1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Blood for the Abyss Character Thread

Discussion in 'Role-play Corner' started by Ilmater's Suffering, Feb 9, 2006.

  1. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    Name-Orianna Fellblood
    Race-Tiefling
    Gender-Female
    Age-25
    Height-5'9"
    Weight-I doubt she'd tell
    Alignment-Chaotic Good
    Class-Sorceress Level 3, ECL 4

    Str-10
    Dex-18 (+2 racial modifier)
    Con-10
    Int-18 (+2 racial modifier)
    Wis-8
    Cha-16 (-2 racial modifier)

    Familiar-Var (bat)
    Racial Bonuses-Darkvision, +2 to Bluff and Hide, Resistance: Cold 5, Electricity 5, Fire 5
    Spell Like Abilities-1/day Darkness
    Skills (unmodified)-Bluff 6, Concentration 6, Hide 3, Knowledge (Arcana) 6, Move Silently 3, Spellcraft 6
    Feats-Weapon Proficiency Simple Weapons, Awaken Ancestory (+2 to Diplomacy and Intimidate vs. outsiders), Demonic Kiss (target must make a fortitude save vs. DC 10+1/2 character level+Cha modifier or become fatigued, melee touch attack, provokes an opportunity of attack in used in combat, Demonic Kiss deals 1 point of Wisdom damage when this feat is used)
    Spells-Cantrips: Daze, Dectect Magic, Elemental Sample, Ray of Frost Resistance 1st-Level: Burning Hands, Charm Person, Ice Dagger
    Items-Quarter Staff, Light Crossbow, Boltsx100, Traveler's Outfit, Ring of Protection +1, bedroll, silver mirror
    Languages-Common, Abyssal, Draconic, Elven, Dwarven, Orc

    Hit Dice-3d4
    AC-15 (+4 dex, +1 Ring of Protection +1)
    Attack-quarterstaff +1 melee or light crossbow +5 ranged
    Fortitude Save-1
    Reflex Save-5
    Will Save-2

    Appearance-Orianna is attractive for a tiefling, her comely face and sultry figure make it clear that the tanar'ri that taints her bloodline is that of a succubus. Orianna has long, straight, jet black hair, ivory skin touched with gray, cat eyes with violet irises and elongated, fang like canines. Orianna has a natural charm to her and her presence has a soothing effect on those near her... if they can get past what she so clearly is.

    Background/family-Orianna is the granddaughter of a succubus and the daughter of a cambion who Orianna never knew. Orianna's mother left her daughter in the care of the human father, a wealthy merchant, worried she might be unable to control the demonic blood within an hurt her precious child. Orianna's mother had mastered her demonic taint enough where she could truly feel things other then the likes of lust and greed, but the limitations of her blood prevented her from ever being anything good. Orianna's father had no idea as to how to raise this daughter who's blood filled him with shame and gave her to one of his serving girls to raise. As Orianna blossumed into a woman, her father suddenly though he could use her to his ends, but Orianna, aware of what he would do, ran away before any marriage could come her way. With the discovery of her sorcerous power while trying to survive on her own, adventuring came to be the only option for her, the only way to sate her sorcerous blood and redeem the fell blood within. Orianna is a Planewalker.

    [ March 08, 2006, 20:50: Message edited by: Ilmater's Suffering ]
     
  2. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 26, 2003
    Messages:
    5,575
    Media:
    102
    Likes Received:
    136
    Gender:
    Female
    i used a character generator that DarkStrider found which didn't have Sun Elf so I did a generic planar touched elf and came up with 5 pages of info. I just picked out the good parts.

    Name: Ja'a'la
    Race: Wood Elf
    Gender: Female
    Age: Young
    Height: 5'7"
    Weight: 125
    Alignment: Neutral Good - Main god-Ehlonna- (as much as any character of mine can follow a god)
    Class: Ranger - level 4

    Racial Enemy: Outsider-Evil

    Str: 14 +2
    Dex: 16 +3
    Con: 15 -2
    Int: 12 +1
    Wis: 13 +1
    Cha: 14 +2

    Animal companion: Shalm- Wolf - who has a bite to die from plus, scent, hide, listen, move silently, spot and survival. Link: share spells. Bonus trick ?


    Skills: Knows several languages. Can handle animals, move silently, Can ride. Search, knowledge of nature, can track and has wild empathy. Endurance, Rapid shot, Stealth, track.

    Racial modifiers - Elf: Immune to magical sleep, +2 bonus to saves vs. enchantments, low=light vision, Proficient with longsword, rapier, longbow & shortbow, +2 bonus on listen, search and spot checks, notice secret doors.

