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Skills in NWN

Discussion in 'Neverwinter Nights (Classic)' started by Erran, Jan 10, 2002.

  1. Erran Gems: 19/31
    Latest gem: Aquamarine


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    [​IMG] Courtesy of 'Hawk'

    PHB = Skill originally listed in the Players Handbook
    NWN = Skill originally developed for Neverwinter Nights

    Animal Empathy
    PHB skill. Allows you to improve the attitude of an animal with a successful check.

    Concentration
    PHB skill. lets you to cast a spell despite distractions.

    Disable Trap
    NWN skill. I assume it's the NWN equivalent of the PHB skill disable device.

    Grip
    NWN skill. I suppose that it allows you to oppose a disarm attempt

    Handle Poison
    NWN skill: I presume that instead of having a flat 5% chance of poisoning yourself when using poison, you will use this skill to check whether you poisoned yourself.

    Heal
    PHB skill: Allows you to save a badly wounded friend from dying or to speed up healing.

    Hide
    PHB skill: lets you to remain unseen.

    Listen
    PHB skill: Measures your chance of hearing something.

    Lore
    NWN skill: I assume that it is either the equivalent of the bardic lore ability or it is a replacement for the knowledge skills in the PHB.

    Move Silently
    PHB skill: permits you to sneak around unheard.

    Open Lock
    PHB skill: A measure of your skill in picking locks.

    Parry
    NWN skill: I think that it's a measure of how well you can block an incoming blow.

    Perform
    PHB skill: A measure of you skill in several types of artistic expression.

    Persuade
    NWN skill: I assume that this is the equivalent to the bluff diplomacy and intimidation skills from the PHB.

    Pick Pocket
    PHB skill: A measure of your skill at removing items from a person without their being aware of it.

    Search
    PHB skill: Measures your skill at finding hidden things.

    Set Traps
    NWN skill: My guess would be that it allows you to set traps.

    Spellcraft
    PHB skill: Allows you to identify spells.

    Spot
    PHB skill: A measure of you ability to spot someone who is hiding.

    Stamina
    NWN skill: I think that this skill allows you to run for a longer time.

    Taunt
    NWN skill: According to Rob Bartel "it allows you to draw an attacker away from a more vulnerable target to yourself, though the nature of this may still be tweaked and changed during the balancing process." Sounds kinda Kender-ish.

    User Magic Device
    PHB skill: Allows rogues to use magic items such as wands and scrolls.
     
  2. Skedaddle Gems: 13/31
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    Hm, a lot of CHA-related skills have been put in a bundle. It is explainable, since the player obviously applies his very own Bluff and Diplomacy skills in player vs. player negotiations and that Persuade skill would be mostly applied to check basic NPC attitudes, but the question is - will CHA be leveled down to just spellcasting key score?

    [This message has been edited by Skedaddle (edited January 14, 2002).]
     
  3. Vanadin Gems: 5/31
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    My guess is that is why they have added the "Taunt" skill, simply to have something that's easier to implement to make up for all the lost Cha-related skills.

    It's a shame Disguise isn't in though, and Handle Animal would have been cool to have as well. :(

    Then again, this isn't the final list. If I'm correct this information is not official but gleaned from the E3 movie, so keep your fingers crossed for more skills to be implemented.
     
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