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PPG: Assassinations v13 with EET compatibility and bugfixes!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Apr 29, 2019.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
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    Pocket Plane Group

    Assassinations

    Become one of the best assassins in Athkatla!
    Work for a mysterious employer!
    A bonus romance for male protagonists!
    Ten new missions!
    Crime and punishment!
    Immersion and interactivity!

    Assassinations MOD for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack. The adventure starts for non-paladin protagonists with non-heroic reputation. Talk to Bernard in the Copper Coronet.

    Version 13 comes with native EET compatibility and bugfixes.

    Changes:

    - EET compatibility by k4thos
    - Lynn can no longer be reported to Brega or Renal if she is dead
    - Daton should always go near the smithy if he says so (removed the EscapeAreaMove and put his spawn into area script instead)
    - replaced Escape AreaMove for Qyr as well (will be spawned via AR2000.bcs)
    - Prelate can be asked about Sir Alexis in chapter 6 after Bodhi is dead, too.
    - Expanded time interval to ask Barkeep about Melyin (Time(18) to Time(23))
    - O#Lynn.cre tuned down a bit (HP, THAC0, attacks per round) to make the fight against her less hard
    - removed unnecessary archive libiconv-1.9.2-1-src.7z and file handle_charsets.tpa
    - removed unnecessary folder backup
    - added oggdec for Linux and sox for OSX
    - (German) Edits from Textpack integrated
    - in tp2 corrected: infer_charset -> infer_charsets
    - renamed Setup-Assassinations.tp2 to Assassinations.tp2
    - Updated to WeiDU 246

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