    Equipment: A simple but beautifully carved longbow, quiver, longsword, small light shield, light armour, other normal travel equipment.

    Apperance: Elfin attractive, light brown hair-worn in a tight braid hanging down a little past her neck, green eyes, tan skin.

    She is primarily an archer but can use the longsword reasonable well for her level.
    Ja'a'la is from a nearby forest and when she heard the call for help she answered. She is attuned to nature and uncomfortable in cities.

    [ February 10, 2006, 06:12: Message edited by: Nakia ]
     
  3. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Name-Valnar Hruddson
    Race-Human
    Gender-Male
    Age-22
    Height-6’4"
    Weight-246lbs
    Alignment - Neutral Good
    Class-Barbarian Level 7

    Str-18
    Dex-16
    Con-18
    Int-12
    Wis-14
    Cha-8

    Skills (unmodified)- Climb 10, Intimidate 10, Jump 10, Listen 4, Survival 10, Swim 8, Ride 8
    Feats – Armour proficiency (Light, Medium and Heavy), Shield Proficiency, Simple Weapons Proficiency, Improved Shield Bash, Blind Fight, Weapon Focus (Battleaxe), Track

    Features - +10 Speed, Proficient with all martial weapons, Rage 2/day, trap sense +1, Uncanny Dodge

    Appearance – Valnar has blonde hair, which is kept short, but his beard is long and braided into 2 tails one either side of his chin. He has Ice-blue eyes, which seem to pierce the soul. His trousers are made from a strong but supple leather as are his boots, which are fur-lined (if asked Valnar will point out it is walrus leather and ermine). He wears a shirt made from reindeer hide over which he has a chainmail hauberk with coif; this is cinched at his waist by a simple wide belt. He carries a large shield and Jarni’s Axe although the story behind the axe is unknown.

    Jarni’s Axe – Battleaxe +1 (to hit/damage) +2 vs. Undead

    Background/family – It is almost obvious to anyone that Valnar is a barbarian from the far north where the Ice covers the land and sea in sheets, but beyond this and his name little is known about him and his reasons for being so far south.

    EDIT1: Added features
    EDIT2: added a level
    EDIT3: added a level
    EDIT4: added a level

    [ June 26, 2006, 17:22: Message edited by: DarkStrider ]
     
  4. kuemper Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Jun 19, 2005
    Messages:
    8,926
    Likes Received:
    8
    Name: Skiffle Nutbunny
    Race: Rock Gnome
    Gender: Female
    Age: 56
    Height: 3 feet even
    Weight: 38 lbs.
    Class: Thief level 6
    Alignment: Chaotic Neutral

    Str 9 (-1)
    Dex 18 (+4)
    Con 17 (+3)
    Int 17 (+3)
    Wis 12 (+1)
    Cha 12 (+1)

    Skills: Disable Device +13, Hide +17, Knowledge (local) +12, Listen +12, Move Silently +13, Open Locks +13, Search +12, Sleight of Hand +13, Spot +10, Tumble +13, Use Magic Device +10

    Feats: Point Blank Shot, Weapon Finesse, Precise Shot

    Thief Features: +3d6 sneak attack, trapfinding, +2 trap sense, Evasion, Uncanny Dodge, Light Armor, All Simple Weapons, rapier, hand crossbow, shortbow and short sword

    Gnome Features: Small size +1 to AC, +1 to attack, +4 to Hide checks, -4 on grapples, 3/4 carrying capacity of medium creature, small weapons; Land speed 20'; Low-light vision; +1 attack bonus to kobolds and goblinoids; +4 dodge bonus vs. giants; Spell-like abilities: speak with animals, ghost sound, prestidigitation and dancing lights 1/day

    Languages: Gnome, Common, Draconic, Orc and Elven

    Background: Skiffle, like all gnomes, loves shiny gems and good pranks. She's taken up with the family business (thievery). She's very curious about things and will put her life at risk to soothe her curiosity. She carries a short bow in her hand with a rapier and quiver of arrows strapped to her back. There's a dagger in her boot, for quick stabbing action.

    EDIT: for level up again :)

    [ April 10, 2006, 19:32: Message edited by: kuemper ]
     
  5. Dalamar Maximus Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jul 23, 2005
    Messages:
    435
    Likes Received:
    0
    Name: Juerson Logat
    Race: Halfling
    Class: Rouge
    Age: 21
    Height: 3'9 and he is very proud about it.
    Weight: 56 lbs.
    Gender: Male

    Str: 14
    Dex: 19
    Con: 16
    Int: 17
    Wis: 12
    Cha: 10

    Skills: He is good at skulking and hiding and very good at back-stabbing.

