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Might and Magic 3 hex editing

Discussion in 'Playground' started by ettercap, Sep 12, 2002.

  1. ettercap Gems: 2/31
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    something from the vaults, i revived an old mm3-save game from the depths of my hdd and i´d like to finish the game. only one problem: i wasted all my gold in that exp-fountain of fountain head and all the castles/dungeons/spots are cleared. the whole game is finished, except for the last parts of fire island and my party still could gain 5-6 levels if they´d still have the appropriate funds. which they don´t *g*

    does any of you guys have the hex-addresses at hand to play with the party gold?

    [ September 13, 2002, 14:26: Message edited by: Taluntain ]
     
  2. Blog Gems: 23/31
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    haha, and I thought I was the only one who hex edits save game files.

    I have it for Might and Magic 1 and 2, but I'm not sure if it is the same for 3.
     
  3. ettercap Gems: 2/31
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    only for the money, the char stats usually remain untouched ;) well, it´d be nice if you could post the mm1 and 2 addresses, i could give a try on 3 then. thanks!
     
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    In the roster.dta file, i think its the 4 "0000"s directly after your current HP but before the repetition of your stats (mgt, int, per, etc.)

    Took really messy notes on it, I'm still trying to find a copy that I had "refined."
     
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