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Expert players: Share your wisdom!

Discussion in 'Neverwinter Nights (Classic)' started by Jessinia, Mar 16, 2005.

  1. Jessinia Gems: 1/31
    Latest gem: Turquoise


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    If your favorite class character retired and became a mentor who taught young, inexperienced players all the tips and tricks of the trade, just exactly what would s/he teach them?

    I need some input from experienced and expert players on tactics and strategy - just how to get the most out of your character's class. Input will become part of the curriculum at the University of Tirovna, in the module The New Wilderness.

    There's plenty of stuff out there on distributing your ability points and which feats and skills to pump up... but I'm looking for the more subjective stuff. Clerics, who in your party do you heal first? How long do you wait? Rangers, when do you send your animal companion to do the dirty work and when do you go in yourself? Anybody, how do you decide when to use ranged weapons? When to run away? This is the kind of wisdom I'm asking you expert class players to share.

    A little background:

    When I first started building my module over a year ago, I was enchanted with those "level-up" mods where you could prep a character for Local Vault mods by walking up to an NPC who would ask you "How many levels fdo you want?" and bling! Although it's a nice idea to be able to walk into a "local character" mod ready to go to the more interesting places without getting killed, that seemed a little TOO easy. As a veteran Everquest I player ( and D&D player from back in the "Men and Magic" days), I was also frustrated by most player's apparent lack of knowledge or concern with party play... they didn't know how to utilize the group's healers or casters or rogues... I see some of you nodding. Why not, I reasoned, TEACH them something about this stuff and reward them by levelling them up rapidly if they actually bothered to learn something?

    Thus was born the concept of the University of Tirovna. Kind of like an expanded Hogwart's, if you will. So I built the campus facilities, split up each basic class into six divisions (novices, then you move up in Grades and get all your XP and goodies at level 4, 8, 12, 16, and 20), designed little uniforms for each Grade of Each class, and otherwise totally integrated the University into the mod.

    To make a long story short, the University is all set up, but the actual COURSES need to be developed. What I'm looking for is just enough knowledge to fit into a "Book" or "Lecture" and 6-8 questions to serve as a "Test" by which the player will pass the course. I will even write the questions.

    So, expert players, how about it? Any concepts you've always wished those newbs would get through their thick little skulls? Or do you just like showing off how smart you are? Well this is a way to have all that good stuff inside your head integrated into the GAME somewhere...

    Thanks in advance for your help!
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Interesting concept, but I would probably be one of your students, rather than one of the teachers so I don't have any useful experience to share.
     
  3. Kam Gems: 15/31
    Latest gem: Waterstar


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    For rogues: Your adventuring group has just slain a dragon/beholder/nasty-dangerous-beasty, and has divvied up the loot. Do you:
    A: Steal the good stuff from them.
    B: Backstab them and then steal the good stuff from their corpses.
    C: Head back to town, sell the loot, and then steal the money from them.
    D: Be content with what treasure you got.

    Needless to say, D would be the only wrong answer. :D
     
  4. Jessinia Gems: 1/31
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    or

    E: Neglect to mention the priceless Artifact of Power that you pickpocketed from the beastie before they killed it.
     
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