    Personality: He likes risks and can't stand stupidity. He is quick witted and likes making up riddles and jokes.

    Gear: He likes daggers and has many, but his favorite is a jagged one he got off an orc. He wears hard leather painted a mixture of colours, so that he blends into any scenery. He has a small crossbow that he fires with one hand poison darts. For hand to hand he has a small leaf shaped blade that vibrates when danger is near.
     
  6. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    Name: Soren Trueblood
    Race: Aasimar
    Gender: Male
    Age: 21

    Height: 6'4
    Weight: 160 lb
    Alignment: Lawful Good
    Class: Paladin4

    STR: 16
    DEX:15
    CON:16
    INT:12
    WIS:18 (Racial Bonus)
    CHA:20 (Racial bonus)


    Feats: Celestial heritage, Eyes of Light

    Appearance: Soren is tall and austere looking.His skin has a faint golden glow that matches his shining blonde hair, which reaches his shoulders. He perpetually wears a suit of plate mail armour, a gift from his Solar mother. His features are long and sharp, and he runs the risk that if he stands still too long he will be taken for a statue, albeit a handsome one.

    Soren's statuesque looks belie his earnest nature. He is passionately committed to the good that runs through his veins, willing to fight to the last breath to uphold what is right.
    In conversation, he tries to stay away from his beliefs, having heard many a tale of the stereotypical paladin who ficates on 'evil'. His mother warned him to avoid this, as it affects people's opinions.

    Weapons/Equipment: Soren has a suit of light plate mail armour that his mother granted him when he felt to adventure. He also carries a +1 Greatsword, another gift from his mother. Finally, she gave him an amulet which always hangs around his neck, telling him to use it only if he is in dire straits, and help will come.

    History/Background: Soren was born to a Solar mother, and a human father, who died shortly after conceiving Soren. His mother raised him on another plane, and taught him the ways of her people, to always seek out and destroy evil. He left soon after his 18th birthday, and has been questing ever since.

    [ February 11, 2006, 02:54: Message edited by: Daie d'Malkin ]
     
  7. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    Name Silviras of the Ray
    Race Sea Avariel
    Gender Male
    Age 23
    Height 5'11"
    Weight 145
    Alignment Neutral Good
    Class Nightwalker of Selune - level 4

    Str 17 +2
    Dex 15 -1
    Con 16 +2
    Int 11 +1
    Wis 20 -1
    Cha 14 +2

    Skills Has wings, very good flyer and swimmer, strong water magic. Knows a few languages, including one of a sign language the Sea Avariel use. Also uses Avian language to talk to other flyers. Selune's magic as well.

    History Silviras is one of the few Sea Avariel of the world. They originated as a mix of Aquatic and Avariel Elves. They live on a dormant volcanic island, and pride themselves on the skill of their swimming. They do not have last names, only Houses. Silviras's is of the Ray. He comes from this island in search of something new.

    Equipment Has an Air mace, extra long handle for flying. A war scythe also, also longer for flying. Uses ceremonial robes and mail, with colors of his House, white, gold, and blue, and a symbol of his House, a manta ray, on his chest. Sleek helmet with runes of enchantment from the Royals etched onto it.

    Apperance Elven appearance, with a slightly bigger build than that of land elves. Dark skin, and toned muscles. His hair is a dark brown and hangs just past his ears. Amethyst eyes.

    [ February 15, 2006, 02:50: Message edited by: Elwithral Irenicus ]
     
  8. Benan Gems: 20/31
    Latest gem: Garnet


    Joined:
    May 29, 2003
    Messages:
    1,220
    Likes Received:
    0
    Name: Valis Kander
    Race: Drow
    Gender: Male
    Age: 30

    Height: 5'6
    Weight: 120lb
    Alignment: Chaotic Good
    Class: Sword Saint 4

    STR: 11
    DEX:19
    CON:15
    INT:15
    WIS:12
    CHA:14


    Appearance: Valis is small and wirey, he is well muscles all over his body. It comes from years of hard work, and practice. He has striking white hair like most drow, but he keeps it cut short. His eyes are a pale blue, which gives him a strange look, and amongst the drow nearly killed him. He has a a white tattoo across his shoulder blades of a pair of wings.

    For being small, Valis is very confident and cocky. He'll never back down and never give an inch, relying on charm and intellegence to get himself out of a jam. If it comes down to it, he can fight, and can fight well.


