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The Turn Based Lovers list 20 tactical RPGs that are currently in development:
Top 20 Tactical RPGs Coming in 2025-2026 You Need on Your Wishlist
Let me show you some of the most promising TRPGs for 2025 and 2026
Today, I carved out some time to put together a list of 20 of the most intriguing tactical RPGs currently in development. Some are right around the corner, others are a bit further off, and a few still don't have a solid release date.
Either way, it's clear this is one of our favorite genres-titles with tactical combat, grid-based or otherwise, whether nestled in narrative-driven isometric RPGs or wrapped in roguelite frameworks.
Tactical RPGs are a wonderful challenge. Not only do you need to develop the stats and equipment of characters, devising the best builds for each encounter or creating specialized roles, but you also need to take positioning and timing into account.
There are plenty of big-name examples out there. Baldur's Gate 3 is technically a tactical RPG, but there are also a ton of indie titles on the horizon that you may not have heard of. Let's take a look at 20 upcoming TRPGs that are worth keeping an eye on.
To be a "leader" that guides others forward, or to be an uncompromising "ruler"...VARLET is a school life RPG where, through encounters with troubled boys and girls who are also searching for themselves, you begin to uncover a version of yourself you never knew existed.
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Learn more about the main characters of Norse: Oath of Blood:
Bloodlines & Betrayal - Part One
Last week we talked about the various artisans that will be helping you build your village in The Viking Artisans of Suthrvik - Part One and Part Two.
This week we are introducing to you some of NORSE: Oath of Blood's main characters in this two part series - Bloodlines and Betrayal.
Bloodlines & Betrayal - Part One
Every saga is born of fire, a single flame that catches and consumes. In NORSE: Oath of Blood, that fire is betrayal. From the ashes of treachery rises a tale of ambition, honor, and vengeance. These are the warriors at the heart of it all.
Gunnar Grípsson
The son of Jarl Grípr, Gunnar is charismatic, headstrong, and born to lead. When his father is cut down by the very man sworn to protect him, Gunnar escapes with only his sister, Sigrid, and Arn Spear-Breaker at his side.
Gifted land, a boat, and a small crew by his uncle, Jarl Egil, Gunnar must carve out a new life, earning sword-fame with every enemy faced, with every battle won. Only with a thriving settlement and a warband at his back will he stand a chance of taking his revenge and reclaiming his birthright.
Sigrid Grípsdóttir
Gunnar's twin, Sigrid, is iron-willed and sharp-tongued. More at home with a spear than a spindle, her parents gave up trying to tame her long ago. A jarl's daughter is meant to marry for alliance, but Sigrid won't be bartered like silver.
She's no man's prize, and a match for any warrior who dares face her.
Arn Shield-Breaker
Once the personal bodyguard of Gunnar and Sigrid's mother, Ragnihldr, Arn is a seasoned warrior and sharp-minded tactician. When betrayal tears their world apart, it is Arn who leads the twins to safety.
Fiercely loyal, he serves as mentor and shield, standing beside them as their strength-and their enemies-grow.
With the arrival of companion quests in the previous update, there's much to discuss. Today, we'd like to talk about some of aspects of this feature, including what to expect at full release.
As your companions travel alongside you and help push back the evil threatening the land, they will eventually approach you with a task at hand...
After reaching a certain point in the story, you'll be able to approach your companions aboard the Constanzia and set off on their personal quests. These are a unique chance to aid your companions with their various problems and goals, all while getting to know them. Scour through different parts of the land, learn more about the world you inhabit, and unearth various secrets along the way as you accompany them.
You can, of course, also choose to ignore them and see where their stories go without lending them a helping hand. Will they be able to escape what haunts them without you, however? Only time will tell.
Romance is also an important aspect of the game. Many companions have the potential to be romanced ( a few politely declined when we asked if they'd be interested, so they aren't romanceable ) and will be available regardless of the gender chosen at the start of the game.
Furthermore, unlike the previous installment, unique final scenes made with motion capture have been created to really seal the deal and make each romance feel more fulfilling.
"Yes, that's right. You'll need to kill a thousand boars to unlock my first friendship level."
Though the full versions will only become available at the game's final release, each character will have a fleshed-out personal quest for you to discover. Perhaps you'll gain a friend, foe, or love will blossom... in the end, it's up to you, your choices, and how you wish to see their stories end!
Despite having talked a lot about vehicles in the past, we never explained how their health, damage, or defects work. You will see that vehicles and infantry are handled very differently in the game in a lot of aspects:
Vehicle vs. Mechs
Before diving into the actual damage mechanics, we should take a step back and look at the different types of vehicles in the game. While there are various types within each category, the biggest difference lies between vehicles and walkers.
