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Kerzenburgforum: Brandock the Mage updates to v Beta 14 with English Soundset!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Mar 5, 2022.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Kerzenburgforum


    Brandock the Mage NPC Mod

    Brandock is a mage NPC for Baldur's Gate. He is friendly and helpful and very interested in magic books. While travelling with Brandock, the PC learns about why he is at the Sword Coast and where he is from - both deeply connected to well known locations of the BG games but I do not want to spoiler too much. Brandock talks a lot, and there will be several topics along the game's story that will keep his thoughts - and mouth - busy.

    Brandock comes with friendship talks, own quests, and banters with some NPCs, and player initiated dialogues. The latter offers the possibility to ask Brandock a lot of questions to topics he mentioned or events in game.

    Please note: So far, the mod officially contains BG1 content only. Brandock should already be fully functional in SoD with reactions to most game events, can be met and join the group in BGII, reacts to the mage stronghold and sphere quest, and has an epilogue, but apart from that content for SoD and BGII is not done yet.

    Version Beta 14 comes with some fixes and improvements, and an English soundset by BignatiousMacIntosh!

    Changelog:

    - Custom Soundset for English version added, by BignatiousMacIntosh.
    - 3 crossmod banter with Solaufein from Solaufein's Rescue mod added.
    - Brandock will not use the name "Spellhold" without explaining what it stands for. PC cannot ask him about Spellhold unless the name was mentioned before.
    - Added PID option to ask Brandock about the restored book.
    - Brandock should not mention a messenger towards Elvenhair if none came.
    - Compatibility with the 5E casting mod and the TnB multiclass sorcerers and the FnP multiclass shamans: Increase of PC's FATIGUE for detection of scripted resting will happen after 15s timer and only if it wasn't increased by another mod already.
    - More reactions to defeated enemy mages in SoD.
    - Added compatibility to Imoen4Ever for the existing BGII dialogues.
    - Asking Brandock how he fared in BGII should not lead to a stutter bug.
    - Rewritten Book of Infinite Spells should recharge after rest.
    - Muted Brandock's line when he gives a written spell scroll.
    - Adjusted check for EndlessBG1 so crossmod doesn't get installed for only Transitions mod, too.
    - Spell "sleep" should be at correct spell level 1 in Brandock's spell book
    - Brandock the half ogre will fight with a bastard sword and be hasted. Talk button in half ogre form no langer disabled.
    - Updated Readme.

    German Discussion Thread at Kerzenburgforum

    Modpage at Kerzenburgforum

    Direct GitHub Download
     
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