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Starfield - Better with the Daggerfall Approach

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 7, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Wccftech reports that The Wayward Realms devs think that Starfield would be better with Daggerfall-like generated content:

    [​IMG]

    Starfield Would Have Benefited from Daggerfall-Like Proc-Gen for Dungeons Instead of Reusing Premade Ones, Says OnceLost Dev

    With Starfield, Bethesda Game Studios produced its first science fiction IP and decided to make a game with over a thousand explorable planets (100 of which with life on them) to sell the idea of a proper space adventure.

    To do so, the developers of Starfield had to extensively employ procedural generation, which Bethesda had used in some capacity ever since Elder Scrolls II: Daggerfall. That game featured over fifteen thousand cities, villages, towns, and dungeons, with a playable area estimated at around 161 thousand square kilometers (real-life Great Britain is 209K square kilometers).

    Some of the developers behind Daggerfall are now making a spiritual successor called The Wayward Realms, currently on a Kickstarter campaign for funding ahead of an early access debut slated in 2025. In a recent interview with Wccftech, the developers at OnceLost Games shared their belief that Starfield would have benefited from sticking more closely to the Daggerfall procedural generation formula, especially for dungeons.

    [...]
     
    Last edited by a moderator: Jun 7, 2024
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