1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Exotic Weapons

Discussion in 'Neverwinter Nights (Classic)' started by War Nerve, Jul 6, 2002.

  1. War Nerve

    War Nerve And it took me back to something that I'd lost

    Joined:
    Oct 16, 2001
    Messages:
    241
    Likes Received:
    0
    Is taking this as a feat worth it? As a dual-wielding ranger, should I get this or just stick with a normal weapon in each hand?
     
  2. Deathmaster Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Dec 24, 2001
    Messages:
    209
    Likes Received:
    0
    It depends on what weapons you want to use, if you want to dual wield Katanas which is an exotic weapon then you will need to get the exotic weapons feat. But if you just want your average lond sword, then you don't bother.
     
  3. War Nerve

    War Nerve And it took me back to something that I'd lost

    Joined:
    Oct 16, 2001
    Messages:
    241
    Likes Received:
    0
    Well I was thinking more about the double weapons. My friend's guide says that they count as a light weapon for the second hand but I'm not exactly sure what they mean by that.

    "It hurts to have to use one of your rare feats on a Weapon Proficiency, but Weapon Proficiency: Exotic allows you to use all those cool double-weapons that are lying around in Neverwinter Nights. Since these count as light weapons for the second hand, Double Axes and Double Swords are the most damage you can do without suffering an attack penalty."
     
  4. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Oct 19, 2000
    Messages:
    10,416
    Media:
    40
    Likes Received:
    232
    Gender:
    Male
    Basically, the double weapons are treated as two weapons when you wield them, so you are two-weapon fighting with all the penalties that implies.

    The bonus is that the off-hand weapon is treated as light, so you have less of a penalty when two-weapon fighting even though each end does the same damage.
     
  5. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    2
    Since exotic weapon proficiency in NWN covers all the exotic weapons, its a reasonably good feat to get. If you want to use a bastard sword, katana, shuriken, double weapon, or whatever, its useful. Whether that is more useful than some other feat depends entirely on what you want to do.

    Personally, I prefer to dual wield two completely different weapons. I get two different sets of magical bonuses, two different damage types, and don't end up completely unarmed if I choke a roll against disarm. The double weapons basically just give you 1d8 base damage with your off hand attack instead of the 1d6 typical of most 'light' weapons. Nice, but not earthshattering by any means.

    Aloha
    Vormaerin
     
  6. War Nerve

    War Nerve And it took me back to something that I'd lost

    Joined:
    Oct 16, 2001
    Messages:
    241
    Likes Received:
    0
    Thanks for clearing it up.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.