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Lost Followers. (whoa)

Discussion in 'Icewind Dale 2' started by Faragon, Feb 8, 2003.

  1. Faragon Gems: 25/31
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    Nevermore has this smiley been more appropriate: :jawdrop:

    Oh. My. God.

    Never have I had a battle where my entire party was slaughtered. Yes. Slaughtered. :grin:

    My sturdy paladin needs near constant healing from my cleric in order to survive even though he deals fairly good damage, my ranger does a decent job but falls quickly to a few magespells, and my mages get chopped up like döner after casting a couple of spells as soon as my summons and/or tanks are slain by the melee figures. (Even with Stoneskin!) At one point I had the boots of speed onto a mage (last one alive that time) with one hp left, and she was running from the monk and the dwarf until the archer nailed her in the back with an arrow.

    I looked at the walkthrough after trying twice, and picked up the tips there, but is there any more advice? Things that worked for you? I think that a thread with usefull tips against them would benefit many a wandering tombstonereading adventurer. :holy: :grin:

    The Dragon of Chult and the 8th chamber be damned. This is the hardest fight ever. And I love it. Two full parties, head to head. This is the kind of battles I like. :thumb: Can't wait to try this with a solo :grin: :spin:

    [ February 08, 2003, 12:46: Message edited by: Faragon ]
     
    Last edited by a moderator: Dec 31, 2017
  2. Misiek Gems: 5/31
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    With a solo??? Intresting, i wonder if it's even possible to hurt them with a solo character, and what of combination of classes woul be the best to fight them..
     
  3. Faragon Gems: 25/31
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    Okay, here's what I've got sofar:

    BrokenKhree: Use Piercing and Slashing weapons
    Kaervas: Use Bludgeoning and Magic and Electricity.
    Atalyclys: Fire (Spells, arrows, weapons)
    Jaiger (The Archer): Simple Melee
    Veddion: Use Blunt weapons.

    I'm gonna try an take out the cleric and mages first, while I keep my summons up to keep the melee'ers busy. If necessary my ranger with the boots of speed can give em a good 'run' for their money (pun intended ;) )

    Edit: Oh, and have my cleric memorise all the ressurection spells he can, as well as stock up on ressurection scrolls. :)

    [ February 08, 2003, 13:17: Message edited by: Faragon ]
     
  4. Misiek Gems: 5/31
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    [​IMG] So i guess that the best solo character would be a fighter, with some cleric levels to use healing magic, and with a lot of healing potions :) The first target i think, must be Atalyclys and the next one is an Archer... or maybe it's possible to kill the two i have mentioned, runaway, and then comeback after resting and buying new healing potions to finish the job???
     
  5. Faragon Gems: 25/31
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    Just to clear it up: While I mentioned (im)possibility of a solo, my reason for posting this thread was to result in sharing tactics for a Full Party vs the Lost Follower. Not just a Solo Char.

    Apparently I'm as clear as mud today, as usual :D
     
  6. Khelben Gems: 15/31
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    I killed the mage first with my 2 fighters while my mage was casting total destruction spells(horrid wilting, delayed blast,fireball) i suggest summoning creatures before battle.My cleric was running around and casting everyone heal resurrection,but they killed her :p .My rogue wizard was casting armor and firing his bow at mage.(I concentrated on mage).My monk was fighting with their monk.After i killed mage i concentrated my force on fighter guy,and eventually my summons killed archer.I think most important is mage as he can be annoying later on combat.Try to take archer later.
     
  7. esabulao Gems: 2/31
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    I know the feeling. I got slaughtered on my first try. Anyway, could you post your party so that we could give more appropriate tips? I know you've got a paladin, ranger, cleric, and some mages but we might need more info than that.

    I assume that you buffed up.

    For the archer, as stated in the Medallion, go into melee with him. I tried to engage him in an archery contest with my most powerful bow and arrows and I was coming out second best. Only criticals were able to damage him.

    For the mage and cleric, full scale melee. Their HP is not so high so they must be destroyed quickly or they will finish you off with AdHW and Animate Dead.

    The rest must be occupied with summons while you quickly deal with the above 3. Use the appropriate weapon when dealing with the enemy and pound on them one at a time. Heal anyone who is in trouble.

    I'd like to say my last experience with them (HoF) was a great fight. Dwarf fighter/druid vs dwarf fighter, monk vs monk, cleric vs cleric, wizard vs wizard, ranger/rogue vs archer, and paladin vs fighter. One on one, fully buffed with all the Animate Undead I had.
     
  8. Dragu&Barud Gems: 3/31
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    [​IMG] The best party for them are four Mage/Fighter types.That includes the barbarian/sorcere wich is
    very powerful.Just use the Mordekainen swd,Miror
    image,stoneskin,Power attack,Tenser`s transformation,Emotion Hope,Executioner`s eyes(if
    you have it)and Aegis (if you have it too) keep
    focusing attacks first on the mages to prevent
    the animate dead casting,kill Kaervas Death`s head
    second,Veldorn Kaine third and the rest are nothing special to worry about especially with
    stoneskin/protection from arrows the archer causes
    really small damage.Enjoy!
     
