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TotLM too hard...

Discussion in 'Icewind Dale (Classic)' started by Kovalis Darkfire, Mar 6, 2003.

  1. Kovalis Darkfire Gems: 13/31
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    [​IMG] I think Trials of the Lure Master was too puzzle based. There was not enough options. Not enough that you could do. I never even beat that one.(shame on me)
     
  2. Harkle Gems: 16/31
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    TotL was interesting challenge, because original IWD and HoW didn't have puzzles at all. Some things were really annoying there, especially gem quest (you have to run around that stupid cave and beware immortal stone guards), but I liked TotL.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] Definitely the best free expansion I've ever played. It made up for the shortness of HoW.
     
  4. ejsmith Gems: 25/31
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    Yeah, I'll agree there. It helped make up for HoW. I prefer keys and Symbols of Mykrul to parchement stories, though.

    It's tough putting together a good design team. And getting everyone to agree on a good design.
     
  5. Elan Morin Tedronai Gems: 10/31
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    I think that you chrs should be upper than level 15...
     
  6. Icingdeath45 Gems: 12/31
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    I think that it wasn't that hard. It made up for the length of HoW. It was a good expansion.
     
  7. Quicksylver Gems: 4/31
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    I downloaded it a long time ago but never installed it. I kept reading about the sheer amount of puzzles in it and was afraid it'd be a totally different experience from Icewind Dale and HOW. I want to play it now, though. :(
     
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