Baldur's
Gate NPCs Guide
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Ajantis - Alora - Branwen - Coran - Dynaheir - Edwin - Eldoth - Faldorn Garrick - Imoen - Jaheira - Kagain - Khalid - Kivan - Minsc - Montaron - Quayle - Safana - SharTeel - Skie - Tiax - Viconia - Xan - Xzar - Yeslick
Name: Ajantis
Race & Class: Human, Paladin
Alignment: Lawful Good
Stats: STR 17, DEX 13, CON 16, INT 12, WIS
13, CHA 17
Special:
-
Location:
Found
on the south central portion of the map in the area just north of Friendly
Arm Inn. Ajantis will attack you if you talk to him in an insulting way.
History:
When
asked about his past, Ajantis announces that he is a squire-paladin of
the Order of the Most Radiant Heart, and that he enforces the power and
discipline of Helm. He belongs to the noble family of Ilvastarr in Waterdeep,
and has studied swordplay under such luminaries as Myrmith Splendon. His
skill and devotion apparently brought him to the attention of the paladin
Keldorn, one of the most respected of the order, who decided to take Ajantis
under his wing as a squire.
Recently, Ajantis has asked for the honor of becoming a full-fledged member of the order. To accomplish this he has traveled to the Sword Coast, in order to help curtail the increased humanoid activity in the region. If he succeeds in his quest, the order will vote on his eligibility for membership. He seems utterly devoted to his mission.
Name: Alora
Race & Class: Halfling, Thief
Alignment: Chaotic Good
Stats: STR 8, DEX 19, CON 12, INT 14, WIS
7, CHA 10
Special:
-
Location:
Found in Baldur's Gate within the Hall of Wonders in the western part
of the city. She will join the group if they agree to help her rob the
Hall.
History:
Alora reveals that she was originally from Iriaebor. As a child she was
cute, outgoing, and dangerously curious, causing no end of trouble for
her parents. They tried to curb her lunatic behavior, and encouraged her
to be content with home and hearth like other halflings. Alora found this
unbearably stifling, and left to explore the world. She quickly found
herself falling into all sorts of trouble, going to the wrong places and
angering the wrong sorts of people. Eventually she found herself in the
city of Baldur's Gate, and it was there that she discovered her future
profession: thievery.
Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.
Name: Branwen
Race & Class: Human, Cleric
Alignment: True Neutral
Stats: STR 13, DEX 16, CON 15, INT 9, WIS
16, CHA 13
Special:
Spiritual Hammer
Location:
Found as a statue in the middle of the Nashkel Fair area just to the south
of the entrance to the large red and white tent in the middle of the map.
You must cast a stone to flesh spell which can be purchased in a variety
of places on her, to get her to come to life and join your group.
History:
Branwen reveals that she left her home of Seawolf in the Norheim Isles
at an early age. She was apparently reviled by her own people for wanting
to become a priest, a station reserved exclusively for the men of the
village. She harbors no resentment, realizing that her faith must face
such tests or be worthless. She traveled the coast, offering her services
to local militias, and eventually came into the employ of an adventuring
troupe in the Nashkel area. Branwen had no idea that the group was participating
in banditry however, and on their first raid, she balked at attacking
a caravan of unarmed merchants.
She rebelled and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy.
Name:
Coran
Race & Class: Elf, Fighter/Thief
Alignment: Chaotic Good
Stats: STR 14, DEX 20, CON 12, INT 14, WIS
9, CHA 16
Special:
-
Location:
Found in the first part of Cloakwood just west of the Friendly Arm Inn.
Interesting character, but you cannot get him until chapter 4.
Agree to help him hunt wyverns and he will join.
History:
Coran reveals that he hails from the Forest of Tethir, and while he has
great memories of his time there, the serene lifestyle he felt it offered
was ultimately not for him. Instead he traveled to the city of Baldur's
Gate, dreaming of wealth, power, and respect. With nary a coin to his
name, he resorted to thievery, stealing only from those that he felt could
spare it, and swearing that he would quit once he had enough gold to start
his own business. Unfortunately, he soon grew to love his new lifestyle,
looking forward to each hair-raising escape, dangerous break-in, or beautiful
woman.
