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Dark taint

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Tassadar, Aug 14, 2001.

  1. Tassadar Gems: 23/31
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    what on earth does this bhaalspawn special ability (after pocket plane challenge 3) do? i use it on the enemy, a little green slimy meteor shoots out and nothing seems to happen - so anyone know what it does?
     
  2. Lord Praetor Munir Gems: 11/31
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    that must be one of those extra bhaalspawn abilities you get from the d/l... i dunno.. havent tried it.. i finished the game before that was available and now am busy running my fighter trhough BG1
     
  3. Lokken Gems: 26/31
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    the icon is similar to some cleric poisen spell, so I believe they have the same effects. Look in your priests spells for a description, as I can't remember it
     
  4. Wildfire Gems: 23/31
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    Dark Taint (Necromancy)
    Range: 20 feet
    Duration: 1 turn
    Casting Time: 1
    Area of Effect: 1 creature
    Saving Throw: Negates

    Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below:
    7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
    10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
    13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
    15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
    17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
    25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets


    Also, you will get Hand of Murder after you have killed the 4th Main Bhaal Spawn. This does:

    Hand of Murder (Necromancy)
    Range: Caster
    Duration: 1 rounds/5 levels
    Casting Time: 1
    Saving Throw: none

    When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves.
    The effects vary by level as follows:
    10th: 2 rounds, 4 hp extra damage, 4 hp healed
    15th: 3 rounds, 6 hp extra damage, 6 hp healed
    20th: 4 rounds, 8 hp extra damage, 8 hp healed
    25th: 5 rounds, 10 hp extra damage, 10 hp healed
    30th: 6 rounds, 12 hp extra damage, 12 hp healed
     
  5. Talwin Gems: 4/31
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    all the d/loaded abilities are neat but not unbalancing I reccomend getting the patch =)
     
  6. Tassadar Gems: 23/31
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    i like these new abilities!
     
  7. Merlinster Gems: 1/31
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    Hi,
    I've done four chalenges till now(the fifth awaiting :)) and I only got two special abilities: mass cure & draw upon holy might
     
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