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Pocket plane and NPC's? Stash from SoA?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Blue, Aug 29, 2001.

  1. Blue Gems: 7/31
    Latest gem: Tchazar


    Joined:
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    [​IMG] I just started ToB, and am currently walking about in Saradush doing small quests before moving down to sewers/prison. What purposes does pocket plane have - should I go there when I want to rest? Or is it meant for specific purposes? When am I supposed to enter pocket plane?

    I noticed I can keep stash in the containers there, and that the imp can make me special items, and also that Sarevok is in there, waiting for me to enlist him. What other things am I supposed to do in pocket plane?

    Will Sarevok stay there forever until I need him, or will he dissappear if I don't take him right away? (He doesn't fit in my party yet.)

    And what's this about the spirit asking me which NPC I want - can I chose to have new NPC's only in the beginning, or will this option be there the whole game? Will I have to ask the spirit to fetch all my favourite NPC's at once, and then make them stay there until I might need them some time later, or do I get whoever I want whenever I need him/her at any time? Will the spirit dissappear after some time? Does he have a limit to how many NPC's he can summon for me? If I dismiss a person, will he then be waiting in pocket plane? Is it a kind of equal to Copper Coronet in SoA?

    And these barriers inside the plane, are they subquests that will happen little by little? Will there be specific events that triggers them? PLEASE no spoilers)

    Does any NPC have subquests in ToB like they had in SoA? (Exept the romances...)

    Finally: I loaded all my gear into a container in Watchers Keep before finishing SoA. Will it still be there if I go to WK in ToB? Is this a way to transfer my stash - or will it be impossibile to transfer anything? (Can't try this out for myself yet, as I'm stuck in Saradush for the moment.)
     
  2. Xenecor Gems: 10/31
    Latest gem: Zircon


    Joined:
    May 16, 2001
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    1. Yes you may rest in the pocket plane without being awakened by monsters.
    2. Sarevok will always be waiting if you don't select him from the beginning
    3. You will always be able to get NPC's from spirit
    4. You tell the NPC's where you want them to wait.
    5. Specific events will trigger the barriers
    6. There are no NPC Subquests
    7. Not sure about WK stash. I would assume if you're going from a final save from you SoA game that the stash would be there. But I'm not sure.
     
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