Vehicles include any machine that uses tracks, wheels, or similar to propel itself forward.
Mechs use any number, mainly two, of legs to traverse the battlefield.
Vehicles tend to be heavier and thus more resilient to enemy fire, while most mechs have the advantage of sporting two weapon slots that can carry additional firepower. Vehicles also have directional armour values, while mechs have the same armour facing all directions. Vehicles are usually much heavier armoured in the front, less so on the sides, and the least in the back.
Differences in Movement
Due to their strong inertia, vehicles are faster when moving in straight lines, especially when additionally taking advantage of roads. A vehicle on a straight road will move across a big portion of the map in one turn.
However, the big forward inertia and speed make it hard to take quick turns. Driving around corners or obstacles requires vehicles to slow down significantly to prevent losing control. In the game, turning a vehicle costs a substantial amount of action points, so good planning ahead is needed.
Ensuring the vehicle has a straight and obstacle-free path of approach is crucial to maximizing its speed.
While not reaching these high speeds, mechs or walkers have the advantage of being able to turn on the spot. They do not need to pay any additional AP to change their facing or direction; this makes them very manoeuvrable and flexible on the battlefield.
While vehicles excel at moving through open terrain, mechs or walkers are king in confined spaces like settlements. Vehicles can become bogged down very quickly when navigating narrow roads and alleys. Enemies can also quickly flank them and attack their flank or rear for maximum effect.
Mechs or walkers are highly maneuverable in settlements and move just like infantry units, allowing them to quickly change positions, face any emerging threat, and react swiftly to changes on the battlefield. They also do not have a weak spot, such as low rear armor.
Hello again! My name is Luis, senior designer at Triumph Studios, and as promised, this week I will be telling you about the Tome of the Revenant and the Tome of the Archon, which are new Tier 4 tomes in the Archon Prophecy expansion coming out on the 12th of August.
Tome of the Archon
The Tome of the Archon is a pure Order Tier 4 tome whose spells evoke Archonic magic of purity and rebirth. Through its power you will be able to field the mighty Titan and summon the ancient Astra to smite your enemies.
The Titan is an Archon Tier 4 Mythic of tremendous power and with the capability to redeem the souls of its enemies. Its Sunburst ability deals Fire and Radiant damage, burns and blinds in an area. Mend the Weak heals as a free action, with its effect doubled when cast on units close to death.
Its Rite of Atonement ability makes it so that upon killing an enemy, their soul reforms and transforms into a Tier 1 Lesser Light Spirit, a new support elemental unit of Order affinity added in the free patch coming together with this expansion. If they survive until the end of battle you can purchase them for a mana cost as their Tier 3 evolved form, the Light Spirit.
The Titan is unlocked for draft in the city with the construction of the tome's Archon Gate which serves as a Teleporter Special Province Improvement that grants high Stability to the city.
Space Scum is a sci-fi strategy RPG take on Battle Brothers
With very emotive space rats
I did scan strategy RPG Space Scum's trailer a few times for the hint of a feature that didn't make me immediately think, ah yeah, that's just like Battle Brothers innit. This is a bit unfair of me. After all, your dudes sit on chess piece-like plinths in this one. That's innovation, right? Anyway, I like the art and the bloke from the trailer looks like he'd nut me if I dwelled on the comparison too long. With someone else's face. So, here's a trailer. There's also a Steam demo from next month, although you can sign up for a playtest now.
Lord Captains! We are back with a massive post-release update 1.4.1 for the Lex Imperialis expansion!
In it, we've addressed many of your common concerns - we allow you to recruit Solomorne earlier, add a lot of narrative adjustments, bring you new reactivity, new visuals, new items, fixing many technical issues and much more!
Note that consoles will take a bit more time to receive this update - it may be deployed there within 24 to 48 hours.
Highlights:
By your numerous requests, Solomorne's recruitment mission now begins much earlier, at the very beginning of Act II. He will also now properly address the Lord Captain before leaving for Footfall!
Also by your numerous requests, helmeted portraits for the Arbitrator origin!
Additional reactivity and NPC banter across the Lex Imperialis locations;
Narrative adjustments and improvements for Lex Imperialis locations and characters;
Many new beautiful visuals;
New protocols for familiars and interaction of protocols with Convictions;
Many new items;
Fixes and clarifications for items and abilities;
Fixes for crashes, softlocks, lags, desyncs and other reported issues;
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