    Weapons/Equipment: As a Sword Saint Valis, is not allowed to wear any armour. So instead he wears a painted black leather vest and pants. He carries twin +3 adamantite scimitars blessed against the decay that all weapons of such make would suffer on the surfaces. They had belonged to his father, who had pased them onto Valis when he died.


    History/Background: Born in a drow city, Valis was born to a noble family. He had a normal drow upbringing and excelled at the Melee Margrtah. The family was destroyed in a conflict with another house. Valis and his father escaped to the surface, but his father was wounded in the flight. This happened about six months ago, Valis stayed by his dad until he died. He's learned much from the surface in a short time, it's changed his beliefs, and he now follows the teachings of Corellan.
     
  9. deepfae Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Jan 30, 2006
    Messages:
    244
    Likes Received:
    1
    Name-Culculna Crescanthame (na for short)
    Race-half drow/half sun elf
    Gender-Male
    Age-49
    Height-5'4
    Weight-130
    Alignment-Nuetral Good
    Class-Bard Level 4, ECL 5

    Str-10
    Dex-14 (+2 racial modifier)
    Con-12 (-2 racial modifier)
    Int-15 (+2 racial modifier)
    Wis-10
    Cha-19 (+2 racial modifier)

    Racial Bonuses-immunity to sleep effects, +2 racial bonus against enchantment spells or effects, low-light vision, +2 racial bonus on listen, search, and spot checks, passing within 5 feet of a concealed door allows a search check
    Skills-(unmodiefied)-Preform 5, Spellcraft 5, Knowledge (arcana) 5, Knowledge (Local) 5, Diplomacy 5, Bluff 5, Intimidate 5, Concentration 5,
    Feats-Simple Weapons plus Rapier and Longsword and Longbow, Light Armor, Shields (except tower shields), Diehard
    Spells-Cantrips-Dancing Lights, Daze, Ghost Sound, Lullaby, Mage Hand, Prestidigitation1st Level-Sleep, Disguise Self, Comprehend Languages
    Special Abilities-Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage, Inspire Competance
    Items-Masterwork Longsword, Cloak of Cold, Resitance 5, Broach of non-detection, Potion of Invisibility X2, Darkly colored, unadorned clothing, about 100 GP
    Languages-COmmon, Elven, Sylvan

    Appearance-As the product of a Sun and a Drow Elf, Cuculna has intriguing features, to say the least. He has pale grey, dusky skin, and in the right light can almost pass for being a non-Drow. He has stricking, flaming red hair, which he weares long. He has deep, hazel eyes, almost to the point of forest green. He often uses his disguise self spell to fit in where he would otherwise be persecuted, but when in his natural state he tends to wear his hood hung low over his face. He has faced his fair share of drow hatred, but those who hear his poetry forget, whether for the moment or the rest of their time with him, that he is part Drow.

    Backround/Family-Culculna is the offspring of a Felmale Drow Priestess and a male Sun Elf Ranger. His mother, belonging to a prominant noble house in a prosperous drow city (she never mentioned the name of either) found herself and her family under threat of annihilation of another noble Drow house. In the midst of the siege of her house, she slipped out and made her way into the underdark, hunted all the while. It was here that she met Culculna's father, who, lost in the underdark himself, saved her from an ambush party. She stuck with him, figuring him useful as a bodyguard, and exploiting his inherant goodness and her "romantic" charm to keep him loyal. When they finially made it to the surface world, she intended to sleep with him, then kill him, in the manner of a Black Widow, a favored spider of her diety, Lloth. But in the midst of her seduction, the seeds of something awoke in her. Though it would take her years to identify and except it, eventually she would name it love. This spared Culculna's fathers life, and Culculna's himself-for it was that night that he was concieved. Throught the pregnancy, Culculna's father and mother stayed together, wandering the mountains north of Sunglow until they found a sparsly forested but hardy wood overhanging the mountinside, where they made there home. Gradually Culculna's mother's nature changed from evil to a more nuetral stance, under the influence of Culculna's father, the peace of their corner of the world, and eventually her joy in her newborn child. Thus, culculna grew up with a loving family, though knowing little of his parents past, outside the basic circumstances of their first encounter. What he did know was a wealth of stories-epic poems, ancient myths and legends, and even fables of his parents own devising. These stories hailed from both above and below the ground, and inspired Culculna to become a Bard. However, his bliss was interupted 5 years ago when his parents (his mother having turned her spiritual prowress to the path of the Druid) were suprised and murdered by orcs while scouting the surrounding wilderness. Culculna, orphaned and despirited, gathered his most prized belongings, secured his former home, and left the wood, traveling the mountains in search of a new home.