Occasionally he would need to leave town for a while, disappearing into the wilderness until things had cooled down and his name was less known. His most recent retreat is apparently the result of a relationship with the female sorceress Brielbara. He sheepishly admits to being caught in the act of seducing a female member of the Knights of the Unicorn, and being forced to flee from the violently jealous mage.
Name:
Dynaheir
Race & Class: Human, Invoker
Alignment: Lawful Good
Stats: STR 11, DEX 13, CON 16, INT 17, WIS
15, CHA 12
Special:
Slow Poison
Location:
Found in a pit within the Gnoll Fortress and a friend to Minsc
and Boo. If you have Minsc in your party, she automatically joins
you after you find her.
History:
Dynaheir has very little to say. She is apparently from the far-eastern
nation of Rasheman, and has come to the west with a bodyguard known as
Minsc. Minsc is on his "dejemma", a right of passage, and it
appears that she may be involved in something similar. Of this, she will
only state that great things are foretold for the Sword Coast. She seems
very sure of herself, is possessed with an old-world sensibility, and
is very demanding of her companions.
She has expressed concerns about the sanity of her bodyguard, though she has an obvious respect for him and will not go far from his side.
Name:
Edwin
Race & Class: Human, Conjurer
Alignment: Lawful Evil
Stats: STR 9, DEX 10, CON 16, INT 18,
WIS 9, CHA 10
Special:
One additional 1st and 2nd level spell
Location:
Red Wizard of Thay - found in Nashkel on the southern bridge. Edwin asks
for the party's assistance in killing Dynaheir,
a lawful good wizard. Edwin will join the party to seek out Dynaheir,
who when found in the Gnoll Fortress will either attack the group or will
join if the group joins against Edwin. Edwin will leave the party if you
do not find Dynaheir in 14 days.
History:
When asked about his past, Edwin sneers that he has no intention of revealing
such information and that it is none of your business. He further states
that you are lucky enough to simply share his company, and then mutters
something about leaving whenever he wishes.
He obviously cares little for the camaraderie of others, and seems to
take more pleasure in speaking to himself than in interacting with the
party.
His attire brazenly displays the colors of the Red Wizards of Thay, though why a member of that organization would come so far west is puzzling. Edwin does not seem forthcoming with any information.
Name:
Eldoth Kron
Race & Class: Human, Bard
Alignment: Neutral Evil
Stats: STR 16, DEX 12, CON 15, INT 13, WIS
10, CHA 16
Special:
Create Poisoned Arrows
Location:
Found in the third area of Cloakwood (in the forest), Eldoth wants you
to kidnap Skie, the daughter of the Duke of
Baldur's Gate, and hold her for ransom so that Skie can live independently.
He is devoted to Skie and if you don't have him in the party when you
meet her, she runs away for good.
History:
Eldoth Kron speaks as though his every word should impress and dazzle.
He really seems to enjoy talking about himself. He is apparently from
the island kingdom of Ruathym, though he left as a teenager for the city
of Waterdeep. His natural affinity for song and poetry was honed to perfection
while he trained at the musical college of New Olamn, supporting himself
with gold borrowed from any one of his given lovers. It would seem that
his skill in music is mirrored with his talent in the manipulation of
others' emotions.
He skims over explaining how he came to leave Waterdeep, but it was apparently the result of an attempted tryst with Aleena Palidinstar. Piergeiron, lord of the city, discovered that his daughter was being used by a manipulative dilettante and likely became quite furious. Eldoth probably had to flee the city deciding it was time to use his bardic skills elsewhere.
Name:
Faldorn
Race & Class: Human, Druid
Alignment: True Neutral
Stats: STR 12, DEX 15, CON 11, INT 10, WIS 16,
CHA 15
Special:
Summon Dread Wolf
Location:
Found in the third area of Cloakwood (in the druid shrine), Faldorn wants
to free the forest from the evils of the Iron Throne, which has taken
up residence in the Cloakwood mines.
History:
Faldorn states that she was the child of a Black Raven Uthgardt woman.
As an infant she was given over to an enclave of Shadow Druids as an offering,
and was thereafter raised according to their beliefs. A splinter group
of the main druidic order, Shadow Druids engage in very aggressive protection
of nature, often relying on violence to achieve their aims. Faldorn showed
great promise as she approached adulthood, and the order decided to send
her to the Sword Coast to test her devotion to their ideals.
