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Some questions.

Discussion in 'Planescape: Torment (Classic)' started by Sydax, Jan 16, 2006.

  1. Sydax Gems: 19/31
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    [​IMG] I will post them from now on just to not start a new topic for each question, right?

    So, what are the best or most used spells, at least at start, I'm with Dak'kon as a mage and TNO as a fighter, and I'm still around doing quest in the Hive, soon to go to Ragpiker's square.

    Another thing is the AI, sometimes, after the 'curse' that Morte throws, he just stand still, sometimes those Hive tughs coming to fight (red circle) and nobody does nothing, they don't defend themeselves, there's this AI button but no matter if is turn on or off the guys stays the same. I couldn't find anything like those customs AI in BG, isn't any, right?

    Well, that's all for now.
    Thanks!
     
  2. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    Download Tseries if you want better scripts. Personally, I install all of the improved scripts except for the script for TNO. I prefer to control him manually. The scripts only run if your AI is on.
     
  3. Ziad

    Ziad I speak in rebuses Veteran

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    As for spells, it really depends on your playing style, but one early good spell is Reign of Anger, which is basically Magic Missile on steroids. Later on, I find Fire & Ice (or whatever it was called) to be handy since it inflicts 2 different types of damage. Friends is a very good spell to cast before shopping, since high Charisma decreases prices (although I think this only applies for TNO). Much later on, Missile of Patience is very handy if you know how to use it properly, and Mecanus Canon has a very cool animation on top of being pretty powerful.
     
  4. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    Don't forget Chain Lightning Storm. Especially if the caster has cast Enoll Eva's Duplication first.... For early spells the best advice is to take fighter 7 (whether you specialize as a fighter or not) as quickly as possible and stick to defensive and buffing spells.
     
  5. Bion Gems: 21/31
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    with TNO as a fighter, try using Da'akon's buff spells on TNO... especially Submerge the Will (a 1st level spell that does wonders for TNOs crappy AC) and the various strength spells. Once you boost TNOs Str to 19+ and buff up his AC, he's a madman... but you definitely don't have to do it right away in the game...

    at the beginning of the game, I didn't find the offensive spells nearly as effective as buffing melee characters. Area effect spells like Cloudkill are nice later in the game, tho...
     
  6. Sydax Gems: 19/31
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    I'm wondering what items are worth the 'transport'.
    I have almost everything that I found in the Mortuary (since I noticed that the junk pile will open a portal) so I carry from bones to those rag pieces.
    So, without spoiling too much, what things should I keep? I'm currently in the 'dead world' (bellow the buried city)and I keep finding things that seems to do nothing special.
     
  7. Warrior of the World

    Warrior of the World Questing through space

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    I don't think you need most stuff, to be honest. I went to the end of the game with most of my party's inventories stuffed with rubbish, though, since I never throw anything away.
     
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