or five

Discussion in 'Icewind Dale 2' started by Mati, Sep 15, 2021.

  1. Mati Gems: 2/31
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    You need only one level of Pal to get savin throws from charisma, second gives you immunity to fear and small anti-fear bonus for your party.

    Aasimar and Svir-something, but neither has cleric (or monk) favourite class. Femdrow has cleric as favourite class and small bonus to DEX.
     
  2. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    whoops, for some reason I was thinking NWN2 and PhB and Pathfinder and the like. :)
     
  3. Mati Gems: 2/31
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    So I went with two drow clerics, coupled with aasimar and human sorc, added tiefling rogue to the mix. Currently both clerics are level 11, sorcerers are 12 and 13, respectively. Tiefling has 9 rogue levels, I decided to multiclass into monk, so far 3 levels. I'm almost at the monastery. So far:
    - the hardest part was the prologue, further chapters were more balanced
    - super intelligent aasimar sorc is good as talker and caster
    - super agile dumb human is way more lethal (has crossbow and the highest body count since chapter 1)
    - rogue became jack of all trades: tank, utility, sniper.
     
    Last edited: Apr 5, 2024
  4. Mati Gems: 2/31
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    Update just before killing dragon delegation:
    - aasimar sorc 16/pal 1 was a very good diplomat until she got her pal level as she started insulting evil guys and deprieved me some exp (it wouldn't matter anyway, but still). She didn't manage to kill that many enemies as I had hoped.
    - human sorc 16/pal 1/transmuter 1 is a killer (spells and crossbow)
    - drow cleric 13/pal 3 is good
    - drow cleric 15/monk 1 is surprisingly deadly
    - tiefling rogue 10/monk 7 is nice dual wielding "fighter" and utility

    Game was rather easy after prologue, even boss fights weren't problematic, surely not for disintegrating duo.
    I'm a bit disappointed of aasimar sorc. Making her talker and later giving her pal level was my mistake, but in general this +2 charisma didn't really make an impact. OK, human has crossbow and celestial was one level behind for 2/3 of the game, but still.
     
  5. Laclongquan Gems: 5/31
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    It's time to try Heart of Fury~
     
  6. Mati Gems: 2/31
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    I just wanted to test aasimar as sorc talker. Turned out human with max DEX plus crossbow gives better results. I'm not saying aasimar is bad (managed to disitegrate Xvim), but I'm not in awe. Let's be honest, trading +2 CHA and +2 free points from WIS in exchange for slower spell gain and similar saves is hard to defend. I feel another human or wild elf would have same results.

    If I ever take celestial as sorc again, I'll probably reverse roles (hooman skillmonkey talker and braindead agile demi-angel).
     
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