1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Archmage Rises - Development Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 4, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    32,350
    Likes Received:
    38
    [​IMG]A new development update for Archmage Rises:

    [​IMG]

    Weekly Dev Update: June 3, 2024

    Hey everyone!

    Phil here. Just wanted to provide a quick update on what we've been working on since our last weekly update. We've been really heads down on development of our next update, so I'll keep this brief (for now) but I (or Thomas) will be back soon with a more in-depth update with a lot more details on what's happening.

    For now, here's the high level view:
    • Created a basic working version of the Dynamic Quest system
    • Progress made on an internal design tool we are using for the Event system and designing events
    • Began work on implementing a new UI (the new primary HUD is now working in the game and in combat, we're now working on adding in the ability to cast spells in combat)
    • Continued to refactor the stat system
    • More conversation event examples written for testing
    • Added 2 new members to the team (Lucas, our new artist, and Sammi, a new additional game designer)
    • Honed in on our implementation of Scrum in order to iterate on our processes and improve rapidly
    • A new stained glass shader working in game for... UI reasons...
    • Started work on a new dice rolling interface
    As someone leading the new UI development, I must say that the new HUD gives so much more breathing room for the art to shine, and while it's still a while yet until it is released, I'm really excited for it!

    That's it for now!
     
    Last edited by a moderator: Jun 5, 2024
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.