Her ongoing mission is to use any means available to stop the despoiling of nature, no matter the risk or the cost to her life or any other.
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Name:
Garrick
Race & Class: Human, Bard
Alignment: Chaotic Neutral
Stats: STR 14, DEX 16, CON 9, INT 13, WIS
14, CHA 15
Special:
-
Location:
Found in front of the Burning Wizard Inn in Beregost. He wants to employ
you to bodyguard Silke, an evil mage masquerading as a bard. After the
mage is killed you can recruit Garrick.
History:
Garrick explains that he was part of a celebrated acting troupe called
the Dale Wind Troubadours. They traveled the length of the coast from
Neverwinter to Amn and often played to Dukes and other nobility.
Indeed, few others could afford the cost of a performance when the group
was at its peak. Garrick does not speak fondly of this time however, as
the direction the group was taking left him dissatisfied with their conduct.
He apparently discovered that performances were being used as distractions for theivery and declared he would have nothing to do with it. Rebuffed by his comrades, now he wishes simply to travel and play his music for those that will listen. He seems a bit young and naive, and a touch too ready to take the word of a stranger.
Name:
Imoen
Race & Class: Human, Thief
Alignment: Neutral Good
Stats: STR 9, DEX 18, CON 16, INT 17, WIS
11, CHA 16
Special:
-
Location:
Found within the prologue in Candlekeep first, but does not join your
party until after you talk with Gorion and he is killed. She will meet
up with you shortly after that, if you treated her nicely in the inner
courtyard of Candlekeep.
History:
When asked about her past, Imoen slaps your shoulder playfully. She says
that you of all people should know, seeing as how you grew up together.
Indeed, some of your fondest memories are of meeting this sprightly young
lass. She apparently came to Candlekeep much as you did, though 10 years
later in life, and she spent much more time with the guff Winthrop than
Gorion. "Puffguts" she would call him, much to the old innkeep's
dismay.
She seems the eternal child, and is quite content to play the part of little sister, though you are both of comparative ages. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.
Name:
Jaheira
Race & Class: Half-Elf, Fighter/Druid
Alignment: True Neutral
Stats: STR 15, DEX 14, CON 17, INT 10, WIS
14, CHA 15
Special:
-
Location:
Found at the Friendly Arm Inn on the first floor, Jaheira and Khalid
were good friends of Gorion, and will go with you everywhere. However,
if you say "No" to them the first time they want to join, you
won't be able to recruit them again.
History:
When asked about her past, Jaheira glares as she speaks. She says that
she was born in the Tethyr region to a loyalist of the King Alemander
regime, unfortunately during the Tethyrian civil war. Her family was among
the nobles targeted by the angry mobs of peasants, and she was only spared
because a servant girl took her from their castle before it fell. They
fled into the forest of Tethyr and stumbled across an enclave of Druids
willing to take the child.
Jaheira grew up a very headstrong girl, believing that the only way to protect nature was to have an active role in the world. She seems to have little in common with Khalid, but even though her manner is often confrontational, she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.
Name:
Kagain
Race & Class: Dwarf, Fighter
Alignment: Lawful Evil
Stats: STR 16, DEX 12, CON 20, INT 15, WIS
11, CHA 8
Special:
Regeneration
Location:
Found in the shop north of the Feldepost Inn in Beregost. Kagain is looking
for a lost noble's son, who was a passenger on his caravan line to Baldur's
Gate. Kagain will join your group to pursue the lost son of the noble.
His quest is solved by going one area north of Beregost and finding the
destroyed caravan. If you do not find the caravan within 10 days, Kagain
leaves the group.
History:
When asked about his past, Kagain stresses that the questioner should
just mind their own business if they want to keep their teeth. It is apparent
that he runs a rather shady mercenary company and that he is quite obsessed
with wealth, but any information beyond this he is content to keep to
himself.
Kagain runs a shop found within Beregost and is itching to leave the bustle of the town for some excitement and will be willing to join the party if you simply step forward and ask.
Name: Khalid
Race & Class: Half-Elf, Fighter
Alignment: Neutral Good
Stats: STR 15, DEX 16, CON 17, INT
12, WIS 10, CHA 9
Special:
-
Location:
Found at the
Friendly Arm Inn on the first floor, Jaheira
and Khalid were good friends of Gorion, and will go with you everywhere.
