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An enchanting decision

Discussion in 'Icewind Dale (Classic)' started by Oaz, Dec 12, 2002.

  1. Oaz Gems: 29/31
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    I am currently playing an all-elf party - a Ranger, Cleric, Fighter/Thief, and an Enchantress.

    As you might know, the opposite school of Enchantment is Evocation. Yes - this means that I have to give up Fireballs, Ice Storms, Magic Missles, and just about everything I've used to blow throught the hordes of enemies in Icewind Dale.

    It's hasn't been too hard so far (I've managed to cut through the Cold Wights without a mass damage spell), but I imagine it won't be easy later on. So has anyone played an Enchanter/ess before? If so, are there anyone good ways to compensate for the lack of spells that deal mass damage?

    Thanks for all your help.
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Skull Trap (Necromancy).

    [ December 12, 2002, 04:38: Message edited by: Blackthorne TA ]
     
  3. Register Gems: 29/31
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    make a druid an use call flamestrike with it and the cleric...
     
  4. Sojourner Gems: 8/31
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    Let your cleric deal with the Undead, especially if you have HoW.
     
  5. Vermillion Gems: 18/31
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    Wands and scoll's if you can get your hands on them.
    Another way, use the spell's available to you to enhance your party and add powerful monsters from a fight inot yours. Not much use trying to charm undead mind you, perhaps some summonings?
    And I think a druid would be in keeping with the elven theme if you decide to go eith the earlier suggestion :)
     
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