1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

RPG General News - Open Worlds - a Chore

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 3, 2024 at 10:43 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    31,053
    Likes Received:
    31
    [​IMG]Here's an opinion piece about open-world games from Rock Paper Shotgun:

    [​IMG]

    How the checklist conquered the open world, from Morrowind to Skyrim

    The first in a new interview series about a sprawling, exhausting genre

    There's no genre like the open world for inducing choice paralysis, so it's fitting that I've been agonising over how to begin this irregular article series on open world games for months. I have a lot of material, oodles of interviews with developers of all shapes and sizes - big shops like Remedy and CD Projekt, smaller studios like Ace Team and Awaceb, all holding forth on such topics as whether Elden Ring or Zelda did bandit camps better, and how you make a forest feel endless. There is so much you could talk about, so many trails heading off in all directions, but perhaps it's best to begin with the more personal and superficial question that inspired this investigation: how did the open world game get so boring?

    I used to love open worlds for, in a nutshell, being virtual environments vast enough to get thoroughly lost in with no guarantee of what I'd find. They were enveloping mysteries, tantalising horizons. Nowadays, however, I regard open worlds as chores, because they are designed so insistently, even desperately, around recurring activities and rewards. Wherever I go, I always feel like I'm walking on the spot. The open world's promise of scale has become its greatest disadvantage, inasmuch as that scale is now justified and structured by a surfeit of smaller, looping acts of content extraction, typically joined at the hip to live service fixtures, which create a momentum for exploration that used to be supplied by curiosity, and which conspire to drain the landscape of grandeur. Open worlds have never been larger in terms of acreage, but they do not spend your time well.

    [...]
     
    Last edited by a moderator: Jul 4, 2024 at 5:12 PM
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.