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Finished the game - what happens to everyone - BIG SPOILERS

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Blue, Sep 5, 2001.

  1. Blue Gems: 7/31
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    [​IMG] This post contains BIG BIG SPOILERS about what happens to everyone - don't read unless you REALLY want to know!
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    I just finished the game yesterday, and when you finish, you can chose between becoming a god or not. If you become a god your romance ends, if you chose to stay a mortal, it continues. The game ends, but you get big pictures of each in your party at the end, with a story about how the rest of his/her life went on. Your romance interest will have two different stories, depending on whether you abandoned him/her to achieve godhood, or decided to live the rest of your life with them.

    After finishing with my original party, I had a field day trying to find out what happened to everyone, so I went back to my last save in pocket plane, formed a new party, propped them up to max XP (to manage all the fights) and finished again. (I wouldn't call this cheating, as it was just for fun - I had already finished with my original party without cheating....) I also chose to become god once, and mortal the next, to see both endings and stories for my love. As I was a female fighter, my love story was with Anomen - you guys have to fill me in with the ladies romances.

    So I now know the ending of the following people: (Please correct me if I don't remember everything here.)

    Keldorn - he goes back to his wife, but continues to fight within the Order, and is killed in battle at age 60.

    Edwin - tries to milk every penny out of his relationship with me - tries to become leader of the red wizards, only to be thrown out some days after, and finally picks a fight with Elminster himself. After that, Edwin is never seen again, but Edwina now tends the bar in a local tavern, and is a very bitter woman. :)

    Valgyar - accepts some office in Amketran, finally marries and has a son. His son becomes leader of the cowled wizards.

    Cernd - becomes one of the greatests druids to ever walk the lands of Faerun.

    HaerDalis - gets in a lot of trouble, goes to jail, and has to flee one plane after another whenever he gets in trouble, mostly because of misunderstandings.

    Jan - goes back to his original occupation - monkey smuggling.

    Imoen - becomes a great mage.

    Minsc - goes back to Ramgamesh (or whatever the name of his native land) and continues to go adventuring. Dissappears at old age during a big adventure travel across Faerun - when he goes to the place where hamsters are giants and men are heroes (or some such).

    And finally my romance Anomen - when I abandon him for my godhood, he is greatly troubled and looses his fate in Helm, and wanders the lands aimlessly for years. In the end he arrives in a city under siege, tries to help the besieged soldiers with talk of honor etc, and gathers a great following, and the city is finally won by the DIsciples of Anomen - his new sect.

    If I give up my god inheritance for him, we continue to travel on adventures for many years, until we finally decide to get married in a big ceremony lead by Elminster.

    I didn't get to see the endings for the rest of the NPC's - just couldn't face all those fights at the end with yet another party - so those of you who have finished with other characters - please write and tell about their fates.

    Especially those who have finished the female romances - please tell how they went both with and without you.

    I also enjoyed every NPC's comments when I was about to make the big choice - god or not - so please describe those too, if you remember. Having the romance with Anomen, who I personally think is a big ass, I especiallly enjoyed tormenting him every time the romance conversations came up, although I eventually had to reload and say the right words in the end, to keep it going. He had proposed to me a little earlier, and given me his sisters ring as engagement ring. So to pain him the most, I chose to become a god - and relished in hearing his tearful little shivering voice when saying goodbye to me for the last time, asking me to keep his ring close to my heart and remember him always...
    Hee hee hee - he should have known I had already given it to Edwin - hee hee hee..... (*evil grin*)

    Perhaps I should start a new thread - strictly for the ladies - how to torment Anomen the most.... hee hee...

    But please - add your own stories here about your other romances and NPC's. :)

    [This message has been edited by Blue (edited September 05, 2001).]
     
  2. Lokken Gems: 26/31
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    [​IMG] SPOILER!!! ENDGAME EPILOQUES!!!

    Here it all be...

