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The perfect party?

Discussion in 'Icewind Dale (Classic)' started by Nightal, Jul 25, 2000.

  1. Heineken69 Gems: 1/31
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    The following are a list of characters I don't find particularly useful. I'm sure many of you have differing opinions and I'm interested to hear them...

    Demihumans other than Elves/Half-Elves - While they're good for variety, I just don't see much of a point strategy wise. Although Dwarves make great Fighters and Clerics, even they are too restricted in the Classes available to them.

    Rangers - Poor man's excuse for a Fighter/Thief. No backstabbing ablity, and with the variety of monsters in the game, the racial enemy is not very useful in my opinion.

    Bard - If you're thinking about a bard, you might as well make a Fighter/Mage/Thief and save yourself some trouble. The Bard's spell progession is too slow, theiving ablity is too limited... lore ablity is nice, but there are soooo many ways to identify things in this game that it's not really that much of a benefit. Specific magic items are cool...but they're nowhere near as common to find as mage items.
     
  2. Heineken69 Gems: 1/31
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    My party "Re-visited" =oP

    Elven Fighter/Theif: +3 Longbow, +2 Short Sword (-2 AC), +3 Repeating Crossbow

    Paladin: Longsword "Pale Justice" (+5, +7vs evil creatures), +3 Broadsword (-3 AC), +2 Axe (-2 AC)

    Fighter/Druid: +3 Frostbrand (Scimitar), +2 Sling

    Theif/Mage (Duel Classed): +3 "Mages" Dagger (-1 AC, +1 1st, 2nd, and 3rd level spells)

    Cleric: +3 Warhammer (-1 AC, add. spells, 10% magic resistance)

    Conjurer: +2 "Mages" Dagger (+1 1st, 2nd level spells), +2 sling
     
  3. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Veteran

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    I know this topic is over two years old, but after many hours of rolling, I came up with this party :)
    Lawful Good Human Paladin(18/00,18,18,3,14,18)
    Neutral Good Dwarven Fighter(18/00,17,19,3,12,3)
    True Neutral Elven Druid(15,19,16,8,18,15)
    Chaotic Neutral H/E Bard(16,18,16,18,10,16)
    Chaotic Good Halfling Thief(17,19,16,18,8,9)
    Lawful Neutral Gnome Illusionist(18,18,16,19,7,3)
     
  4. Register Gems: 29/31
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    the reason to not use elves is that they cannot be raised by raise dead... if you want 19 dex use the Halfling... they are cool though...
     
  5. Harkle Gems: 16/31
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    IMHO this is almost perfect party, especially with insane difficulty :D

    1. Human Fighter, LN, STR 18/00, DEX 18, CON 18, INT 8, WIS 9, CHA 8
    2. Elf Ranger, CG, STR 18/72, DEX 19, CON 17, INT 10, WIS 14, CHA 13
    3. Human Fighter dual classed to Cleric, NG, STR 18/65, DEX 18, CON 18, INT 10, WIS 18, CHA 11
    4. Human Fighter dual classes to Mage, NE, STR 18/91, DEX 18, CON 18, INT 18, WIS 10, CHA 8
    5. Halfling Fighter/Thief, CG, STR 17, DEX 19, CON 18, INT 10, WIS 10, CHA 16
    6. Elf Cleric/Mage, NG, STR 10, DEX 19, CON 17, INT 18, WIS 18, CHA 10
     
  6. Elios Gems: 17/31
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    I don't even remember what parties I used the first time I played it. I think I had paladin, thief and a mage inthere definitely.
    This goes for BG I & II as well as IWD. For fun I like creating parties of all one race or all one class.
    I create a whole party using the multiplayer option in BG I & II. Since I use my own parties, I just explore, go on quests in no random order when possible. Its fun using a party entirely made up of gnome thieves. Of course I might throw in a dual or multiclass in sometimes for spells and stuff.
    I once made a whole party of chaotic fighters. Just to slash and kill everything. Cheated up my stats and hit points so I could survive a little bit. But I didn't alllow any potion of healing or healing spells. ONly healed when I slept.
     
  7. Juggalo Gems: 1/31
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    I used this Party
    Human Paladin:long sword and sheild or two handed sword, depending the situation.
    Human Fighter:Big Bastard twohanded axe all the way!
    Dwarven Cleric/fighter: Hammers/maces and a shield
    Human Mage:Sling/staff
    Gnomish thief/mage: Shortbow and short sword
    Elvin Ranger: Longbow, crossbow and spear.

    It wasn't too hard but wasn't a walkover!
     
  8. The Kilted Crusader

    The Kilted Crusader The Famous Last words "Hey guys, watch THIS!" Veteran

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    I only ever play when a friend comes over. We both create a character each and take turns at controling. I'm usually my fighter/thief bloke, and my friend has a cleric, or a fighter
     
  9. The Soul Forever Seeking Gems: 10/31
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    Make the group all monks, and take a vow of silence. See how far you can get in the game saying no more than is absolutely necessary. It makes selling and buying difficult, if not impossible. Well, it's better than all paladins and a vow of chastity. Or maybe all clerics and a vow of non-violence... the possiblities are endless...

