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My First Rogue (Help Please)

Discussion in 'Neverwinter Nights (Classic)' started by Jatsu, Jan 26, 2003.

  1. Jatsu Gems: 3/31
    Latest gem: Lynx Eye


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    [​IMG] So first of all I think I better point out a few key things before go into how I am planning the development of this character.

    *I will be playing Single Player Official Campaign only with this character
    *I will mainly be swashbuckling with Shortsword/shortsword or Shortsword/dagger with longbow as a secondary, or when helpful weapon, and mace/mace when facing undead
    *I will be playing a Human
    *I have no intention of wearing anything heavier then studded armor

    I was thinking for this build, I would go with the often used ranger1/rogue19 approach, but after reading a lot of the rogue threads, I’m considering possibly taking some levels of fighter either to augment or replace the ranger level. The extra feats would definitely be helpful, allowing me to take both Point Blank and Rapid Shot, or Dodge and Mobility, depending. However, because of the sneak attack bonuses, and the fact that they don’t work on undead, the favored enemy undead from the ranger level would be helpful, as well as the 19 rogue levels. I think a big determining factor to help you guys advise me would be to show you my starting statistics.

    10Str, 16Dex, 12Con, 14Int, 10Wis, 14Cha

    As far as feats are concerned, I dunno.. I could go with Weapon Focus and Improved Critical in short swords, or I could rely on sneak attack and Crippling Strike for extra damage, and also get an extra feat. I've seen Torias say that ranger Dual Weilding is not enough since you can't get Improved Two Weapon Fighting, but I think that taking say Improved Critical instead or getting favored enemy undead is better then an extra attack.. what do you think?

    I am considering all of the following feats:
    Great Fortitude, Iron Will, Weapon Finesse, Rapid Shot, Point Blank, Dodge, Mobility, Toughness, Weapon Focus, Improved Critical, Improved Evasion, Slippery Mind, and Crippling Strike.

    Any and all advice anyone can offer with this is greatly appreciated,

    Thanks
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    You've got some detailed guides on all classes in the NWN/Tips, Tricks & Hints subsection on SP. Check that out.
     
  3. Seyahat Gems: 2/31
    Latest gem: Fire Agate


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    [​IMG] I agree that there are great rogue guides out there. I think rogue is one of the most enjoyable characters to play in the solo campaign. When combined with a fighter they are almost insanely powerful, really capable of handling just about everything solo. I am particularly fond of using my a bow and rapid shot, shooting from doorways, running back, hiding in shadow, picking off the big guy's helpers, before taking him on. Set up a trap or two in the doorway so that the first guy to rush you has a nice surprise.

    Think of the fighter/rogue as a commando, picking off from the edges, weakening the enemy before going in for the kill. Truly a one man (or woman) army. Others may disagree, but I find the ranger to be less effective than the fighter as the second half of a multi-classed thief. The extra feats that one gets with a few levels of fighter are impressive indeed.
     
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