    (Note-this was done hurridly, thus minor details may be changed later)

    [ March 29, 2006, 05:23: Message edited by: deepfae ]
     
  10. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    For the sake of having an evil PC

    Name-Hamal Nerodal
    Race-Human
    Gender-Male
    Age-32
    Height-5'11"
    Weight-165
    Alignment-Chaotic Evil
    Class-Necromancer level 4 (Enchantment and Illusion are his Prohibited school)

    Str-10
    Dex-14
    Con-12
    Int-19
    Wis-14
    Char-6

    Familar-Saeris (snake)
    Skills-Concentration-7, Decipher Script 7, Knowledge (Arcana) 7, Knowledge (Geography) 7, Knowledge (History) 7, Knowledge (Religion) 7, Spellcraft 7
    Feats-Combat Casting, Spell Focus Necromancy, Scribe Scroll, Spell Penetration
    Known Spells- Cantrips: All, 1st Level Spells: Cause Fear, Chill Touch, Detect Undead, Mage Armor, Magic Missile, Protection from Good, Ray of Enfeeblement, 2nd Level Spells: Blindness/Deafness, Command Undead, Darkness, False Life, Ghoul Touch, Melf's Acid Arrow, Owl's Wisdom, Scare, Spectral Hand, Symmon Swarm, 3rd Level Spells: Fireball, Gentle Repose, Halt Undead, Magic Circle against Good, Ray of Exhaustion, Slow, Vampiric Touch
    Items-Quarter Staff, Sling +1, bulletsx200
    Languages-Common, Draconic, Abyssal, Infernal, Undercommon

    Hit Dice-4d4+4
    AC-12 (+2 dex)
    Attack-Quarterstaff +2 melee, Sling +1 +5 ranged
    Fortitude Save-2
    Reflex Save-3
    Will Save-6

    Appearance-Hamal is a strange looking man. With pallid flesh from too much time spent in charnel houses, sharp cheek bones giving him a death like visage, straight, oily raven hair and sharp sky blue eyes, Hamal fits the stereotype of many necromancer images. The mere aura around Hamal is too much for most good aligned creature to stand and has a crushing effect on his already poor people skills.
    History-Hamal was born in the south, in the heights of civilization. His morbid fascination with death eventually led him north where the studies of death where easier to undertake. Recently he has found himself pulled in the direction of Sunglow, though he cares not about its situation, instead looking for whatever it was that has drawn him to Sunglow.

    [ March 08, 2006, 20:53: Message edited by: Ilmater's Suffering ]
     
  11. Maurolava

    Maurolava Neither to go back, nor to take impulse Veteran

    Joined:
    Nov 11, 2005
    Messages:
    924
    Likes Received:
    1
    Gender:
    Male
    Name: Aki Masahiro a.k.a. ? Kashim ?
    Sex: Male
    Age: 24 (looks very much older)
    Race: Human
    Class: Samurai Lv. 4

    Stats:
    STR 17
    DEX 16
    CON 15
    INT 11
    WIS 18
    CHA 14


    Description :

    Kashim is 6?3 feet tall, he is very fit and slim with a weight of 200lb. He has thick, short black hair; he has a light brown skin. His eyes are opaque brown and almost without life, not allowing you to see further than his exterior appearance. He wears bright red samurai armor with out a helmet and carries a naginata on his right hand that he uses for defense purposes only.

    Weapons :

    He excels on the use of the Daisho abilities, a combination a katana and a wakizashi; both of which are family heirlooms. On the katana you can see a tiny engraving that says honor, and on the wakizashi another that reads swift.
    Proficiencies:
    Exotic Weapon (Katana and Wakizashi).
    Two-Weapon Fighting feat

    Personality : Lawful Good

    He is a very quiet person, always thinking and figuring his next move. You can fill an aura of calmness surrounding him that can almost envelop you.
    Kashim follows the life of Bushido, where he believes strongly on the seven virtues (Rectitude, Courage, Benevolence, Respect, Honesty, Honor, and Loyalty); he hates people that may act rudely, lie, be cowardly, and even at times persons that disobey an order.

    History :

    Kashim comes from a chaotic country on the Far East, which has being on war with a neighbor nation for more than three generations. Much is not know of his childhood, but the study of Bushido on hand of his lord; after many years Kashim is now a personal bodyguard and the right hand of his master.
    At some point, both nations came in to heated battle that he participates behind his master as his bodyguard. Many lives have being lost for both sides and at the end only the lords with there parties of each nation remain; as the final confrontation started an Oni showed up in the middle of the battle field, everyone was stop in there tracks by the shier fear of his presence. The Oni started to look around until his eyes met mine, he then approach me and began to move his ?hands? as if casting a spell. Just a second had past by, but everything turn pitch black, I could not see, hear or sense anything....
    _________________________________________________

    So what does everyone think?