    [ October 27, 2002, 05:11: Message edited by: The Soul Forever Seeking ]
     
  10. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    My perfect party was,

    Paladin - saving throw bonus, lay on hands, uses
    Pale Justice.
    *

    Fighter/Druid - half-elven to use Argent Shield.
    Some druid spells are quite useful.
    Uses the ice forged scimitar.
    *
    Cleric - I got three levels of fighter first in
    order to get 3 skill points in hammer.
    Then dual-class to Cleric.
    *
    Fighter/Mage - Stoneskinned super tank.
    *
    Ranger - High strength score + Restored Blade of
    Aihonen + 3 attacks a round.
    *
    Mage - picked up just enough levels of Thief to
    get Disarm skill of 80, afterwards
    enhanced by Girdle of Gond and other items.
    Dual class to mage.

    [ November 16, 2002, 01:40: Message edited by: Beren ]
     
  11. ejsmith Gems: 25/31
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    Wow.

    Well, I'm obviously not too good of a roleplayer.

    I usually take a pure thief. And a Paladin. And a bard.

    Then a cleric, ranger, wizard, and druid. Usually a pure wizard, a Ranger/Druid, and a pure Cleric.

    I always try to mix up the races as much as possible, too. Dwarf Cleric, elf wizard, half-elf bard.

    The nice thing about the 3E rules are that anyone can be anything. Although, other than Larrel, I've not run into anyone who is race prejudice and will get a different dialogue depending on which race speaks. Classes are different; there are several class-only dialogues.
     
  12. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Veteran

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    I think your in the wrong forum, ejsmith! The first Icewind Dale runs 2E rules :p
     
  13. Frostbite Gems: 16/31
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    [​IMG] Hmm, perfect party?
    I doubt this is the perfect one, but it's doing quite well:

    1.Paladin - fighter, and a bit of a healer. But not until he/she's a higher level. And doesn't have as many hitpoints as other fighters.
    2.Cleric - Pure healer usually, but does have some fighting potential, for some reason, my sleric levels up quicker then my other characters.
    3.Fighter! and obvious choice, and my fighter is a dwarf to! :)
    4. Mage, I think that the specialist ones are good, but I prefer to have an allrounder, the default mage.
    5.Thief - Pure thief for opening locks, picking pockets, Finding traps, and scouting ahead.
    6. In this party, I have a ranger, I'll probably dual-class her later.

    This is only a low level party, I'm only in chapter 2, but I'll probably dual-class some of them later. Hmmm, fun.

    Frosty
    (bloody hell, this chair's uncomfortable :eek: )
     
  14. ejsmith Gems: 25/31
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    " think your in the wrong forum, ejsmith! The first Icewind Dale runs 2E rules"

    Dude.

    Out of everyone else here, I'm the last person that you'd have to remind. :)

    I was simply making a comparison between kits and 3E rules. That's all.

    Everything that applied to IwD1, for me, still applies to IwD2. I put the broadest mix possible into my characters.
     
  15. Tarol'azh a.k.a.Tobias Banned

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    [​IMG] I used 2 mages, 2 fighters, a thief and a cleric, and it all worked out pretty well (incidentally, my brother made an attempt to create the LotR party [Gandalf, Frodo, etc.], and I must admit, it turned out pretty good).
     
  16. Karunirin Rochambeau Gems: 2/31
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    Here goes...

    E Fighter (5 prof. Longbow, 18 CHA)
    D Fighter (3 axe, 3 blunt weap.)
    HE F/M/T
    E F/T
    HE C/R
    Hu M

    So they balance really well. Really similar to my BG2 party, the same basic characters I have "raised" throughout my BioWare games. They may seem repetitive, but two half-thieves saves a whole one, and gives me a two fighters or a fighter and a mage to boot. The C/R gets every spell, and lots of them, especially later (3 extra for 1st-3rd lev. for being R), along with enough tankage to back up the group.
     
  17. Thraxx Gems: 1/31
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    This is far from perfect... and when I say far I mean how far away the Nine Hells are from the Prime

    Half-Elf Cleric- healing and rasing dead makes big missions end faster, turn undead helps in most places

    Half-Elf Ranger- Fighting skills are a must, and the stealth helps in the begining, and always useful for sniping an enemy hiding in the fog...

    Half-Elf Fighter- Fighting skills heavy armor, shields this is a must have for all adventuring parties

    Why all the Half-Elves- I like Half Elves, they fill my much needed human and elven requirments for the group.

    Human Paladin- Turn undead to help with the cleric add Lay on Hands and weapon use and theres your fighter... only downside is lawful good alignment

    Dwarf Fighter- dwarves are excelent fighters, they have high constitution and strength

    Why no thief- I tried to use a thief... at first he helped with a few things such as opening locks, but when I went into a dungeon he wasn't all that helpful... He died to much and by the time I reached Yxonemei he was near useless (He couldn't even find them durn traps!)It would be better to use the cleric to find traps, and have everyone try to avoid them(near imposible but I did that whenever confusion and poison traps were nearby)

    With the apropriate equipment- Human Mage- Spellcasting isn't just for clerics, and Mages get better spells than a priestly character. Eventualy this guy will have a special seat at the throne... but it may not be wise to start out with a pure mage, maybe when going through the game again, with a few items stolen from Malevon...
     
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