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Pool of Radiance Interview At The Scrying Room

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 27, 2000.

  1. NewsPro Gems: 30/31
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    (Originally posted by Chris)

    The Scrying Room has an interview with Producer Jon Kromrey on Pool of Radiance: Ruins of Myth Drannor. Here's a bit of what they discussed:

    Us: How exactly will the combat system work with new things such as "attacks of opportunity", interactive environment, and such? Can you give us an example that incorporates some of this?

    Jon: Attacks of opportunity are triggered when an enemy passes within a character's 5' radius. This is basically when the characters get what was lovingly called a "free hack" back in the 2E days. In the new rules this also applies to actions like spell-casting and moving away from a character's attack radius. The same rules apply for the monsters!

    For the interactive environment, players can use objects like tables, crates, and barrels during combat as well as in adventure mode. Simply click on an object to see its potential uses, select one, and then the game continues. An example is that if there is an orc on one side of the room and a character on the other with a table in the middle of the room, during his turn the character can push the table towards the orc and limit the monster's action to 1) smashing the table (thus using up it's attack), or 2) moving the long way around the table (thus potentially using up all of it's move and attack options). ​
     
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