1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

triggered creatures leave treasure

Discussion in 'Neverwinter Nights (Classic)' started by Dice, Dec 8, 2002.

  1. Dice

    Dice ★ SPS Account Holder Adored Veteran

    Joined:
    Jun 23, 2002
    Messages:
    5,125
    Media:
    24
    Likes Received:
    149
    Gender:
    Female
    [​IMG] I have been reading through my NWN World Builder Guide and working with my toolset and I still can't seem to figure out how to get triggered event creatures to leave treasure behind when they have all been killed. Can someone please help me...Does it have something to do with the "on exhaust" script area?

    [ December 08, 2002, 01:29: Message edited by: lobo ]
     
  2. Capt. Tripps Gems: 9/31
    Latest gem: Iol


    Joined:
    Mar 11, 2001
    Messages:
    341
    Likes Received:
    0
    Are you trying to get them to drop a specific treasure or just general treasure when they die? If you want them to drop something specific then you have to create a custom creature, place the item in their inventory and mark it as droppable. Otherwise the chances of a creature dropping treasure is random.
     
  3. Errol Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Oct 23, 2001
    Messages:
    1,547
    Likes Received:
    0
    Gender:
    Male
    [​IMG] Remember, if you create a custom creature (with your custom treasure), you need to tick the "unique" box in the Triggered thing to make sure there's only one of them.

    Tripps said most of the rest.

    edit: JhonnyRTFM, i was reffering to his 'Custom Treasure', which i assumed was something decent. So unless he wants 10 goblins carrying Vorpal Blades +8, use my idea. :thumb:

    [ December 08, 2002, 18:29: Message edited by: Gopher ]
     
  4. JohnnyRTFM Gems: 10/31
    Latest gem: Zircon


    Joined:
    Aug 2, 2001
    Messages:
    387
    Likes Received:
    0
    I can't necessarily agree with the unique thing. For "bosses" and such with high quality goodies, I would certainly agree, but you can easily create, say, a custom goblin with 4 GP in inventory just to help out low level characters and having 4 or 5 of those spawning is fine.
     
  5. Dice

    Dice ★ SPS Account Holder Adored Veteran

    Joined:
    Jun 23, 2002
    Messages:
    5,125
    Media:
    24
    Likes Received:
    149
    Gender:
    Female
    Thanks for the imput...so you are saying that when the monsters are triggered that they will sometime drop treasure. I was particularly interested in the triggered monsters. I noticed that there are a few areas assigned for scripting in triggered events and I was wondering if there was anything I could do with those areas...for example, "on exhaust". Thanks again for helping me.
     
  6. Errol Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Oct 23, 2001
    Messages:
    1,547
    Likes Received:
    0
    Gender:
    Male
    [​IMG] In case you didn't know, all creatures (including ones in Triggered encounters) have a basic treasure in their inventory.
    So that they give off treasure related to your level and/or class.
    :)
    edit: what is an "On Exhaust" script??

    [ December 08, 2002, 21:46: Message edited by: Gopher ]
     
  7. Dice

    Dice ★ SPS Account Holder Adored Veteran

    Joined:
    Jun 23, 2002
    Messages:
    5,125
    Media:
    24
    Likes Received:
    149
    Gender:
    Female
    Well, I guess my original question has been answered. The original creatures (skeletons)that I was trying to get to leave treasure were probably a variety that doesn't leave treasure...anyway I miss-spelled the scripting event and it was OnExhausted. I found it with the list under scripts in the encounter properties. Obviously I'm no scripting pro, so I don't really know what to do with it, but I did start the scripting lessons in NWVault :book: Thanks for your help friends.
     
  8. JohnnyRTFM Gems: 10/31
    Latest gem: Zircon


    Joined:
    Aug 2, 2001
    Messages:
    387
    Likes Received:
    0
    I know all creatures have a chance of leaving treasure. My suggestion was to deliberately place some sort of treasure in their inventory to guarantee they leave something behind with the random treasure being an added bonus. That was my interpretation of the original question, anyways.

    [edit] Goph, just saw your addendum. Precisely my point. :) [/edit]

    [ December 09, 2002, 14:05: Message edited by: JohnnyRTFM ]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.