1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Other class-based extra dialogue

Discussion in 'Icewind Dale (Classic)' started by chevalier, Nov 8, 2003.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    I've noticed that in Dragon's Eye (IIRC) there are some options for priests or paladins that make it easier to reveal the trickery of impostors that run the temple.

    In Kuldahar, you can strengthen someone's faith in Ilmater (IIRC that can be any nameless person in the town, but just one).

    Bard options have been covered in a special topic.

    Do you know of any other special dialogues?
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    [​IMG] Druids (and I think Clerics too) can talk to the ogre with a headache before Kuldahar in the mill for exp.

    if you are a bard you can talk to someone who did a painting of the thief guy and convince him to leave peacfully

    but I haven't played the game in almost a year, so these are just about all I remember, apart from the ones you said.
     
  3. Elvenblade Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Feb 4, 2003
    Messages:
    617
    Likes Received:
    0
    A druid can strenghten a commoners faith in nature by giving him a blessing in Kuldahar. Only works once.

    I haven't tried this one, but a Paladin can hold a debate with the bonedancer in Kresselacks tomb, don't remember his name but it's the one behind the large gate in the beginning of the tomb.

    Haven't tried this one either but a Paladin can demand that Joril frees his slaves.
     
  4. ejsmith Gems: 25/31
    Latest gem: Moonbar


    Joined:
    Oct 6, 2001
    Messages:
    2,238
    Likes Received:
    0
    In Kuldahar pass, if you go into the mill with a Paladin, you'll get a fairly creative dialogue option, "How about if...".

    I believe if you have a paladin talk to Nym, you cannot avoid combat.

    I was thinking there was another option, as a wizard, with Ilmaida.

    And yeah, there's some kind of options with either a cleric or paladin in the Vale. I was thinking you can get one in the southeastern most tomb, upon entrance.
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    I've just thought that there might be some stat-based ones too, or alignment-based once. If you know of any, please share.
     
  6. Mystra's Chosen Gems: 22/31
    Latest gem: Sphene


    Joined:
    Sep 28, 2002
    Messages:
    1,451
    Likes Received:
    0
    I only played the game once - with a paladin - and my paladin was the main character. He sensed that the people in the basement of that mountain were evil, so that's one.

    Elvenblade...
    I didn't have a debate with anything, so I don't think that's true.

    I also didn't have the option of telling Joril to free anybody, so I don't know about that one either.

    Maybe you've got to have some specific stats for those.
     
  7. Khazraj Gems: 20/31
    Latest gem: Garnet


    Joined:
    Jul 14, 2002
    Messages:
    1,257
    Likes Received:
    0
    In HOW at the barbarian camp you can ask Raag or Angaar, the leader if you have high INT about Wylfdene and get some bonus boatload xp.
     
  8. Chris Williams Gems: 9/31
    Latest gem: Iol


    Joined:
    Nov 29, 2002
    Messages:
    344
    Likes Received:
    0
    A couple of race-specific dialogs:
    Winter's Cradle Tavern, Easthaven - a dwarf can pretend to be on a treasure-finding mission for a gem. Dwarves, gnomes and halflings can demand an apology for an insult.
    Lower Dorn's Deep - a halfling can talk to Seth "halfling-to-halfling".
     
  9. Veras the Blade Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 28, 2003
    Messages:
    23
    Likes Received:
    0
    Does the Druid Nature\Peasant thingy work for fighter druids?

    Do Thieves get any special options as well? :confused:
     
  10. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    Fighter/Druids and Druids both can talk to the Ogre in Kuldahar Pass and conine him to leave.

    A Cleric and a Druid can talk to any random villager and gain gems by opening his eyes to the wonders of Illmater/Nature resp.

    In Easthaven:
    Bard gets xtra XP for learning the sea-elfs song and for convincing the drunk to give up booze.
    Bard gets a gem for a song.
    Dwarf gets a trout (reward xp from the kid BEFORE meeting the goblins).
    Gnomes get a gem.

    In Kressalac's tomb a pally can say some thing about "good consience".
    A pally can ask Joril to let the slaves go. (Best do this AFTER you have freed the slaves so you dont miss out on that XP. And have the rest of your party secreted away so the giants dont come at you from all sides).

    In Lonelywood an evil char can tell that the girl by the well is lying. He can also send her packing more quickly.
     
  11. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    The Ilmater option also works for pallies, but I'm not sure about the nature option and rangers.

    Hmmm... Isn't this one wider? My pallie was able to convince that old drunk, too.
     
  12. The Kilted Crusader

    The Kilted Crusader The Famous Last words "Hey guys, watch THIS!" Veteran

    Joined:
    Sep 18, 2002
    Messages:
    1,870
    Likes Received:
    7
    If you can talk to the inn keeper in Kuldahar with a Paladin after finding out his secret, if you try to strike a deal with him, he will complain because you are Paladin.
     
  13. motub Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Oct 18, 2003
    Messages:
    53
    Likes Received:
    0
    I think I've convinced the drunk to get sober with a cleric (which also makes sense). I don't think I knew a bard could do it, but it is fun for the Bard to learn the sea-elf's song.
     
  14. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Veteran

    Joined:
    Sep 4, 2001
    Messages:
    1,973
    Media:
    3
    Likes Received:
    88
    Gender:
    Male
    I'm pretty sure any character gets the experience for the drunk, just make sure you have the bottle ;)

    [ November 29, 2003, 12:23: Message edited by: Sorvo ]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.