    [ February 21, 2006, 22:23: Message edited by: Maurolava ]
     
    Last edited by a moderator: Jun 16, 2012
  12. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    We thinks it is awesome m'love.
     
  13. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    Works for me Maurolava. I give you the offical "welcome aboard".
     
  14. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Name-Fanten Hillstrider
    Race-Half-giant
    Gender-Male
    Age-26
    Height-8’2"
    Weight-376lbs
    Alignment - Neutral Good
    Class-Druid Level 7

    Str-19 (Racial Adjustment +2)
    Dex-15 (Racial Adjustment -2)
    Con-19 (Racial Adjustment +2)
    Int-14
    Wis-18
    Cha-9

    Skills (unmodified)- Concentration 10, diplomacy 10, Heal 6, Hide 3, Knowledge (Nature) 10, Listen 8, Spellcraft 10, Survival 10
    Feats – Armour proficiency (Light and Medium), Shield Proficiency, Simple Weapons Proficiency, Martial Weapon Proficiency (Scimitar), Combat Casting, Spell penetration, Greater Spell Penetration, Natural Spell

    Features – Nature Sense, Resist Nature’s Lure, Spontaneous Casting, Trackless Step, Wild Empathy, Woodland Stride

    Appearance – Fanten has long black hair with many tight braids each of which is weighted down with beads and then held at the base of his neck by a jewelled clasp. He is well tanned and his eyes are a dark brown colour. His clothing seems to be a patchwork of various cloths and soft leathers in reds, russets and golds giving a warm autumnal impression. He carries a staff, which is almost as tall as him, and at his belt is a sling with a bag of stones. At his side is the biggest wolf anyone has ever seen it stands almost 3'6" at the shoulders and unusually for a wolf its fur is mainly brown with a reddish ruff.

    Background/family – Nothing is known of Fanten family history or how he met and became friends with Valnar.

    EDIT: added a level
    EDIT2: added a level
    EDIT3: added a level

    [ June 26, 2006, 17:21: Message edited by: DarkStrider ]
     
  15. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    Orianna Fellblood
    Tiefling, 4th level Sorceress
    Medium Outsider (Extraplanar)

    Hit Dice: 4d4 (11 hp)
    Initiative: +4
    Speed: 30 feet
    Armor Class: 15 (+4 Dex, +1 +1 Ring of Protection)
    Base Attack/Grapple: +2/+2
    Attack: Quarterstaff +2 melee (1d6), Light Crossbow +6 ranged (1d8/19-20)
    Full Attack: Quarterstaff +2 melee (1d6) or Light Crossbow ranged (1d8/19-20)
    Space/Reach: 5 ft., 5 ft.
    Special Attacks: Arcane Spells, Demonic Kiss, Spell-like Abilities
    Special Qualities: Darkvision 60 ft., Familiar, Reistance to Cold 5, Electricty 5 and Fire 5
    Saves: Fort +1, Ref +5, Will +3
    Abilities: Str 10, Dex 18, Con 10, Int 18, Wis 8, Cha 17
    Skills: Bluff +12, Concentration +7, Diplomacy +5 (+7 outsiders), Hide +9, Intimidate +5 (+7 outsiders), Knowledge (Arcana) +11, Move Silently +7, Spellcraft +13

    Alignment: Chaotic Good
    Level Adjust: +1
    Languages: Abyssal, Common, Draconic, Dwarven, Elven, Orc
    Arcane Spells: Cantrips x6-Daze, Detect Magic, Electric Jolt, Elemental Sample, Ray of Frost 1st level x7-Buring Hands, Charm Person, Ice Dagger 2nd level x4-Scorching Ray

    Age: 25
    Height: 5'9"
    Weight:

    [ March 28, 2006, 09:01: Message edited by: Ilmater's Suffering ]
     
  16. Faye

    Faye Life is funny. Veteran

    Joined:
    Oct 12, 2005
    Messages:
    747
    Media:
    4
    Likes Received:
    9
    Hope this character is alright. Here goes:

    Name: Wang Fei-Xin
    Gender: Female
    Race: Human
    Height: 5'6"
    Weight: 90 lbs
    Age: 18
    Alignment: Lawful Neutral
    Class: Fighter1/Sorceress4

