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Rubedo: The Occult Dawn - Combat System

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 4, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about Rubedo's combat system:

    [​IMG]

    First Version of the Rubedo's Combat System

    See how the art of Sigil casting translates to a unique Turn-Based Combat experience

    Target Experience
    Remember the feeling you had, when playing a board or a card game, where you diligently hoarded just the right cards for several turns of apparent inaction, just to reach the point of "Now, let me end the game in a single turn, using my 7 cards, 6 power-ups, 3 enchantments, 4 mana resets, 2 cooldown resets and 12 action repeats"?

    While this may be a friendship-ending manouver in a multiplayer setting, committing such hate crime against an NPC is completely guilt-free. That's what we're going for here.

    The Mechanic
    Each turn, you will create a unique combinations of available symbols in order to produce a new sigil. You can understand a Sigil as a "card in a card game" with specific abilities and costs.

    Most spells in Rubedo are not an instant 1-turn effect. Instead, you'll often apply a buff, debuff or delayed damage which occur over multiple turns.

    This gives way for combos as you can cast a spell, which you enhance in following turns.

    Have a look at one of such combos "Orgy of the Unwilling Shadows" in the following recording.


    [...]
     
    Last edited by a moderator: Oct 4, 2024
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