However, if you say "No" to them the first time they want to
join, you won't be able to recruit them again.
History:
Khalid nervously reveals that he was born and raised in the nation of
Calimshan. He does not say much of his parents, but you get the feeling
that his merchant father thought little of him, devoting much more attention
to Khalid's halfbrothers. Khalid thus threw himself into the martial pursuits,
studying under members of the city militia. He doesn't go into detail
on how he met Jaheira, but his adoration of her is obvious.
When asked about how he knew Gorion, he will only say that they had long been friends, and that many shared acquaintances will mourn his loss with harpsong.
Name: Kivan
Race & Class: Elf, Ranger
Alignment: Chaotic Good
Stats: STR 18/12, DEX 17, CON 14, INT 10,
WIS 14, CHA 8
Special:
-
Location:
Found on the
High Hedge map, north of the building. He
is hunting raiders who killed someone very special to him.
History:
Kivan reveals that he hails from the forest of Shilmista, though he has
not visited his homeland for quite some time. He has instead been traveling
the world driven by the darkest of obsessions: revenge.
Kivan and his mate Deheriana were apparently on a romantic sojourn years
ago when they were waylaid by a group of Brigands. They were captured
and tortured for the amusement of Tazok, the half-ogre that led the attack.
Kivan eventually escaped, but Deheriana did not survive the encounter.
Kivan is a man of few words, and obviously does not make friends easily. Likely, he will not take much pleasure from life until he has revenged the death of his love.
Name: Minsc
Race & Class: Human, Ranger
Alignment: Neutral Good
Stats: STR 18/93, DEX 15, CON 15, INT 8,
WIS 6, CHA 9
Special:
Berserker Rage
Location:
Found with his small friend Boo in the south central part of Nashkel,
friend to Dynaheir and inseparable from
her once rescued. He wants you to go west to the Gnoll Fortress and rescue
Dynaheir. Do NOT talk to him until you are ready to rescue Dynaheir. If
you procrastinate in your quest, he may turn on you and try to kill you.
History:
Minsc proudly
announces that he is a berserker warrior from the nation of Rasheman in
the utter east. He is currently undertaking his dejemma, a ritual journey
to manhood, and is seeking adventure and glory in battle. It is also his
honor to be the bodyguard of a young Wychalarn of Rasheman named Dynaheir,
and if anyone tries to harm her, he will beat sense into their heads until
they reconsider. He is unsure as to why she has led them to the Sword
Coast, but his loyalty is unquestioning. If he serves her well and distinguishes
himself in battle, he hopes to be accepted into the Ice Dragon berserker
lodge upon return to their homeland.
So far, Minsc considers his most notable experience in the world abroad to be the acquisition of his animal companion 'Boo,' a creature that he claims is a miniature giant space hamster. Apparently such things do exist in the Realms, but Minsc has surely taken too many blows to the head. He seems a good-natured fellow, but is all too willing to indulge his berserker nature.
Name: Montaron
Race & Class: Halfling, Fighter/Thief
Alignment: Neutral Evil
Stats: STR 16, DEX 17, CON 15, INT 12, WIS
13, CHA 9
Special:
-
Location:
Found on the southeast part of the map just east of Candlekeep. (Same
screen as Imoen). He is the dumb half of the Monty & Xzar
duo, and they come and go together.
History:
When asked about his past, Montaron openly threatens you with bodily harm.
He seems quite dangerous, and more than willing to engage in gratuitous
violence. It would appear that he cares little for life, including his
own. He works grudgingly with Xzar, even though he obviously despises
the man. Whoever their employers are, they must be powerful indeed. These
two would likely kill each other without a presence over their heads preventing
it.
Montaron might be willing to discuss the whole matter with you, but you get the feeling that you probably would not wake up the next morning.
Name:
Quayle
Race & Class: Gnome, Cleric/Illusionist
Alignment: Chaotic Neutral
Stats: STR 8, DEX 15, CON 11, INT 17, WIS
10, CHA 6
Special:
Invisibility
Location:
Found on the Baldur's Gate drawbridge map, in the northwest part of the
area at the entrance to Baldur's Gate. No matter which direction you say
that you are going, he is going that way too. You can't get him until
the Cloakwood mines are clear.