    AERIE:
    Aerie continued adventuring after leaving <CHARNAME>'s company, driven in her travels to oppose slavery in any form. Her compassion grew tainted by revenge, however; revenge for what had been taken when she was in chains. She might have lost herself entirely had she not stumbled across a group of Avariel winged elves enslaved in Cormyr. They compelled her to come to Faenya-Dail, the home she was originally stolen from, and she learned much while there. Most importantly, she learned she was no longer one of them, and stopped pining for wings she wouldn't use anyway. Aerie eventually became a high priestess in Understone, a gnomish village her mentor Quayle had sometimes spoken of. He had been her true family, and it was among his people that she finally found peace.

    AERIE ROMANCE:
    Aerie and <CHARNAME> would prove inseparable, their adventuring careers becoming secondary to the raising of their son, and eventually a daughter as well. Their later years would hold one last great trek, however, as Aerie still suffered a sadness from her time enslaved and the loss of her wings. Together she and <CHARNAME> sought the Avariel of Faenya-Dail, the winged elves she was stolen from so long ago. They discovered not only her people, but loving parents that had spent years searching for their lost child. With no more mystery or confusion to cloud their lives, it was there, among the clouds, that Aerie and <CHARNAME> would finally be married. Their union, it is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer both.

    ANOMEN:
    Anomen was troubled after his time in <CHARNAME>'s company. He had closely witnessed the dark power inherent in the Bhaal child, and no matter <CHARNAME>'s intent, it caused a crisis of faith. His confidence in Helm shaken, Anomen traveled without aim until arriving in the frontiers of Maztica. This was during the revolt of Yamash, an evil cleric that raised a demonic conquering horde. Anomen was drawn into the conflict, helping to organize the besieged Maztican soldiers, but he found he could not effectively train them without speaking of duty and the role a guardian must play; he was teaching the doctrine of Helm, and understanding it more as he did. In the end, his words rang true, and Yamash fell to the Disciples of Anomen, a new Order for a new land.

    ANOMEN ROMANCE:
    Anomen and <CHARNAME> continued adventuring until they were known as heroes almost everywhere they went. So prolific were their careers that the proposed date of their wedding kept getting moved back, either due to impending crisis or some lucrative adventure that one or the other would insist on investigating. Finally a date approached that both <CHARNAME> and her beloved were determined to keep, and the much heralded event drew heroes and dignitaries from across Faerun. The couple had touched the lives of many, and those people arrived in droves to watch Elminster himself unite the two in one of the grandest ceremonies the city of Baldur's Gate had ever seen. Anomen and <CHARNAME> retired from public life shortly thereafter, although, if tales be true, their adventures never truly ended.

    CERND:
    With his guidance no longer needed, Cernd left <CHARNAME>'s company and reunited with his son, Ahsdale. His duty to nature constantly called him away, however, and the boy grew bitter. Years later Cernd attained the title of Grand Druid, but stopped the ascension when he learned that his long-estranged child now wielded twisted magics, and commanded an army threatening the Sword Coast. Cernd abdicated, citing that he could not hold such responsibility when he had been so grossly deficient in his personal obligations. Neither Cernd nor Ahsdale would survive when they finally met in battle. They were strangers to each other, and the only common ground they found was where they fell, a spot that gave rise to a wondrous oak that turns the gravest of reds at season's change.

    EDWIN:
    Edwin gained great renown in his travels with <CHARNAME>, and in the years following their association he would exploit that infamy. In time he achieved enough influence to subjugate even the Red Wizards themselves, becoming the greatest leader they had known in recent memory. Very recent memory, it turns out, as he was deposed scant days later. Such is the brief nature of conquerors in Thay, practically lining up for their turn in power. His only notable appearance following this embarrassment was in battle with Elminster of Shadowdale himself, a short affair that saw the end of Edwin's existence in the Realms. Edwina, however, tends bar in a Waterdeep tavern. She is a bitter, bitter woman.

