1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

NWN Script : How to Add feat or set skill level to PC character ?

Discussion in 'Neverwinter Nights (Classic)' started by JackyQuah, Jan 11, 2007.

  1. JackyQuah Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jan 9, 2007
    Messages:
    1
    Likes Received:
    0
    [​IMG] I want to reward feat or skill to certain character after they finished a certain quest.

    How can I do that ?
    Which function I should call ?
     
  2. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

    Joined:
    Aug 26, 2003
    Messages:
    930
    Likes Received:
    0
    Skill: ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectSkillIncrease(SKILL_HEAL, 1), GetFirstPC());

    changing SKILL_ to whatever you want, the number to however much you want to raise it, and GetFirstPC() to whatever character-getting method you want.

    Feat: a little more complicated. In theory, as far as I know, you could add a creature hide item to the character (using slot INVENTORY_SLOT_CARMOUR), and give it the item property Bonus Feat. There's no script, other than that, which can add feats. I haven't tested this method though, so it may not work.
     
  3. Rotku

    Rotku I believe I can fly Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Apr 13, 2003
    Messages:
    3,105
    Likes Received:
    35
    From my understanding, the creature hide is certainly the way to go. I'm pretty sure that's how they do it with the subraces in NWN1.

    The most straight forward way though would just to give them an item (or add the property to an item they already have).
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.