History:
Quayle talks for a good hour about his worship of Baravar Cloakshadow,
how he is well on his way to mastering sorcery, and just generally how
incredibly smart he is compared to everyone else in the party. He was
apparently encouraged to strike out on his own as soon as he came of age
because, as he claims, he was simply too gifted to remain in that stifling
environment. You get the feeling, however, that no one was terribly broken
up over his leaving. He says that he apprenticed in the arts of magic
and the worship of Baravar under a gnome named Gifos, though it was not
long before this teacher also sent him on his way.
Since then, Quayle has wandered the Sword Coast looking for people who were willing to accept his "his wisdom and instruction." It has likely been a long walk.
Name: Safana
Race & Class: Human, Thief
Alignment: Chaotic Neutral
Stats: STR 13, DEX 17, CON 10, INT 16, WIS
9, CHA 17
Special:
Charm Animal
Location:
Found on the map just northwest of Nashkel, east of the lighthouse. She
joins your group if you agree to help her with a quest. She wants you
to travel to Treasure Cove with her and retrieve an item from the talons
of some creature.
History:
Safana spins tale upon tale involving fantastic liaisons with pirate captains,
nobles, and royalty of all shapes and sizes. The consistent details seem
to be that she grew up in the city of Calimport, surrounded by luxury.
Her father was a very influential noble, and though she could have had
anything, she apparently found herself too confined by her father's protective
arm. She ran away in her early teens with the help of the first mate of
the pirate ship "Exzesus," and remained with the crew for several
years as they raided up and down the Sword Coast.
Eventually, she tried to manipulate the captain and found herself in a lot of trouble, escaping when the ship was at port in Baldur's Gate. She has many stories of her escapades after that, but if there is a grain of truth in them, you certainly cannot find it.
Name: Shar-Teel
Race & Class: Human, Fighter
Alignment: Chaotic Evil
Stats: STR 18/58, DEX 17, CON 9, INT 14,
WIS 7, CHA 11
Special:
-
Location:
Found on the map containing basilisks, to the east of Beregost Temple
district. When you first meet up with Shar-Teel she challenges your best
male fighter to a duel. If you don't have a male in your party, you can't
get her. If you turn her down, she leaves forever.
History:
When asked about her past, Shar Teel has very little to say. From the
little she speaks of, it can be gleaned that she is an orphan. She also
seems to harbor an intense dislike for Flaming Fist mercenaries, as well
as, an obvious disrespect for men in general. She seems to have something
to prove and likely her childhood was not of storybook quality.
Name: Skie
Race & Class: Human, Thief
Alignment: True Neutral
Stats: STR 11, DEX 18, CON 15, INT 15, WIS
8, CHA 13
Special:
-
Location:
Skie is the daughter to Duke Entar Silvershield, and is inseparable from
Eldorth Kron. She is found on the second
floor of the Entar Silvershield estate. If Eldorth Kron is with the group
she will join. If Eldorth Kron is not with the group she will scream and
the characters may have to leave.
History:
Skie bubbles that she is the daughter of Entar Silvershield, one of the
Grand Dukes of Baldur's Gate. Her admittedly sheltered life has consisted
mostly of learning ballet, history, and languages.
Being exceptionally agile, she has become a very proficient dancer, though
this natural dexterity has mainly allowed her to better sneak off on sojourns
away from the estate. She says she finds the nastier areas of Baldur's
Gate exciting, though she seems naive about the dangers.
On one of her escapades, she met up with the debonair Eldoth, and thinks that he can help her live the life of adventure that she craves. She trusts him implicitly, perhaps too much so.
Name: Tiax
Race & Class: Gnome, Cleric/Thief
Alignment: Chaotic Evil
Stats: STR 9, DEX 16, CON 16,
INT 10, WIS 13, CHA 9
Special:
Summon Ghast
Location:
Found just in front of the Flaming Fist headquarters in southwest of Baldur's
Gate. Tiax has had dreams of Cyric, who he claims has promised him the
rulership of the world. Tiax is, obviously, quite mad.
History:
When asked about his past, Tiax ignores you entirely, preferring instead
to loudly proclaim what is in store for his future. He obviously worships
Cyric, but also seems to share a touch of his madness. Tiax unquestioningly
believes that he is destined to rule the world, and his fervor makes him
blind to the ridiculous nature of the goal. He seems harmless enough for
now.
