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Bard / RDD / Pale Master

Discussion in 'Neverwinter Nights (Classic)' started by Abdel - Bhaal Spawn, Dec 30, 2005.

  1. Abdel - Bhaal Spawn Gems: 13/31
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    I have started my new game and decided to go with a Bard first and foremost. After I reach level 10 as a Bard I will level up my character as a RDD till level 6 or 7 and than place the remaining levels in the Palemaster class. Once I beat NWN I will play this character through the Underdark game.

    I am thinking about going with a few levels in Weaponmaster instead of Pale master since my goal is to have my Bard duel wield a Scimitar and Rapier but I am not sure how the Weapon Master class handles two different weapons.
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    May I ask what the attraction of the Pale Master levels is?
     
  3. Sir Fink Gems: 13/31
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    It will be VERY difficult to turn a Bard/RDD into a Weapon Master due to the fact that WMs require so many feats. You'd have to devote every feat to the WM-required feats and even then you'd only qualify for WM at about level 18 or 19. That means all those cool WM abilities will only start to get good by the very end of the HOTU campaign. Dual wielding scimitars? Totally out of the question.

    Also, your Attack Bonus won't be so hot and you'll probably have a hard time hitting stuff, especially if you're dual-wielding.

    Also, taking anything less (or more than) 10 levels of RDD doesn't make much sense. 10th level is the big one for RDDs. Taking only 6 or 7 just doesn't make sense.

    I'd suggest downloading a test module or making one yourself that lets you create a level 40 (or 27, or 16, etc.) character just to test out a few builds to see what works and what doesn't.
     
  4. Colthrun

    Colthrun Walk first in the forest and last in the bog Veteran

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    @HB: IIRC, Pale Master levels grant some advantages like higher natural AC, total immunity vs sneak and critical attacks, paralizing touch, and instant death touch once a day. And it also gives Undead Summoning as special ability.

    [ January 03, 2006, 15:14: Message edited by: Colthrun ]
     
  5. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Undead summoning is pretty useless, unless you go for full Pale master 30. Then you get a pet Demilich.
    Attack spells are also pretty crappy, especialy the death touch. Who wont save a DC of 17 at minumum lvl15?
    Other benefits are cool.

    Dualwielding weapon masters are pretty much impossible to maximize in any decent fashion. Their WM levels come too late for BAB and most of their career, they're wanna-be's.
    Unless you're a fighter of course. Even so, i tried a fighter10/Champion of Torm10/WM20. Dualwielding katana and short sword (where are wakizashi's? :/) Every feat was spent on utterly necessary choices and still there was way too few of them to form a decent meleer. Devastating critical is just a distant dream. There's no choice but to wield two light weapons to halve the weapon focus/specialization and improved critical feats. Or face the -4/-4 penalty for using two non-light weapons :(
     
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