    HAER'DALIS
    Haer'Dalis found traveling with <CHARNAME> a fine introduction to the Realms, and once they parted company he was eager to see more. He visited such varied locales as Waterdeep, Neverwinter, and Thay, eventually fleeing each one after innocently immersing himself in local troubles. Later he would befriend a female Cambion and return with her to the Abyss, only to unintentionally end up leading a revolt on several layers of the hells. For a time, Haer'Dalis was the most-hunted man among the planes, but the ire of his enemies could not match his wanderlust, and he eventually found his way back to the city of Sigil unharmed in any permanent fashion. There he rejoined Raelis's acting troupe and was pleased to finally settle down - until the next misunderstanding, of course.

    IMOEN:
    And what of Imoen, the eternal child? She had long stood in the shadow of <CHARNAME>, but she was her own person, and would find her fate where she pleased. She returned to Candlekeep for a time, her formidable skill in magic granting a greater appreciation for its tomes. It was smaller than she remembered, however, and she did not stay long. Later she was seen in such vaunted company as Khelben "Blackstaff" and Elminster, by all accounts encouraging them to not be such stick-in-the-muds. Her influence grew over time, and she may have founded a thieves' guild that now operates all the way to Neverwinter. When asked of this she always answered with a smile of purest innocence. "Heya," she would say, "it's just me, Imoen."

    JAHEIRA:
    The events of the Bhaalspawn saga affected Jaheira deeply. It was her duty to protect the greater balance of things, but in the years to come she found an increased portion of that fight occurring within her own mind. Witness to great change while in <CHARNAME>'s company, she had become acutely aware of how fleeting life was, and how the loss of those she held dear ate away at her thoughts. In time she would be known as a tireless champion of balance, one that sometimes acted in concert with the Harpers and sometimes did not. Always, however, she remained distant and guarded, never staying long in any one place. Jaheira would cross the Realms thrice over, but she never did return to Tethyr or the Sword Coast.

    JAHEIRA ROMANCE:
    The years following the Bhaalspawn saga were kind to Jaheira. They couldn't be called peaceful, by any means, but her relationship with <CHARNAME> weathered it all. Theirs was an unshakable union, and while duty or adventure might separate them for even years a time, they always returned to one another. Her friends would marvel at how secure in this Jaheira seemed to be, especially considering her initial reluctance, but she would chuckle when thinking back on those first cautious days. After all, she and <CHARNAME> had literally been to the hells and back, and when the gods themselves couldn't separate the two, what were simple months and miles going to do? She lived long and well. Not always with <CHARNAME>, but never truly apart from him.

    JAN:
    Jan Jansen's life following his association with <CHARNAME> was typically convoluted, the barest of details hidden amidst his half-truths and whole lies. According to his published memoirs, "A Jansen in Every Port", after a short prison term for monkey smuggling, he returned to his first love... monkey smuggling. This led to the now infamous Gibbon Riot of '72, a tumultuous and altogether unclean event that seemed to center on the estate of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall of the rogue, but he was unable to explain what practical application he had intended for a horde of knife-wielding simians. Nevertheless, the death of the admittedly disliked and generally suspect Vaelag could not be attributed to the young gnome. Strangely enough, Jan had alibis for each and every second of the day in question, and what a day it must have been! Relatives from across the Realms came forward to say that he had stopped in for tea and turnips. At his later wedding to Lissa, Jan was asked how he managed to be in so many places at once, and yet still so far from the scene of the crime. "Well," Jan would say, "when you have that many monkeys, anything is possible."

    KELDORN:
    Keldorn Firecam thought his travels with <CHARNAME> marked the end of his active career, both as an adventurer and in service to the Order. He retired to Athkatla, hoping to live in as much peace as an old warrior can expect, but the call to serve came one last time. It was years later, and Amn was besieged by giants. In his 60th winter, Keldorn and five knights held a strategic pass until the main Amnish force could arrive. He won the day, but his wounds were severe and the old paladin fell on the battlefield. As his knights watched, the hand of Torm descended upon the scene, and when it departed, Keldorn was gone. From that day, visions of the True God were accompanied by the stalwart ghostly form of Keldorn at his right hand.

