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Kerzenburgforum: Ascalon's Questpack updates to v4.0 with French and Italian Versions and...

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Sep 9, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Kerzenburgforum

    Ascalon's Questpack

    Author: Ascalon; Current Maintainer: jastey

    During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests or differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific.
    The mod adds quests to both BG1 and BGII. It can be installed dierectly to BG:EE, BGII:EE, EET, BGT, Tutu (w TotSC), and BGII.


    Version 4.0 comes with all quests being splitted into optional components, and new language versions French and Italian!

    Thank you to deratiseur, jazira, and tonton-thon for the French version, and Coland for the Italian version!
    Russian version was updated by Arkie, thank you!

    Also note: the GitHub Link has changed. The mod's new home at GitHub is at https://github.com/Gitjas/Ascalons_Questpack/releases !

    Changelog v4.0:

    -split mod into optional components.
    -"Of Wolves and men" offers second install choice where house ("9" of Dudleyville Walkthrough) in Beregost is used instead of hut in High Hedge for compatibility with Glam's NPC Pack.
    -French version added, by deratiseur & jazira (proofreading by tonton-thon)
    -Italian translation, by Coland
    -Russian version updates by Arkie
    -typo corrections by jazira
    -changed name of Gnoll "Boss" to "Gnoll Chieftain" to match the ingame names and Aaron's dialogue (English version).
    -Aaron will only say that the Gnolls took the ring, not a Gnoll Chieftain to prevent confusion with the existing Gnoll Chieftain near where Dynaheir is held.
    -Aaron should really stay at the Old Mill after the PC rested and not return to the Inn.
    -Aaron's ring should not contain comments in the description.
    -Aaron shouldn't initiate dialogue constantly while being in the pit.
    -Inserted unused journal entries for "A Job Well-Paid".
    -Journal entry about Emerson's notes should always be set correctly.
    -Dwarven artefact should not be accessible inside hidden wand safe before PC has key to it.
    -Aphriel should react to dead Perwell's body upon first meeting.
    -Aphriel should initiate dialogue only after Perwell called her.
    -Perwell shouldn't initiate dialogue constantly while being in the mine.
    -Ygnazius should not be at the FAI if quest is finished.
    -Cutscenes to receive Werwolf cure from Thalantyr should work if PC is not inside his abode as well.
    -Guril berries and Belladonna from original games (BGII/SoD) can also be used for werewolf cure. Also, guril berries from Ascalon's Questpack can be used for tanner quest in BGII.
    -use correct area variable in AC4402.baf.
    -more item descriptions in EE style by Cahir (English EE version).
    -All journal entries should be deleted upon transition to BGII in BGT. Journal entries for BG1 will not be deleted for EET.
    -split lines for install only into separate setup-install.tra.
    -Added Dynamic Install Order categories and globally unique LABELs to support Project Infinity.
    -corrected entry in cpmvars.tpa

    Edited 1 hour ago by jastey


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