1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Animal companion actions

Discussion in 'Neverwinter Nights (Classic)' started by Harbourboy, Jun 13, 2005.

  1. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    [​IMG] I note that several of the Animal Companions have special abilities like Stealth which supposedly makes them good scouts etc. But how do you actually get the animal to use their powers? For example, how do you get your Dire Rat or your Hawk to scout ahead? I can’t seem to find any options to do that.
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,653
    Media:
    494
    Likes Received:
    570
    Gender:
    Male
    Mages can possess their familiars (I assume rangers have a similar option), which basically means that you get to play them like you would your character... and you can scout ahead with them or do whatever else. Though I never really used this option as it's just a huge waste of time & effort for very little benefit... you might as well save, run ahead blindly and see what happens, and then reload. It's much faster.

    There's no way to make familiars or animal companions smart enough to do this thing on their own, as far as I know.
     
  3. Arifirh Gems: 10/31
    Latest gem: Zircon


    Joined:
    Apr 10, 2005
    Messages:
    399
    Likes Received:
    0
    Rangers and druids can't unfortunately possess their companions in the same way as mages.

    In the expansion(s?) as well as more recent user mods there's an option in the right-click radial menu to toggle stealth on/off for familiars and henchmen, just as there is for spellcasting and detect mode - there are also dialogue options to do the same thing with more detail, iirc... e.g. "Stay stealthy until I initiate combat."

    But these aren't in the OC as they were implemented with HotU (or SoU, I forget) and are module-specific rather than general changes.

    I agree with Tal though, they're mostly a waste of time, only useful for dedicated role-playing.
     
  4. Colthrun

    Colthrun Walk first in the forest and last in the bog Veteran

    Joined:
    Mar 19, 2004
    Messages:
    1,856
    Likes Received:
    6
    Gender:
    Male
    It all depends on your style of play I suppose. I am a rogue at heart, so scouting is in my blood and I enjoy it. A pixie familiar under the wizard's control can scout a large portion of the map (if not all) in stealth mode, disarm or flag traps, and open locks before you charge in. I enjoy taking my time doing this, because I think this saves a considerable amount of time in the long run (all chests already opened, all traps disarmed...), and allow the wizard and company to just go in and kick some butt.

    But as said, this is not implemented for the animal companions, which make them less useful... other than to be better meatshields.
     
  5. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    So, animal companions not only steal XP from you, but they're useless as well. Great. Another blow to the Druid character.
     
  6. ArtEChoke Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 12, 2001
    Messages:
    916
    Likes Received:
    0
    Actually I think Druids are the best class in the game, pre-epic.

    The key to success is to not kid yourself that the game is built for anything but hack n' slash. So if you're a druid, get the bear companion. Memorize long lasting buff spells, and when you can, healing spells. Early on in the game use summons too, but later on you'll basically ignore those in favor of better buffs and mass destruction. Don't even bother with any of the provided henchmen (no matter the campaign).

    Basically, you take the most combat ready pet you can get (bear), and buff it to the gills, stoneskin, bulls strength, magic resistance, and (most importantly) greater magic fang, just make it indestructable, and watch it destroy, everything. Everything. Just watch its health, and if it starts to get low, hit it with a healing spell. Don't even bother getting into the fight, until you can change into elemental form that is.

    In the OC, my pet bear killed Aribeth (twice), Maugrim and Morag without me ever lifting a finger. He took down Morag without the benefit of even killing one of those vulnerbility creatures. Heck, he was even able to kill the "indestructable war golems" without killing the wizards that control them.

    Druids are *fine*

    Edited to add: I also forgot, Empowered Awaken is something else.

    [ June 14, 2005, 00:04: Message edited by: ArtEChoke ]
     
  7. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    But the animal companion steals some XP from you. If you're going to hack and slash, why not just get a warrior class? Druid seems a waste if his only job is to buff and heal his animal. So you're saying that Dire Rat is a waste of time?

    Off-topic, on the subject of henchmen, at least the SoU henchmen don't die every 5 seconds like they did in the OC.
     
  8. ArtEChoke Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 12, 2001
    Messages:
    916
    Likes Received:
    0
    well, personally, I get sick of clicking things to death, so winding up my animal friend and letting him go haywire was refreshing for me. Yeah, they take a little xp, but consider that different classes get different xp, I *think* even with an animal companion, druids get as much or more than a single fighter. They don't just buff and heal their animal friend, although that's a big part of it, when they get an over abundance of spells, they spend some quality time nuking enourmous groups of enemies (empowered call lightning), smaller groups of enemies (empowered flame strike), finger of death... whatever. Also once they get elemental wild shape, they're good to go in melee combat, I particularly like the earth elemental shape.

    Yes the dire rat is a complete waste of time, :p In fact as far as I experimented with the Druid, they all sucked except for the bear. Even the dire wolf doesn't really get better as it levels up (relatively speaking).

    In so many words, all I'm saying is, the druid is fine, it doesn't play the same as a warrior, or a wizard, its different.

    The animal friend engages the enemy - a little lightning over here, a heal over there, you got too close, so you get a finger of death, etc.

    Its like being a conductor. I found it more engrossing than a straight up, "click this guy, wait till he gets hit enough and dies, click the next one" kind of character.

    Mine always did. Dorna yowling, "I need to be healed!" in the middle of every fight gives me willies. I don't think the half-orc guy ever survived a fight, he had to be the worst npc of all time, yeah, even worse than Boddyknock.
     
  9. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    It's just a shame that the low level Druid spells are so useless. At least a low level Arcane caster gets Magic Missile and Chromatic Orb. The Druid gets Light (ooh) and Virtue (wow - 1 hit point!)
     
  10. ArtEChoke Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 12, 2001
    Messages:
    916
    Likes Received:
    0
    What?

    light and virtue are 0 (zero) level spells. The Arcane casters get those too.

    The druids first level spells (which they can cast at first level) are:
    cure light wounds, entangle, grease, sleep, summon creature 1, ultravision, camoflauge, magic fang

    if I had any complaint about the spell list, its that its too much like the arcane spell list.

    Are you thinking of bards? They get 0 level spells at first level.
     
  11. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    I don't really have much use for those level 1 spells either. My Druid has reached level 4 and the only spells he has ever used are Barkskin and Bull's Strength (on himself).
     
  12. ArtEChoke Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 12, 2001
    Messages:
    916
    Likes Received:
    0
    So you're playing him... like a fighter that can cast barkskin and bulls strength?
     
  13. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    Um, yeah, I have so far. I’ve been trying to work out what to do with a Level 4 Druid, given that his Dire Rat is more trouble than its worth. His offensive spells aren’t worth much, and with 10 Dexterity, he’s no good with a sling. What else can I do with him other than have him poke at kobolds with his spear?

    Actually, the coolest thing about him is his ability to have amusing conversation with animals that he meets.
     
  14. ArtEChoke Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Jul 12, 2001
    Messages:
    916
    Likes Received:
    0
    Yeah, I liked the bear that wants (iirc), "a nice safe place to sleep, and warm, soft halfling to chew on."

    If you're not too horrified by the xp loss, you can use your animal empathy skill to dominate local wildlife to help you out in fights instead of the animal companion. I seem to remember in SoU there's a powerful brown bear near the kobold caves that I used for the entire chapter.
     
  15. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    May 29, 2003
    Messages:
    13,354
    Likes Received:
    99
    I don't really have enough skill points to put into Animal Empathy. Mainly because I like being able to identify stuff as soon as I find it so it all goes into Lore, Concentration, and Spellcraft.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.