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Help Converting PnP to NWN

Discussion in 'Neverwinter Nights (Classic)' started by Cuzie, Jul 7, 2002.

  1. Cuzie Gems: 1/31
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    Im gunna turn one of my paper based into a nwn module but aint sure how to start, any ideas?
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    Start with opening th toolset and making the main area, then add creatures, then encounters then ask someone like Gopher who is better at making them
     
  3. Cuzie Gems: 1/31
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    wow, neva thought of that thanx!
     
  4. Gnolyn Lochbreaker Gems: 13/31
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    As I'm kind of going through a similar process myself, I'd suggest starting by creating *all* of the areas first. You'll probably find that in order to replicate what you had written down you'll need to modify things first. After the areas are done (or mostly done), add in your NPCs and converstations, then encounters and traps, etc. Unless you've got some complex stuff in mind, you probably won't need to do too much scripting or anything.
     
  5. Voltric Gems: 19/31
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    [​IMG] I think the issue is having a strong storytine. I'd suggest playing with the toolset a little bit to see what it looks like. Then turn off your computer and right the plot of the adventure down. Now go back and re-create the areas, NPCs, dialogue, etc. you need. I main problem I've seen in NWN mods so far is people get caught up in the toolset and loose sight of the plot of their adventure. Keep it focused.
     
  6. Errol Gems: 23/31
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    [​IMG] Yeah, I'd agree. The thing is that so many module makers out there work with the toolset so much, they use all the different things available, and get so worked up, that they forget about the most important factor when designing a module: the Player

    For is it not the player who has to work through what you have created? Yes it is.
    So my advice would be to think of what you want to achieve, such as:

    • What do you want your player to be doing in your module? Examples include lots of combat, exploring vast landscapes and cities, solving lots of puzzles regarding the plot etc etc.
    • How far do you want your player to go? How deep do you want your player to converse (talk, interact etc) with NPC's? Do you want to reveal little about the plot at a time? or lots? What level should he/she be by the end?
    • How detailed is it? If your mod' is heavyily combat oriented, then you do not need a lot of detail in your dungeons or cities. If however, your player will ahve to explore a lot to find some item, you should have very detailed landscapes.

    So, that's about it for advice, but most of all, enjoy it. There's no point in creating something that the players will enjoy playing, but you do not enjoy making.
    So have a go, and follow 8peoples advice ;):grin:

    goph
     
    Last edited by a moderator: Dec 27, 2017
  7. Rastor Gems: 30/31
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    Since you seem to be attempting to recreate the PnP experience, can I assume that you will be doing this online with friends and a DM? In this case, don't worry about designing the scripts and fights, because your DM can handle all that using his client. Design all the areas for it, as well as any custom creatures and items that you choose to create. With the live DM, this is all you really need to do, though you can design some fights and such to make it easier on him.
     
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