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Flint - Treasure of Oblivion - Interview @ Game Rant

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 13, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Game Rant interviewed Maxime Josse about Flint - Treasure of Oblivion:

    [​IMG]

    "A Pirate Life For Us!" - Savage Level CEO And President Talks Flint: Treasure Of Oblivion's Pirate Fantasy

    Whether in movies, TV, comics, or video games, the allure of a pirate's life continues to stand the test of time. However, the upcoming turn-based RPG Flint: Treasure of Oblivion seeks to present pirates in a different light with its approach to the pirate fantasy. Developed by French studio Savage Level, Flint: Treasure of Oblivion is a tactical RPG set in the Golden Age of Piracy that aims to show what it was truly like to be a pirate. Flint: Treasure of Oblivion also offers some intriguing mechanics with its comic book-style storytelling and a crew-focused combat system that blends chance and strategy.

    In an interview with Game Rant, Savage Level CEO and President Maxime Josse spoke more about Flint: Treasure of Oblivion's approach to the pirate fantasy and how the studio hopes to tell some lesser-known truths about pirates. Josse also talked about why the studio chose the tactical RPG genre for Flint: Treasure of Oblivion, discussed its turn-based combat, and much more. The following transcript has been edited for clarity and brevity.

    Making A Pirate Tactical RPG In Flint: Treasure Of Oblivion And Gaming Inspirations

    Q: Why did you choose the tactical RPG genre to fulfill the pirate fantasy in Flint: Treasure of Oblivion?

    Josse: Firstly, because it's a game genre that appeals to us. Also, the RPG part allows us to explore the pirate theme in greater depth, and the tactical part to explore the different specialties of pirate ship crew members, translating them into combat gameplay.

    Q: I understand Flint: Treasure of Oblivion has influences like XCOM and Final Fantasy Tactics - could you talk briefly about how they influenced the game?

    Josse: XCOM and Final Fantasy Tactics being references in the genre have naturally inspired our game system, such as cover mechanics and attribute management. However, we have added our own elements to remain original and respectful to the pirate universe.

    Q: You've previously said that you wanted to make a pirate game to tell some unknown truths about pirates, with themes like fraternity and freedom being important - could you tell us more about that?

    Josse: The world of pirates has often been portrayed in an erratic way. Pirates operated through codes and a structured organization for each crew. For example, it was pirates who created the world's first social security system. A pirate who was wounded and unable to return to sea was given a sum of money with which to retire.

    Boardings and naval battles were avoided whenever possible, hence the use of the Jolly Roger to frighten the crew of the opposing ship into surrendering. There are a number of facts such as these which are unknown to the public and which we wanted to make known.

    [...]
     
    Last edited by a moderator: Sep 13, 2024
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