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Ideas needed for Planescape NPC's

Discussion in 'Dungeons & Dragons + Other RPGs' started by Morgoroth, Aug 5, 2004.

  1. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    [​IMG] I know that many of you here have played Planescape Torment and there we see many ways in what a twisted way the planes work, and many twisted philosophies of those who live in these planes. Now I'm about to start a Planescape campaign (with 2nd ed rules) and I'm trying to gather all sorts of strange characters with strange philosophies of planes and characters who have been damaged mentally by the planes. The campaign is set in Blood War with the players being mercenaries working under the Baatezu army and I am trying to create various NPC mercenaries to join them and I want the NPC's to be a real freakshow (most of them should be human though).

    Now I have created quite a few NPC's allready but I would like to have a few more and I'm unfortunently out of ideas. So I decided I might ask here if the creative roleplaying community would have some suggestions for characters in my Planescape campaign.
     
  2. SleepleSS Gems: 24/31
    Latest gem: Water Opal


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    How about a caracter that spent his live on Pandemonium? Gone deaf and Barny by the Maddening winds...

    Or, offcourse a rouge Modron is always cool!
     
  3. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    I actually allready have a rouge Modorn so that's kind of taken care of. That pandemonium thing sounds kind of cool, any suggestions what specific effects spending a lifetime in pandemonium might have?
     
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