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Deathbound - Review

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 13, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A Deathbound review on Entertainium:

    [​IMG]

    Review: Deathbound has great ideas but messy execution

    I wanted to like Deathbound. A party-based Souls-like is an inventive premise, one which Deathbound demonstrably put a ton of care and attention into. There are plenty of cool ideas on a systems level that make the party-based structure work. Unfortunately, the overall execution is rough - and not in a way that's easy to endure.

    How Deathbound works is that you have a party of four characters, each with their own play style and their own pool of stamina and health. One is the standard balanced melee character wielding a sword and shield. Another is a sort of rogue equipped with a dagger and a crossbow for a mix of quick strikes and ranged attacks. You have a mage who has to manage heat build up lest he explode from casting too many spells quickly, and then a couple other melee fighters with a different proficiency, one favoring speed and the other raw defense.

    [...]

    Deathbound reminds me of last year's Lords of the Fallen reboot. A game with some fun ideas and clear thought and care put into them, but ultimately undone by a bunch of little issues that prevent it from actually feeling good to play.
     
    Last edited by a moderator: Aug 14, 2024
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