  9. teekc Gems: 23/31
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    Followers 6 vs you 12,

    You have to summon 6 undead before the fight starts, station each of them at where the followers might came out. Occupy each followers with your summons. Remember to send a zombie type undead to where the monk pops up. Monk do buldgeoning damage, zombie has high resistance to buldgeoning damage.

    The dwarf will likely to ignore your summon and attack the cloestest character immediately. Usually, i will run my targeted character around and let the dwarf chase him/her around the map, problem one sloved for the moment.

    i will take care of the cleric first because she can summon stronger undead. That's her weakness also. She will summon instead of attacking you.
    Depends on how much you need your targeted-by-dwarf-and-fleeing-around-character, you can choose to take sometime to deal with the dwarf secondly or the archer. Usually, i deal with the dwarf first, with another charcter free, i can take on the archer and wizard together. Remember to replace the dead undead and keep occupying the other followers.

    Becareful when dealing with the archer and wizard, because the wizard can cast powerfull spells like horrid wilting (i think), which can kill your mages in one hit. Also, the wizard will have protective spells around him, so it would be best if you can throw in some dispell before you charge your melee fighters in. Even better is not to charge your melee fighters in but send them to the archer, fight the wizard with your spellcasters.

    With the two taken care of, you are on your way to finish the rest.

    Also, these followers are subject to disruption, so you might want try your luck with the 'Club of Disruption' (copyright Khazraj, Yaga Shura's Apprentice)
     
  10. Faragon Gems: 25/31
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    My Party: (Not sure on the exact levels, though they're all about lvl 14)

    Paladin of Ilmater
    RangerX/Fighter4
    BattleguardX/Fighter1
    Wizard
    Sorcerer
    Sorcerer

    I'll try Otiluke's Sphere as well. This could buy me some breathingspace. I know the followers can't be turned, but can the cleric's summoned undead? They didn't when I tried first time, but that might be because they're too high level undead. And of course, summons and buff-up spells are cast before clicking the tomb. ;)

    Edit: I've just beaten them. I started out with 6 Animate Dead Summons, Stoneskin on all, Improved Invis on my 2 sorcerers. When it started three undead went to the monk and three to the Archer. Bost groups lasted till I could spare my tanks for taking these two out. I had to recast three summons for the archer as he took them out just before my tanks were able to move in.

    My mages started tossing firespells at the mage, but he quickly drew up a defensive spell that I could not dispell, and which made my fireballs harmless. (Some yellowish sphere) So I cast Otiluke's Sphere on him, and was able to ignore him till the end of the battle. (Had to cast it twice though, it didn't catch the first time) By the time Otiluke's Sphere went down, the duration of his protectionspell had ended, and I had 3 mages with Fireballs and a Battleguard with Flamestrikes. Needless to say, that's one grilled mage ;)

    The dwarf got a visit from my Paladin initially, who was wielding a nice morningstar +4, and my Ranger joined in with a flail shortly after disposing of the cleric. (which went really fast, she was only able to summon one bonequard, which I quickly cast Otiluke's Sphere on, and when it got free my Battleguard was able to banish it, because by then I was in the upperhand and the pally and ranger we're no longer targets for their Meleefigures.)

    My dwarven battleguard engaged Veddion, but was forced to draw him along to the Paladin&Ranger because they required healing. Veddion got a lowerresistance on him, and then my three mages pummeled him with MagicMissiles while he was running after my ranger. The Monk and Archer were crowded by Undead from the start of the battle, until each was visited by my Paladin, Ranger and Cleric as soon as they killed off the Cleric/Dwarf/Veddion.

    Very nice battle. Really challenging, even when you know how to handle them... I wish there were more battles like this. :grin:

    [ February 09, 2003, 01:22: Message edited by: Faragon ]
     
  11. Kabuki Man Gems: 6/31
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    One short, sweet little phrase to help you guys out..

    These are ALL undead.. what do you do to undead?

    Okay, i lied, i have a Few phrases.. :rolleyes: '

    Turn Undead

    Hammer of Lucerne (Takes one play through to have this at the time.. or a LOT of back tracking)

    Club, Mace or Arrows of Disruption..

    These all Insta-Kill Undead Buddies.. Makes this Battle SUPER easy.. And a hint, have your Paly pick up the sword and Wail on the Fighters, have your Cleric(or Fighter/Maybe even a Sorcerer) Take a Mace/Club of Disruption to the mages (As their Melee is less Dangerous to your Cleric)and then if you have Arrows of Disruption, give those to a Ranger, Rogue, or another Fighter and have at their Ranged Specialist, if you have a Barb and an Axe of Disruption, more power to you..

    These kinds of games are ALL about Power, and your Ability to Exploit Weakness.. Remember That..
     