    Str: 12
    Dex: 18
    Con: 12
    Int: 14
    Wis: 8
    Cha: 19 (+1 at lvl4)

    AC: 14 (+4 dex)
    Attack: masterwork Jian (longsword)
    Initiative: 4
    Reflex: 5
    Fortitude: 4
    Will: 3

    Items: Hanfu (robe), Jian (longsword), Necklace (when equipped, immunity to fear and bless)
    Familiar: None
    Skills: Concentrate 8, Diplomacy 6, Knowledge (Arcana) 8, Spellcraft 8, Tumble 8
    Traits: Focused, Honest, Polite
    Feats: Combat casting, Spell penetration, Greater Spell Penetration, Dodge
    Language: Common, Spiritfolk, most other Kara-turan languages
    Spells: Lvl 0: Ray of frost, Flare, Dancing Lights, Daze, Light, Resistance
    Lvl 1: Burning Hands, Chill Touch, Mage armor
    lvl 2: Flaming Sphere

    Appearance: Has long, black and straight waist length hair. Her eyes are dark brown like most people from Kara-Tur but if one stares long enough, they can see a spark of flame within her eyes sending a chill to the bone.
    Origins:
    Fei-Xin hails from eastern Kara-Tur, originating from a powerful clan that controls that province. When she was a child, her powerful sorceress abilities surfaced and lacking control over it, she lost her sanity and ravaged her village. She was found wandering in the wilderness a month later by an elite member of her current clan and he took her in and taught her to control her powers, becoming her mentor in the clan. She is now a junior peacekeeper (symbolised by her necklace) of the clan under the tutelage of her mentor. Because of her history, young age and lack of experience, she is fiercely loyal towards her mentor, following him without question, moreso than to the clan itself and this is often viewed with disdain by some of the clan elders.
    As a sorceress from Kara-Tur, her spells come from Wu-Jen spells in Oriental Adventures, specialising in Fire and Water (ice) elements with slight control over the other elements. She carries a Jian, a longsword commonly used by the peacekeepers of her clan. On the blade, it is engraved with the characters "Fire and Ice" in the language of Shou Lung. The sword is bound to her soul, and becomes more powerful as she gains experience.
    Background:
    Fei-Xin was accompanying her mentor and his party on a mission to protect delegates sent by their clan to Sigil, the city of doors, to negotiate on trade and further interests. On their way back, they were ambushed by a pack of Chaosmen and in the confusion, Fei-Xin fell through one of the many portals in Sigil, separating her from her party. She is now searching for a way to return to her homeland of Kara-Tur.
     
  17. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Deelakaenlina
    Female Wild Elf Sorcerer 7
    Neutral Good
    Representing DarkStrider


    Strength 10 (+0)
    Dexterity 16 (+3)
    Constitution 12 (+1)
    Intelligence 15 (+2)
    Wisdom 15 (+2)
    Charisma 17 (+3)


    Height: 4' 11"
    Weight: 95 lb
    Skin: Tan
    Eyes: Black
    Hair: Black

    Total Hit Points: 25
    Armor Class: 13 = 10 +3 [dexterity]
    Initiative modifier: +3 = +3 [dexterity]
    Fortitude save: +2 = 1 [base] +1 [constitution]
    Reflex save: +4 = 1 [base] +3 [dexterity]
    Will save: +6 = 4 [base] +2 [wisdom]
    Attack (handheld): +2 = 2 [base]
    Attack (unarmed): +2 = 2 [base]
    Attack (missile): +5 = 2 [base] +3 [dexterity]
    Grapple check: +2 = 2 [base]

    Languages: Common Draconic Elven Gnome

    Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

    Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

    No familiar yet

    Feats: Combat Casting, Spell Penetration, Spell Focus (Evocation)

    Skills: Bluff 10, Concentration 10, Heal 2.5, Hide 2, Knowledge (arcana) 10, Spellcraft 10, Spot 3

    +2 dexterity / -2 intelligence (already included)
    Immune to magical sleep
    +2 racial bonus to saves vs. enchantments
    Low-light vision
    Notice secret doors

    More about Deelakaenlina: Deela has long straight hair, tied into a long ponytail with blue ribbons every 6" or so. She wears a silvery blouse and a long silver skirt over which she wears a very light green waistcoat. Her boots are a soft biege leather, around her waist is a long belt cinched in a figure of eight; on the left side hangs a rapier, and the right hangs a quiver full of arrows. From the center of the belt hangs a feathered charm (similar in design to a dreamcatcher). Hanging off her left shoulder is a haversack, with the other strap left dangling. In her left hand is a shortbow.