    KORGAN:
    After leaving <CHARNAME>'s company, Korgan Bloodaxe lived in as bloody a fashion as he could manage. He took control of an entire dwarven clan, killing their leader in secret and guiding their revenge to a target of his choosing. He could have lived in luxury, but his thirst for carnage was immeasurable, and he stunned the Realms by pushing deep into the Underdark. The blind fury of the clan took even the dark elves by surprise, but holding territory in the home of the drow is a hopeless proposition. Korgan was last seen burying his axe in the gullet of a high priest of Lolth, laughing as he struck. Dwarven legend immortalized the image, and his bloodlust is now called a crusade. History, it seems, finds more heroes than madmen.

    MAZZY:
    The perils that Mazzy Fentan faced at the side of <CHARNAME> did nothing to dissuade her thirst for adventure. In fact, it was not long after the events in Tethyr that she formed the Fentan Knights, a stalwart band of heroes that spawned tales across the Realms. They battled trolls to save endangered towns, turned back tides of orcs to preserve ancient forests, and faced a rogue dragon in its own lair just to make the world a better place. Their legend was larger than life, especially so for Mazzy, and it was said on occasion that if valor were inches, she'd be twenty feet tall. For all her risks, Mazzy eventually passed peacefully at a ripe old age, knowing she could take pride in everything she had done.

    MINSC:
    With the saga of the Bhaalspawn closed, Minsc fulfilled a long promised oath. He returned to Rashemen, hoping to regale the Icedragon Berserker Lodge with the tales of his deeds, and earn a place within its hallowed halls. His words were not needed. Every tavern in Faerun had a bard singing of the valiant ranger, and he was welcomed as a hero. Eventually he formed his own adventuring company, the Justice Fist, striking fear in the hearts and faces of evil until, in his advancing age, he again set out across the Realms... and disappeared. And what of Boo? Well, what is Minsc without Boo? The two would never be separated, and some say they are together still, up amongst the stars where hamsters are giants and men become legends.

    NALIA:
    Nalia grew quite powerful after her association with <CHARNAME>. Initially she traveled, learning magical lore and making influential friends, but after a year she returned to Amn and her family home of de'Arnise Hold. She found it in the control of none other than Isaea Roenal, but she was no longer the wayward child that he expected, and single-handedly brought him to justice for his indiscretions. She declared herself the inheritor of her father's ducal title, becoming a beloved ruler, respected archmage, and eventually earning a seat on the Amnish Council of Six itself. She would become a prominent figure in Amn for many years, constantly fighting for the good of the common folk and making many frustrated enemies among the nobility and Cowled Wizards both.

    SAREVOK:
    In the years following his resurrection by <CHARNAME>, Sarevok never settled in any one place for long. In Berdusk he is said to have routed an army of invading orcs, displaying such fearsome power and rage that terrified locals weren't sure whom to fear more. In Westgate he arrived as conqueror, brutally enforcing his will only to mysteriously vanish months later. He acted like a man that did not know himself, and all the stories agreed that Sarevok was a tortured soul, balancing between life and death, never to achieve either. Eventually he disappeared, said to have assaulted the Abyss itself, or even taken his own life. In truth, he journeyed to Kara-Tur to bury his one true love, the warrior Tamoko. He never returned, though the stories endure.

    VALYGAR:
    Valygar continued adventuring for several years after the Bhaalspawn saga, traveling among the wilds and becoming a common sight near Waterdeep. In time he would retire to Athkatla, content to assume a contemplative life on his family estate, but admirers among the nobility would not let him rest. He was pressured into assuming the title of Chief Inspector, a responsibility he didn't want, but corruption within the city soon gained his ire. Surprising even himself, Valygar became an effective leader, and it was this term in office that truly restored the Corthala family name. Valygar eventually married and his only son, the pride of his life, took the lessons of the father to heart. He would go on to lead the Cowled Wizards, becoming its greatest agent of reform.