  12. Faragon Gems: 25/31
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    Well, I'm not exploiting weaknesses to the point at which the game doesn't challenge me anymore. I like to get my ass kicked in battle. I didn't mind reloading for this battle at all. In fact, I think it's too bad I succeeded at my third try. :D

    Have you done this battle? I'm not sure, because the Lost Followers cannot be turned, and according to the Walkthrough hosted here on SP, they can't be disrupted either. (Didn't check the disruption thing myself as I didn't try it.) Or have you just not actually tried these strategies yourself?

    As for having the Paladin pick up Cera Sumat, well duh. Gee, a Holy Avenger sword, let's leave it lying around. :rolleyes: :) As for going into an archerycontest with their Archer, I think you'd be off much better melee-ing him, because not only is he stuck to his bow (giving you a +4 on Attackrolls in melee iirc) but he's also highly resistant to missiles.
     
  13. Viking Gems: 19/31
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    [​IMG] In theory all undead should have to save against disruption IF they can be hit by the weapon, although you can bet your a**e these guys will save on anything but a 1.

    Haven't got this far yet, so I didn't read all the details, I like to keep some things to surprise me. Also means I haven't tested the disruption.

    Having said that, in BG2 someone said that Kangaxx could be disrupted with the mace which was only +2 (Needed +4 to hit him). Oh well.
     
  14. Faragon Gems: 25/31
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    Not sure, but wasn't the mace considered +4 vs undead? (I never really used it. That and I've got mindfog going on ;) )
     
  15. Rav'n Gems: 2/31
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    Sonds like a job for "SUPER BARD"
     
  16. Faragon Gems: 25/31
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    Rav'n, could you perhaps post an explanation? Because I don't have a fricking clue of what you're talking about.
     
  17. Sprite Gems: 15/31
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    Hi all. I completed the battle twice (and failed it many, many times), and did not succeed in disrupting or turning any of the lost followers even a single time. Yes, I had the mace of disruption equipped. I also tried Undead Ward and no dice- they walked all over it like it was a red carpet. So, if anyone else managed to make them act like real undead, please provide details and I'll update the walkthrough.
     
  18. IaaA? Gems: 5/31
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    I have a party of 6. I buff my party and go after the sword. My cleric creates a monster and everybody goes after the mage. The arrower (Jaeger) does a lot of damage; after his first hit, the hit guy goes after him in melee. At this point 5 guys are attacking the mage (Ataclys). He goes down fast and gets no spells off: the one guy attacking Jaeger is down about 10% hp because Jaeger hits rarely in melee. Everybody goes after Jaeger except whomever Kaerves, Veddion and Kree are attacking (they run). Jaeger goes down quickly. At this point Inhein has, maybe, done two undead: He's next.
    Now it's 6 against three in my favor and I'm still over 90% hp.
    Khree gets cut and slashed. Kaerves takes bludgeoning and magic damage. Veddion takes bludgeoning and magic.
     
  19. bluey Gems: 2/31
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    [​IMG] Oy, I just did these guys last night with a lev 14/15 party and it took me *hours*. Basically, I did this:

    Summoned and buffed prior: I dont think you need 6 but the more the merrier - the idea is these guys are so tough and do so much damage - and FAST! That dwarf omg! - that you need to keep them occupied.

    It took a couple hours for me to think of trying to summon beforehand, til then I was doing it *during* and of course 90% the spells were disrupted, like almost any spell I tried to get off.

    Anyway...summon. Once in, I sent summons to the archer and the mage with the offensive spells AND most importantly to Kairne, who seemed freaking indestructible.

    I set my cleric to casting Greater Shield of Lathlander, which seems to take forever in this fight...this helped him survive to cast healings.

    I sent my rogue/fighter to their summoner with a mace of disruption - uninterupted, he could take her on his own.

    I picked up the sword and sent my fighter, monk and paladin ALL after their monk.

    I nailed that little ****** Dwarf with Otilukes Resilient Sphere. IMO, this was utterly critical because he does SO much damage and moves SO fast - using that took him out for the entire rest of the fight.

    My wizard nailed Kairne with 2 lower resists, then things like Disintegrate, finger of death and Mordenkainens Force missles.

    My fighters took out the monk, the summoner, then the other mage, then the archer, then Kairne. We even had time to do a bit of healing before the dwarf got free.

    I have no idea how anyone else kills him - my first time getting this far, he singlehandedly took out my party.

    My second time....I got lucky, he missed his saving throw and I disrupted him. SO, yes, they *are* disruptable, but I am betting they all have high saving throws so you have to get *really* lucky to succeed at it.
     
  20. Faragon Gems: 25/31
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    It's amazing how much of a difference Otiluke's Resilient Sphere makes in this battle. I prefer it on the dwarf or the mage, because both can hurt like hell. The cleric falls fast due to focusing on summoning, the monk and archer can be easily distracted by summons, and the guy with the hammer can be tanked decently. But the dwarf, oh my :D
     
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