    EDIT: Added a level

    [ June 26, 2006, 17:20: Message edited by: DarkStrider ]
     
  18. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Name: Merkades Firedancer (common, real name unknown)

    Red Dragon (Old)
    Gargantuan Dragon (Fire)

    Hit Dice: 28d12+196 (378 hp)
    Initiative: +4
    Speed: 40 feet, fly 200 feet (Clumsy)
    Armor Class: 33 (-4 size, +27 natural), Touch 6
    Base Attack/Grapple: +28/+52
    Attack: Bite +36 melee (4d6+12)
    Full Attack: 1 Bite +36 melee (4d6+12), 2 Claws +34 melee (2d8+6), 2 Wings +34 melee (2d6+6), 1 Tail Slap +34melee (2d8+18)
    Space/Reach: 20 ft./15 ft. (20 ft. for bite)
    Special Attack: Arcane Spells, Breath Weapon, Crush, Frightful Presence, Spell-like Abilities, Tail Sweep
    Special Qualities: Blindsense, Damage Resistance 10/magic, Darkvision 120 ft., Immunity to Fire, Sleep and Paralysis, Low-Light Vision 240 ft., Normal Vision 240 ft., Spell Resistance 24, Vulnerability to Cold
    Saves: Fort +23, Ref +16, Will +21
    Abilities: Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
    Skills: Appraise +26, Bluff +33, Concentration +27, Craft (Trapmaking) +17, Diplomacy +37, Disguise +5 (+7 acting), Escape Artist +12, Intimidate +35, Jump +40, Knowledge (Arcana) +36, Knowledge (Religion) +33, Listen +38, Search +36, Spot +38, Survival +5 (+7 following tracks), Use Magical Device +17, Use Rope +0 (+2 involving bindings)
    Feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Wingover

    Alignment: Chaotic Evil

    Breath Weapon: 16d10 (Ref, DC 31), 60 foot cone of fie.

    Crush: Area-20 ft. by 20 ft. Medium or smaller creatures take 4d6+18 bludgeoning damage, Ref save vs. 31 or be pinned

    Frightful Presence: 240 foot radius, 27 HD or less, Will vs. 29 negates. Must test when dragon attacks, charges or flies over head. Successful will save grants immunity for 24 hours
     
  19. Maurolava

    Maurolava Neither to go back, nor to take impulse Veteran

    Joined:
    Nov 11, 2005
    Messages:
    924
    Likes Received:
    1
    Gender:
    Male
    Name: Lavitz Silverkin
    Race: Human
    Gender: Male
    Age: 25
    Height: 6’2”
    Weight: 200 lb
    Alignment: Lawful Good
    Class: Dragon Knight - Level 7

    Strength 16(+3)
    Dexterity 17(+3)
    Constitution 15(+2)
    Intelligence 18(+4)
    Wisdom 12(+1)
    Charisma 15(+2)

    Stats:
    Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Dragon-kind), Profession, Ride (Dragons only), Search, Spot.
    Feats: Animal Affinity, Endurance, Great Fortitude, Mounted Combat (Dragons only), Dragon-friend, Weapon Focus (Polearm)
    Languages: Aquan, Auran, Common, Draconic, Elven, Giant.
    Dragon Knight Special Abilities: Patron Dragon (Bronze dragon), Leap, Dragon Companion (young bronze dragon), Elemental weapon (1d4 Lightning damage)

    Appearance:
    Lavitz has dirty blonde hair and very obscure hazel eyes. Tall and slim, he stands like the knight he is, proud and loyal are not his only virtues but also friendly and honorable. Lavitz carries a combination of half-plate and scale armor as well as a long and slim shield with the symbol of Bahamut, which it carries for must of the time in his back. Traditional to his class, Lavitz has polearm as a weapon of choice, in this case a Lance.

    Lance of Mist [2d4+2, critical x3, piercing, bonus: STR +1]


    Dragon Companion Stats:

    Name: Raygor
    Type: Medium Bronze Dragon (Water)
    Hit Dice: 9d12+18 (76 hp)
    Initiative: +4
    Speed: 40 ft., fly 150 ft. (poor), swim 60 ft.
    Armor Class: 18 (+8 natural), touch 10, flat-footed 18
    Base Attack/Grapple: +9/+11
    Attack: Bite +12 (1d8+2) melee
    Full Attack: Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
    Special Attacks: Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16)
    Special Qualities: Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing
    Saves: Fort +8, Ref +6, Will +8
    Abilities: Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14
    Skills: Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7
    Feats: Alertness, Hover, Improved Initiative, Weapon Focus (bite)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.