Name: Viconia
Race & Class: Drow Elf, Cleric
Alignment: Neutral Evil
Stats: STR 10, DEX 19, CON 8, INT 16, WIS
15, CHA 14
Special:
50% Magic Resistance
Location:
Found in the northwest of Peldvale. To get Viconia, you must agree to
protect her from the Flaming Fist mercenaries. Next, you must kill the
one chasing her. And then when you talk to her, accept her into your party.
You will loose 2 reputation points for this.
History:
Viconia reveals that she is a dark elf from the Underdark city of Menzoberranzan.
She says very little about her reasons for leaving that sunless realm,
though separations of such nature are never gentle.
She does claim to no longer worship the spider goddess Lloth: a change
that even you know is often fatal. Her new faith is in the night goddess
Shar, an appropriate choice for a drow, though this is not a firm indication
that she has given up the brutal ways of her people.
She finds the laws of the surface world quaint and more than a little strange, but this is simply because of her lack of experience. Likewise she seems a bit naive about how her race is viewed by surface dwellers. Many will not give her the chance she seems to expect, and even being seen with her may affect how people think of you. You know that as a drow, she has resistance to magic, both beneficial and harmful.
Name: Xan
Race & Class: Elf, Enchanter
Alignment: Lawful Neutral
Stats: STR 13, DEX 16, CON 7, INT 17, WIS
14, CHA 16
Special:
-
Location:
Found at bottom of Nashkel Mines in the chamber with Mulahey, the priest
of Cyric who is behind the kobold infestation. He is the only person who
can use the Moonblade found nearby.
History:
Xan wistfully speaks of his home in the elven stronghold of Evereska,
and his role as a Greycloak. It was apparently decreed that he was to
investigate the events of the iron shortage, determine who or what were
the causes, and ascertain whether there was a greater threat to the region
as a whole. This was definitely not a small task, and he accepted the
responsibility with a great deal of dread. You get the feeling, however,
that he approaches everything with a great deal of dread.
He has devoted his life to improving his mastery of magic and has become a skilled wizard, though this dedication has left him little time to make friends or acquire any other pastimes. He strikes you as very capable, though probably not the best influence on morale.
Name: Xzar
Race & Class: Human, Necromancer
Alignment: Chaotic Evil
Stats: STR 14, DEX 16, CON 10, INT 17, WIS
16, CHA 10
Special:
-
Location:
Found
on the southeast part of the map just east of Candlekeep. (Same screen
as Imoen). He is the bright half of the Monty
& Xzar duo, and they come and go together.
History:
When asked about his past Xzar has very few coherent things to say. His
desire to determine the cause of the iron shortage seems benevolent enough,
but his motives remain unclear. His ramblings seem disjointed, but his
faculties are obviously in good enough order for him to be adept at magic.
He mutters something about how he and his associate Montaron are in the
employ of a powerful group, but when pressed for details he gets extremely
agitated and does not speak for some time.
He is obviously at least partially insane, and the network that would hire him must be dark indeed.
Name: Yeslick
Race & Class: Dwarf, Fighter/Cleric
Alignment: Lawful Good
Stats: STR 15, DEX 12, CON 17, INT 7, WIS
16, CHA 10
Special:
Dispel Magic
Location:
Found
in the Cloakwood mines, level 2.
After you help solve the whole situation, he will offer to join you.
History:
Yeslick quietly states that he was once a member of the dwarven clan Orothiar.
For generations they used the iron mine in the center of Cloakwood as
their home, but almost a century ago catastrophe struck.
As skilled as they are underground, dwarves occassionally make mistakes.
Once such incident cost them dearly. They apparently breached an underground
river and the resulting flood claimed nearly all of the clan.
Yeslick was one of the few survivors, and made his way to Sembia to start a new life. There he made the acquaintance of Rieltar, a member of the Iron Throne, and was hired as a personal smith. They became friends, and eventually Yeslick told of his past.
This proved to be his undoing as Rieltar used this information to formulate a plan to expand the Iron Throne power base in the Sword Coast. Rieltar betrayed his supposed friend and forced him to reveal the site to others. Now he wishes for nothing but the chance to right the wrongs that have been committed using his ancestral home.