1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Perfect party

Discussion in 'Icewind Dale 2' started by Virik Returned, Sep 16, 2002.

  1. Virik Returned Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 16, 2002
    Messages:
    3
    Likes Received:
    0
  2. Faragon Gems: 25/31
    Latest gem: Moonbar


    Veteran

    Joined:
    Oct 15, 2001
    Messages:
    2,015
    Likes Received:
    0
    :rolleyes: *Inserting standard there is not Best/Perfect/Ultimate party reply.* :rolleyes:

    It all depends on the conditions set by the player. For me, a party is perfect if I have fun with it. For another, when they cannot die, and kill monsters at a rate of 13/sec. Yet another would argue that in roleplaying, there is no perfect party. Yet another has certain conditions, like dwarves only, or wants certain classes to come along.

    The only one who can tell you what your perfect party is, is YOU!
     
  3. Virik Returned Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 16, 2002
    Messages:
    3
    Likes Received:
    0
    [​IMG] The answer I expected, but not the one I was looking for! Just give me some starter tips on characters with rase, class and stats you wise guy :p
     
  4. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
  5. Virik Returned Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 16, 2002
    Messages:
    3
    Likes Received:
    0
    Thnx! I was searching for the page you gave me earlier.. I just needed to get started that's all.. I'll find my own path someday :)
     
  6. Faragon Gems: 25/31
    Latest gem: Moonbar


    Veteran

    Joined:
    Oct 15, 2001
    Messages:
    2,015
    Likes Received:
    0
    Heh, if that's what you wanted, than that's what you should've asked for :)
     
  7. alighter Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Sep 12, 2002
    Messages:
    92
    Likes Received:
    0
    depends on whether you want combat heavy or spell heavy or summon heavy party.

    Summon heavy party is the only one that can let you survive the Heart of Fury mode with a newly made party I guess.

    At least 2 Clerics, make it three if you want. At least a sorcerer for the first level summon monster.

    A Paladin/Mage or Fighter/Mage

    plus whatever you want. (rogue/bard?)
     
  8. E Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jul 2, 2001
    Messages:
    7
    Likes Received:
    0
    Durids, don't forget durids are pretty good summoners too.
     
  9. ejsmith Gems: 25/31
    Latest gem: Moonbar


    Joined:
    Oct 6, 2001
    Messages:
    2,238
    Likes Received:
    0
    Let's see...

    I've got a ranger, druid, cleric, paladin, monk, wizard, and rogue. A human, elf, half-elf, drow, dwarf, and hobbit. Their stats are a little mixed. I think most have INT 32, and the rest are at 25.

    Quite a few dual wielders, but I messed up on the skills and feats a little. Still good enough to play the game with, just not "optimized".
     
  10. alighter Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Sep 12, 2002
    Messages:
    92
    Likes Received:
    0
    WTF? How'd you get INT at 32? 22 is more likely :rolleyes:
     
  11. Arabwel

    Arabwel Screaming towards Apotheosis Veteran

    Joined:
    Oct 2, 2001
    Messages:
    7,965
    Media:
    2
    Likes Received:
    16
    Gender:
    Female
    And since when has Forgotten Realms had Hobbits?

    Ara
    (PLaying TDD and loving it)
     
  12. Blitz Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Sep 17, 2002
    Messages:
    28
    Likes Received:
    0
    Well I went through IWD with a "power party" of a pally, warrior, cleric, fighter/thief, bard, and conjurer. I was never a big fan of multiclassing anyway. Nothing like a level 12 wizard... at all.

    For IWD2 I wanted to take advantage of some of the new classes.

    Lord Corwin del Mar - Assimar Paladin (B.Sword)
    Grok the Exiled - Half Orc Barbarian (Great Axe)
    Brother Jacob - Human Monk (fists)
    Tasha of Selune - Assimar Cleric (Longsword)
    Tyr'Drakar - Drow Rogue (Bow, Longsword)
    Tawnos - Human Bard/Sorcerer

    The bard will probably stay level one. I wanted the level 1 bardsong more than I wanted a gimp wizard with a crossbow. I may dual the rogue with a wizard at some point, but for now he's fine as a rogue. The monk is fairly strong even in the beginning. By lategame he should be a real wrecking ball.

    Another note... my paladin and bard both have negotiation skills. The Barbarian covers wilderness lore. Monk took stealth. My 20 int/20 dex rogue does just about anything I ask him to.

    IMHO a strong well-rounded party. Three warriors, a cleric, a rogue, and a caster. The monk has more lategame potential than an archer. Light on ranged damage, but I've never been a big ranged guy anyway. Bows are nice, but the monk will do more damage. Stunning fists will do more against pesky casters than a ranger firing off arrows from the back.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.