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Races

Discussion in 'Dungeons & Dragons + Other RPGs' started by theholygit, Oct 23, 2001.

  1. theholygit Gems: 7/31
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    [​IMG] Is there a post on sorcerers that lists all the races of D&D, and the forgotten realms?
    :evil:
     
  2. Voltric Gems: 19/31
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  3. theholygit Gems: 7/31
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    I knew about the elves and all that, i was talking about the more complicated ones, like, i dunno, say the githyanki (sp) and things like that. Theres people on the roleplay forums who are species that i have absolutely no idea what they are. But the link you just gave me isjust the kind of thing i would like, thanks

    [This message has been edited by theholygit (edited October 23, 2001).]
     
  4. Voltric Gems: 19/31
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    [​IMG] A lot of those are not 'really' PC races but if you are interested here is a list of race that 'could' be used. http://www.wku.edu/~charles/rpgs/d&d/list_ecl.html

    The third column has the references for the details. I also have a electronic version of FRCS around somewhere. If I can find it I'll put the link up here.

    Again I wouldn't let people use most of these due to the huge level difference but to each DM their own.
     
  5. Cullain Gems: 3/31
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    Again I wouldn't let people use most of these due to the huge level difference but to each DM their own.

    Personally, Using the method from the FRCS, where to advance to <CR> you need the XP for <CR+ECL>, I don't have a problem with most any of these races. It allows for players to play funky races(if appropriate for the setting, a very key point), but it means that players who wish to play humans or halfling or any of the other core races aren't getting screwed over.

    Cullain
     
  6. Shadowcouncil Gems: 29/31
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    Don't forget a DM is mighty. He can change things in a class or allow a player to make changes.
     
  7. Voltric Gems: 19/31
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    [​IMG] This is true but at the same time the DM should keep the game balanced. That is the true measure of a good DM fun & balanced at the same time.
     
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