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Arhaekon - Early Access Release

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 4, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The dungeon crawler Arhaekon has been released into Early Access:

    [​IMG]

    Arhaekon

    Become an Arhaekon, bind warriors to your will and fight your way through the corrupted world. Recover lost treasures & knowledge, bleed your minions and forge them into something more, rebuild what has fallen into decay and lay waste to the abominations holding the world captive, in our Tactical turn-based dungeon crawler.


    Features:
    • Mainly made by one developer;
    • Dark, bleak atmosphere;
    • Experimental endless procedural music;
    • Roguelike elements including procedural dungeons & loot, units perma-death and more!
    • 14 regions with themed dungeons and enemies;
    • Battle-centered turn-based tactical combat gameplay;
    • 12 units of 4 classes with unique and highly synergic abilities, experience and tier progression
    • Corruption System - your unit's health is not your only concern. They will slowly tune in towards the enemies' song!
    • Unit & party management - restore your unit's resolve decisively by committing them to the Purgatory and mend their broken bodies by assigning them the - - - Medical Ward - if it isn't already full;
    • Equipment in the form of augments - a punishing system designed to render hoarding useless!
    • Loot - randomly generated augments, crafting recipes, pages of lore, or ritual rites of six different rarities;
    • Currency system with three types of favors from gods to bless your journey, four types of refugees and materials to revitalize the continent, and, of course, ether - your very own fuel;
    • Camp management - Upgrade and manage your ragged refugee camp & patch-up your facilities;
    • Crafting system - The knowledge of upgrading the level of equipment or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal;
    • Progress management - choose your path carefully for here be dragons!
    • Punishing decision-making: from layers of management to layers of combat mechanics, all your choices matter and there's no going back;
    • Collectible lore with a twist - you don't care about the lore? Fine, just enjoy the experience & other bonuses from collecting it - we can't afford wasting development resources!
    • Community oriented development - we want YOU to have a say regarding which features come first, give us ideas and vote for the kind of stuff you want to see in the game before we fully release it!
    • Still under development - aside from being bugged, unbalanced and half-baked, this means we can end up with a zombie-shoot'em'up by release, provided you manage to convince enough players to vote for such features!
     
    Last edited by a moderator: Jun 5, 2024
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