    VICONIA:
    No longer with <CHARNAME>, Viconia went on to found a cult dedicated to Shar in the city of Waterdeep. One of her followers betrayed her, however, prompting the slaughter of the whole tainted lot. Shar admonished Viconia strongly for this, but she was unrepentant and again wandered the Realms. Viconia was still formidable, and went on to prevent an attempt by the Knights of the Shield to take over Calimport, and even worked with Drizzt Do'Urden to save the elven city of Suldanessalar from a Zhentarim plot. For this last act, the elves accepted her, and Queen Ellesime bestowed the highest honors of the Seldarine, an accolade never before given to one of her dark kind. Viconia reportedly bowed once without emotion, and then left. Her fate remains unknown.

    VICONIA ROMANCE:
    <CHARNAME> and Viconia continued adventuring long after leaving Tethyr. He became an important political figure, and she was his trusted counsel. Eventually Viconia bore <CHARNAME>'s child, which first served to strain their relationship. The birth, however, changed her, and she dedicated herself to raising the boy, teaching him both the ways of the drow and of <CHARNAME>'s people. She marveled at the understanding in his eyes, but, unfortunately, didn't live to see him grow. Viconia was poisoned by a servant of Lolth, her last words whispered to her loving mate in private. <CHARNAME> raised his son in secret, and tales vary on the result. Some say they waged a crusade against the drow, but all agree that the former child of Bhaal never forgot the love of his dark maiden.


    [MAJOR ENDGAME SPOILER!!!]


    If you choose Godhood and are romancing someone, the epiloque for the NPC without romance will appear.


    [/SPOILER]

    [This message has been edited by Lokken (edited September 05, 2001).]
     
  3. Tiamat Gems: 17/31
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    Which choice is it better to make in the end, or at least more satisfying?
     
  4. Lokken Gems: 26/31
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    they're pretty equal really, same endgame movie, but with different voice-over, you should roleplay the end.

    Also your end choice makes certain NPC have some initial dialogues. I like Viconia, and refused godhood to stick around with her :)

    ...as for the future, I have made my own history in my mind, how he lived on and reclaimed his true love


    [This message has been edited by Lokken (edited September 09, 2001).]
     
  5. Big B Gems: 27/31
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    I felt sorry for Cernd, dying in a fight with his own son. And Edwin's fate...gee poor Edwin :D Valygar's son becoming the Cowled Wizards agent of reform is ironic, but fitting. I really like Mazzy and the forming of the Fentan Knights. All in all they are good endings but you can come up with your own in your own mind if you disagree :)

    Oh yeah and Nalia on the Council of Six is also cool.

    [This message has been edited by Big B (edited September 05, 2001).]
     
  6. Invoker Gems: 12/31
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    hmm come to think of it, instead of becoming a god, with a party of 6 level 25+ characters you could just as well go and invade cormyr for a change methinks. ;)
     
  7. Caine Gems: 2/31
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    [​IMG] cool ending all around but i like edwins the most
     
  8. Elendil Gems: 7/31
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    The endings are pretty dissapointing, considering the fact that the adventuring ends. I had Imoen in my party and during the end dialogue (after you choose not to become a god) she says that we're back on the road again. But, after that, during the endings, it seems everyone went their way.
    Did it really have to end?
    Who would want to to stop butt-kicking evil with Minc (and Boo!)?
     
  9. Lokken Gems: 26/31
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    you do continue adventuring, it says so in the endgame movie, but when the adventures stop, people go seperate ways. The adventures you have imagine yourself
     
  10. Elendil Gems: 7/31
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    Yes but, who knows, maybe there will be a BG 3...
     
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